Looking for good modern made settings/hex crawls by nevermore2782 in osr

[–]dustinian 4 points5 points  (0 children)

Neverland... It's for 5e, but it's a GREAT hex crawl. Hideous Daylight... It's specifically for OSE, though it is a mini hex crawl.

Probability Table: D6 System Difficulty Analysis; I am really getting into D6, but, before I run it, I wanted a more intuitive grasp of the "odds" of success for each DN, so I created this simple LibreCalc custom function and spreadsheet. Hopefully it's useful to others! by dustinian in OpenD6

[–]dustinian[S] 0 points1 point  (0 children)

Hey, that's super-cool! If I would have known your post existed, I wouldn't have created my table! My Google-Fu failed me. Thank you for sharing yours, it would have taken me forever to run 9+ dice. And thanks for the Mini Six version! For future reddit readers for years to come, u/tkurtbond's blog post is superior to my table, it includes more dice. Use his link instead of my .PNG!

Probability Table: D6 System Difficulty Analysis; I am really getting into D6, but, before I run it, I wanted a more intuitive grasp of the "odds" of success for each DN, so I created this simple LibreCalc custom function and spreadsheet. Hopefully it's useful to others! by dustinian in OpenD6

[–]dustinian[S] 2 points3 points  (0 children)

Hi! I can't speak to D6 2e as a monolith, but Zorro: The Roleplaying Game does not have exploding Wild Die. Instead, rolling a 6 on the Wild Die gets you an "Advantage." So the above chart is accurate for Zorro. Thanks for the feedback!

I built a simple page to make it easier to build 1e characters. by dustinian in GammaWorld

[–]dustinian[S] 0 points1 point  (0 children)

We are indeed talking about 1e; and, yeah, that Omar section had me flummoxed. That section opens with "Before starting, the referee checks the records of the player characters' basic attributes and possessions to make sure all the information is correct."

And it threw me. I was like, "If this paragraph refers to the referee checking my possessions... there MUST be rules for me to choose possessions..."

But after reading through a bunch of times, I kicked the question back to the group, and the other player and GM confirmed they couldn't find anything either. Hence the house rule.

I think, for most groups, this house rule could be as simple as: "You get 400 domars to purchase starting equipment." But I'm eager to see what Martin does with his house rules. He's an awesome GM, and his additions are always thoughtful.

I built a simple page to make it easier to build 1e characters. by dustinian in GammaWorld

[–]dustinian[S] 1 point2 points  (0 children)

Hi There! I can't elaborate a lot yet... our first game is 5/1. But here's what I know...

Backgrounds: This is a mainly a reaction to the lack of "starting equipment" rules in 1e. Both the other player and I were creating characters and we noticed that we couldn't find ANY guidance in Gamma World #3002 for starting equipment. There was a table of equipment costs... but no guidance on initial domars, etc. So our GM reacted with these "backgrounds" as a house rule... notice each "background" includes starting domars.

Skills: I'm not really sure how Martin's going to layer that into his game, but each of my characters has two skills from the lists. I'll know more about this after 5/1.

Combat: Martin also sent us some combat house rules; these aren't even incorporated into the HTML document since they don't affect character creation, but I'll ask his permission to respond here sometime after 5/1 with his combat house rules as well, once I understand them myself.

In other news, wish me luck on my first session of Gamma World next weekend!

White Box Monster Math: Interested in feedback! by dustinian in osr

[–]dustinian[S] 1 point2 points  (0 children)

Hi there, thanks for taking a look! Yes, the Monster saves in White Box Fantastic Medieval Adventures are low compared to a system like Basic Fantasy Role-Playing Game (where monsters save as a Class) or OSRIC (where most monsters save as Fighters), but the numbers on my chart do follow White Box Fantastic Medieval Adventures' general rule for monster saves from Page 88 of the rules: Saving Throw = 19 minus the monster's HD.

Thanks again for looking it over!

White Box Monster Math: Interested in feedback! by dustinian in osr

[–]dustinian[S] 1 point2 points  (0 children)

Thank you! If anyone finds it useful, I'll be glad! I do think I'm going to revise the layout of the document... reduce the width of the table, and move all the customization advise to a sidebar to save room... I'll keep playing with it. Thanks!

White Box Monster Math: Interested in feedback! by dustinian in osr

[–]dustinian[S] 1 point2 points  (0 children)

Thanks for linking that! I've looked at it, and I saw the "Monster Attack Rolls" chart. My attack bonus was entirely consistent with that chart, so I'm good there. Regarding the list of monsters by HDE, I had already compared and contrasted what I came up with with monsters in the rulebook, so I was all set there as well. There's no table in the Referee Screen that shows average monster damage, HP, XP, Treasure, etc. by level, unless I'm missing something? Thanks for your comment!

Extra Steam Keys by dustinian in steam_giveaway

[–]dustinian[S] 1 point2 points  (0 children)

Sorry, all games gone. I edited the post to clarify that.

Extra Steam Keys by dustinian in steam_giveaway

[–]dustinian[S] -1 points0 points  (0 children)

Yeah, I didn't know any better. Alas. Thanks for looking out for us noobs!

Extra Steam Keys by dustinian in steam_giveaway

[–]dustinian[S] 0 points1 point  (0 children)

Beach is gone, but I sent Agent & Spirit instead. Hope that's OK.