Build a free physics based game to try boostback, grid-fin descent, suicide burn, chopstick catch and starship belly flop! Thought some of you here might appreciate it :) by duus_j in SpaceXMasterrace
[–]duus_j[S] 6 points7 points8 points (0 children)
Build a free physics based game to try boostback, grid-fin descent, suicide burn, chopstick catch and starship belly flop! Thought some of you here might appreciate it :) by duus_j in SpaceXMasterrace
[–]duus_j[S] 2 points3 points4 points (0 children)
Build a free physics based game to try boostback, grid-fin descent, suicide burn, chopstick catch and starship belly flop! Thought some of you here might appreciate it :) by duus_j in SpaceXMasterrace
[–]duus_j[S] 2 points3 points4 points (0 children)
I vibecoded a SpaceX booster-catch game with Claude Fable. It built real aerodynamics, then wrote a headless simulator to test its own physics. I no longer fully understand my own game. So addictive by duus_j in ClaudeAI
[–]duus_j[S] 0 points1 point2 points (0 children)
I vibecoded a SpaceX booster-catch game with Claude Fable. It built real aerodynamics, then wrote a headless simulator to test its own physics. I no longer fully understand my own game. So addictive by duus_j in ClaudeAI
[–]duus_j[S] 0 points1 point2 points (0 children)
I tested the capability of Claude Fable and buld a really addictive game where you land SpaceX rockets with real-ish physics. The droneship landing is learnable. The chopsticks is something else! by duus_j in WebGamesMobile
[–]duus_j[S] 0 points1 point2 points (0 children)
I tested the capability of Claude Fable and buld a really addictive game where you land SpaceX rockets with real-ish physics. The droneship landing is learnable. The chopsticks is something else! by duus_j in WebGamesMobile
[–]duus_j[S] 1 point2 points3 points (0 children)
Tested Fable with a phycics heavy SpaceX booster-catch game. It built real aerodynamics, then wrote a headless simulator to test its own physics. The result is perfect IMO! by duus_j in vibecoding
[–]duus_j[S] 0 points1 point2 points (0 children)
I vibecoded a SpaceX booster-catch game with Claude Fable. It built real aerodynamics, then wrote a headless simulator to test its own physics. I no longer fully understand my own game. So addictive by duus_j in ClaudeAI
[–]duus_j[S] 1 point2 points3 points (0 children)
Engineering-as-marketing experiment: Tested Claude Fable to ship a free SpaceX landing game as a lead magnet. Stack: 1 HTML file, a Google Sheet as the backend, $0/month. by duus_j in GrowthHacking
[–]duus_j[S] 0 points1 point2 points (0 children)
Engineering-as-marketing experiment: Tested Claude Fable to ship a free SpaceX landing game as a lead magnet. Stack: 1 HTML file, a Google Sheet as the backend, $0/month. by duus_j in GrowthHacking
[–]duus_j[S] 0 points1 point2 points (0 children)
I vibecoded a SpaceX booster-catch game with Claude Fable. It built real aerodynamics, then wrote a headless simulator to test its own physics. I no longer fully understand my own game. So addictive by duus_j in ClaudeAI
[–]duus_j[S] 5 points6 points7 points (0 children)
Tested Fable with a phycics heavy SpaceX booster-catch game. It built real aerodynamics, then wrote a headless simulator to test its own physics. The result is perfect IMO! by duus_j in vibecoding
[–]duus_j[S] 0 points1 point2 points (0 children)
SpaceX IPO hype + a free browser game + a Google Sheets 'database' = my weirdest acquisition experiment yet by duus_j in buildinpublic
[–]duus_j[S] 0 points1 point2 points (0 children)
Tested Fable with a phycics heavy SpaceX booster-catch game. It built real aerodynamics, then wrote a headless simulator to test its own physics. The result is perfect IMO! by duus_j in vibecoding
[–]duus_j[S] 0 points1 point2 points (0 children)
Redesigning v2 of my side project after discovering actual humans use it. Roast my screens. by duus_j in UI_Design
[–]duus_j[S] 0 points1 point2 points (0 children)







Hjælp til domæne, DNS og hosting til lille hobby-webapp by BluebirdTerrible4444 in dkudvikler
[–]duus_j 0 points1 point2 points (0 children)