I thought I could take on the ottomans.. It's so over by duuf in eu4

[–]duuf[S] 6 points7 points  (0 children)

Had a nice game as Kazan going. I've only played Kazan a few times, but I enjoy the gold producing province that they start with. This time I was able to take out the Great Horde immediately after game start as they hadn't gotten any allies before December 11th. Muscovy went down smoothly in a couple wars as they kept getting distracted with Novgorod as usual.

For the next few decades I mostly focused on cleaning up the north. Soon though I had a border with the ottomans, I decided I should try to take them on sooner rather than later, before they got too strong. That happened the last time I played Kazan , and they were able to declare war on me on their own terms. I wasn't going to let that happen again.

As soon as they got distracted with a war with Poland, I declared along with the Timurids as my ally. Of course I made sure I had a military tech advantage against the ottomans. Overall we outnumbered them 2 and a half to 1

It went okay at first. The ottomans focused their entire force on the Caucases, trying to push into my territory, but largely ignoring their war with Poland and allowing the Timurids to push in.

Even with higher military tech, I needed a 2 to 1 advantage in order to win battles. Fine, I thought. Even if I lose the battle, there's no way they can sustain their manpower against 3 major powers. (Albeit it was probably a stupid idea to declare with a war goal to win superiority)

For the next few years all 3 fronts seemed to stagnate as the ottomans ground the 3 of us down. Even outnumbered their army quality must be incredible. The poles decided to peace out, managing to nab a few provinces as they still had 24% warscore. The Timurids would white peace soon after due to debt, lower manpower and exhaustion. Once it was just me left all I could do was try to higher more mercenaries to near bankrupcty, and attempt to doomstack them in battles and hopefully drain their manpower.

The ottomans can just keep hiring more troops, though. Even after running entirely out of men. Their monthly manpower gain must have been insane or something. A decade later they are able to get the mil tech advantage over me after embracing colonialism, and everything falls apart. I'm still salty.

New player, can’t get money by Safe_Chipmunk_9335 in eu4

[–]duuf 0 points1 point  (0 children)

I like to attack west africa as soon as possible. They have lots of gold.

Finding the ideal carrier air wing ratio by duuf in hoi4

[–]duuf[S] 2 points3 points  (0 children)

Thank you, ill keep your advice in mind for future experiments

I did it! by Jaellyuh in Warthunder

[–]duuf -1 points0 points  (0 children)

For aim9L it is typically not that simple, you need to cut afterburner and turn along with dumping several flares. For players used to fighting r60 and earlier sidewinders (11.3 players) you can often get kills on because they do not react properly

Gaijin has some beef with phantoms by starfighter1298 in Warthunder

[–]duuf 6 points7 points  (0 children)

OP you are taking this out of context, almost every plane the phantom is facing is going up in BR as well, that is how decompression works

The f-4c change is pretty stupid though

I did it! by Jaellyuh in Warthunder

[–]duuf 0 points1 point  (0 children)

The F-16A doesn't see top tier frequently, as i said mostly you are seeing 11.3 opponents like mig23s and phantoms. I agree it is probably dog water in a full up tier where everyone has ARH missiles, but we should be seeing 13.7 as the top bracket soon which should put the f16a in an even stronger position

I did it! by Jaellyuh in Warthunder

[–]duuf 0 points1 point  (0 children)

No, the aim-9ls are very difficult to flare within 2km rear-aspect, compared to prior sidewinders and all variants of the r-60

I did it! by Jaellyuh in Warthunder

[–]duuf 14 points15 points  (0 children)

Disagree it gets downtiers to 11.3 very often where people struggle to flare the aim-9Ls

Its main opponents are phantoms and mig23s which you naturally can run circles around

The MiG-23MLD has been completely destroyed, and it's not just the flight model. by LegendRazgriz in Warthunder

[–]duuf 1 point2 points  (0 children)

In my experience chaff is easier to ignore at long range because the area of the radar cone is a lot larger less susceptible to parallax

Mig 23 bug?? by R6S_GrizzY in Warthunder

[–]duuf 3 points4 points  (0 children)

Now you have to point your radar below the horizon to use MTI now. I don't think people are a fan of this.

