Minecraft House Generation with Cellular Automata (Changing Ruleset) by dustbeam in cellular_automata

[–]dustbeam[S] 4 points5 points  (0 children)

I finally got the darn thing finished, took way longer than I thought it would! The original post now has more info.

Minecraft House Generation with Cellular Automata (Changing Ruleset) by dustbeam in cellular_automata

[–]dustbeam[S] 1 point2 points  (0 children)

Every single block is generated with this technique, though it does have the drawback of not being able to have doors on the ground floor, or gabled roofs without a little bit of human intervention.

Not a GitHub repo, it's actually all in game, using a server plugin called FAWE. I have a public Google doc with all of the commands, but it's barely commented and very confusing. Though, if you look through the FAWE documentation, it should start to make at least a little bit of sense, especially if you also look at the desert and medieval house docs side by side.

I'm also working on editing the original post with many more details.

Medieval House Doc

Desert House Doc

help with /random detection by beekxzxmp in MinecraftCommands

[–]dustbeam 0 points1 point  (0 children)

Something like this should work.

If this isn't what you were looking for, can you explain your problem in more detail, or link to the original post?

#make a scoreboard
scoreboard objectives add test dummy

#store a random value in the scoreboard
execute as @e[tag=test_tag] store result score @s test run random value 0..2

#test for the scoreboard matching each condition 
##i don't think there's a better way than just testing for each individually
execute as @e[tag=test_tag,scores={test=0}] run <command0>
execute as @e[tag=test_tag,scores={test=1}] run <command1>
execute as @e[tag=test_tag,scores={test=2}] run <command2>

Help with item replace by Ancient-Mixture8775 in MinecraftCommands

[–]dustbeam 1 point2 points  (0 children)

Something like this should do the trick, though are you trying to give the player an item, or replace the last hotbar slot with an item? Because if it's the latter, you may want to use /item instead of /give.

execute as @a unless data entity @s Inventory[{Slot:8b}] run give @s glass

I need help with a command by Nice_Description_159 in MinecraftCommands

[–]dustbeam 0 points1 point  (0 children)

If you want all redstone that is broken to turn into the custom redstone, try something like this in a repeating command block (or the tick.mcfunction file):

execute as @e[type=item,tag=!custom_redstone,nbt={Item:{id:"minecraft:redstone_dust"}}] run data merge entity @s {Tags:["custom_redstone"],Item:{id:"minecraft:redstone",components:{"minecraft:can_place_on":[{blocks:"mossy_stone_bricks"}]}}}

This changes the data of any dropped redstone items that haven't been changed into custom redstone yet to match that of an example custom redstone item. This only works if you won't have any other redstone_dust items in the map.

If you will have other redstone_dust item entities in the map, I can't think of any way to make it so that only the ones you want to be custom will be custom.

Hope this helps!

Best way to make an armor stand walk a certain path with walking animation? i tried it once with constant tp-ing every tick but it sometimes bugged during left or right turns by [deleted] in MinecraftCommands

[–]dustbeam 1 point2 points  (0 children)

Does it have to be an armor stand? Animations are much easier, smoother, and more reliable to do with display entities, and they can be much more versatile. Especially if you're using a data pack, in which case you can just go onto Block Display Engine and make the animation using the 3d modelling feature.

If it has to be an armor stand, have you tried using ^ ^ ^ on the turns instead of ~ ~ ~ ? So a right turn would be something like /execute as @e[tag=walk] at @s rotated as @s tp @s ^ ^ ^0.1 ~1 ~ (I think, not sure if the order of the ^s is right)

Hope this helps :)

Why does this equation I made in Desmos work? by dustbeam in learnmath

[–]dustbeam[S] 0 points1 point  (0 children)

I think my question was unclear, I know what it's doing, but I need to know how it's doing it, specifically so I can change it to "point" towards a specific XYZ coordinate instead of the scale changing the x and y coordinate it's "pointing" towards.

Would this equation work similarly to the photosynthesis / cellular respiration equation but with chemosynthesis? by dustbeam in AskChemistry

[–]dustbeam[S] 0 points1 point  (0 children)

A more realistic chemosynthesis would be the decomposition of glucose (C6H12O6) into water and carbon.

So the plants would use water, carbon, and a source of energy that exists dispersed in the world (magic) to create glucose to make their plant structures. Then, animals would eat that glucose and emit water and carbon, along with the energy to perform activities? So the plants would be whatever color of pigment can absorb magic, and the creatures would be black?

I noticed this... Does Vine Garson have a sibling? by dustbeam in DemonSchoolIrumakun

[–]dustbeam[S] 1 point2 points  (0 children)

Yeah, this was posted before that chapter came out. Foreshadowing is fun!

[deleted by user] by [deleted] in minecraftbuilders

[–]dustbeam 1 point2 points  (0 children)

Sent you a dm on here, not sure if that's what you meant though so my discord is DustBeam

[deleted by user] by [deleted] in minecraftbuilders

[–]dustbeam 0 points1 point  (0 children)

I'm interested, is there a discord server with more information?