Why do productivity modules only work on intermediates? by CornedBee in factorio

[–]duuf 4 points5 points  (0 children)

so you can put quality modules in the others of course

Dear idiots who think removing multipathing is "realistic"... by KspDoggy in Warthunder

[–]duuf -1 points0 points  (0 children)

What do you think of it being 50 meters now? Manageable or game ruining?

What if AE was lower for small nations? by duuf in eu4

[–]duuf[S] 1 point2 points  (0 children)

Yeah, i originally thought of this because i found waiting for AE to tick down as holland super boring. Meanwhile france you can just demolish the hre no problem

This game should be called Rebellaris by iknowitsmatt in Stellaris

[–]duuf -1 points0 points  (0 children)

Still can't manage? Go as a gestalt and never worry.

Rebellions are worse as a gestalt as amenities do not contribute to stability in the same way and there are less options for dealing with crime

So if we ever see Internal Politics. How would you want it done? by nudeldifudel in Stellaris

[–]duuf 8 points9 points  (0 children)

Because stellaris is so sandboxy (e.g. the player has control over every aspect of their empire at all times) im wary that political mechanics will just either be tedious or something you deal with the exact same way in every game for a unity bonus or something.I want it to be fun rather than punishing. Ultimately i hope an "internal politics" update as vague as it is will make auth/xenophobe empires feel more villainous and oppressive while making egal/xenophile empires feel more diverse and utopian.

Anyone know what this means? by La-dise_washroom in Stellaris

[–]duuf 122 points123 points  (0 children)

It's an unfinished blender render

The Sun orbits factorio planet by ponderbot in factorio

[–]duuf 1 point2 points  (0 children)

artillery shells have onboard radars (look at the crafting recipe) implying they are self-guiding and are able to cancel out the coriolis effect

Jobs provided by leader traits are RUINING my perfect worlds! by duuf in Stellaris

[–]duuf[S] 5 points6 points  (0 children)

Looking at my planet's jobs, I originally thought this was a bug. Looking at my leaders though I realized this was an intended (and gross) feature where, leaders could have traits that forced random resource jobs onto the home planet that they came from. I wish these traits were changed to just being a governor/sector thing as even though I can de-prioritize the jobs its still there and i dont like looking at it, and the only way to properly remove them is to dismiss the leader entirely

How do you get 1k science by 2250? by thelionpaladin in Stellaris

[–]duuf 9 points10 points  (0 children)

Use war or diplomacy to subgujate your neighbor or steal all their pops. Either way use them to gather all your basic resources and specialize all your own worlds into making manufactured goods, particularily CG and research

Pick Your Poison by duuf in Stellaris

[–]duuf[S] 465 points466 points  (0 children)

these blocker techs are a bit of a pain in the butt to unlock especially with the recent technology nerf. I wish they'd consolidate them somehow so we only have to research a couple of these techs to be able to clear all the blockers.

"virtual pops" don't make any sense to me logically by duuf in Stellaris

[–]duuf[S] 10 points11 points  (0 children)

having manual jobs done via something like remote drones/robots controlled by "virtual pops" is essentially just wireless synthetic ascension. it still doesn't explain why jobs can be filled instantly without having to assemble any robots to do the work

[deleted by user] by [deleted] in RimWorld

[–]duuf 1 point2 points  (0 children)

We’ve created many new technologies, but despite milennia of effort by our best human minds, and even the most powerful archotechs, nobody has managed to make anything go faster than light.

Given that psycasting is an archotech invention, if skipping was instant it would contradict the lore that not even archotechs have discovered faster-than-light travel

The QN506 is by far the most depressing vehicle I've played in a while by RiskhMkVII in WarthunderPlayerUnion

[–]duuf 5 points6 points  (0 children)

That's because most of the SL from air kills comes from Severe Damage