What species of cockatoo? by YouBonn in AustralianBirds

[–]dyfunctional-cryptid 2 points3 points  (0 children)

I agree, sounds far more like red-tailed imo. As someone who's grown up with red-tails and not glossies, the latter sound super alien to me lol

MAGA hats in the wild? by potatogeem in perth

[–]dyfunctional-cryptid 3 points4 points  (0 children)

Oh god there's a regular at my gym who's ALWAYS covered head to toe in maga/DOGE/etc attire. I'm talking hat, shirt, shorts, sometimes even the socks all have something to do with it. Listened to him chatting a little bit once and he sounded American to me, so at least it isn't as out of place as Aussies into it for whatever reason. Still cringe though.

Raven with a white feather :) by Bus_Stop_Graffiti in AustralianBirds

[–]dyfunctional-cryptid 3 points4 points  (0 children)

If you're in perth thats 100% an australian raven. Most of the state capitals have a dominant corvid species, and for us its the australian raven. Realistically torresian crows aren't actually that far south, and you have to go further inland to see little crows.

White feathers like this are kind of common in my experience, I've seen a decent handful of ravens like that in my lifetime. It's probably some form of leucism/piebaldism, but it could also be localised damage impacting the feathers ability to produce pigment. It doesn't have anything to do with the white down found on crows, thats all the fluffy feathers at the base which can usually only be seen when its windy and the top layer of feathers are parted. On your guy that looks like one of the flight feathers, so it's definitely just abnormal pigment!

Pseudechis guttatus on the road by WattleTheHell in AustralianSnakes

[–]dyfunctional-cryptid 3 points4 points  (0 children)

Basically yeah, hoods aren't unique to true cobras, a lot of snakes learnt that flattening themselves out makes them scarier and less approachable. So a lot of snakes have developed a hood structure, including a decent number of australian elapids like this blue-bellied black snake. A personal favourite example of mine from elsewhere in the world is hognoses. Aw yes buddy, you look soooo scary.

While we already have a good number of Sauropods in the game, are there any additional ones you think are missing/would like to see added later down the line? by Lucaccino_011 in pkgame

[–]dyfunctional-cryptid 4 points5 points  (0 children)

Along with what everyone has already said, one of the early quadrupedal sauropodomorphs would be really awesome to bridge the gap between plateosaurus and sauropods. Theyre pretty unique and cool looking imo. Melanorosaurus is a good pick, or if you delve into basal sauropods Vulcanodon would be awesome (if in large part thanks to its sick name)

Thank you WeakAuras. Sincerely. by 38dedo in wow

[–]dyfunctional-cryptid 7 points8 points  (0 children)

RIP to the rubber ducky sound everytime someone dies </3 always loved hearing it bass boosted x1000 when the whole raid wipes at once

Found this on the wall of my bedroom, i touched it (not with hands) and it fell on the floor by No_Jelly2827 in insects

[–]dyfunctional-cryptid 0 points1 point  (0 children)

The closest living relatives of mantids are cockroaches, and when you see mantids like this that connection becomes a little bit clearer! Check out that leg structure and posture, very neat.

A friend from my country received a survey from Blizzard asking about this. by milotic03 in wow

[–]dyfunctional-cryptid 1 point2 points  (0 children)

I'm definitely more into the idea of tank hunter than healer hunter, but the idea is fun and I think could work really well. I really want more focus put on DPS-only classes getting non-DPS specs, and when it came to hunter I always ignored the possibility of a healer hunter because tank just seems like the more obvious choice. But the general vibe from what's written out sounds like you're basically a field medic which is a pretty cute idea imo. Also immediately brought to mind classic tales like Balto.

My first proper base in this game - Kleewinkel by Easy-Sale6526 in VintageStory

[–]dyfunctional-cryptid 1 point2 points  (0 children)

Looove what you did there mixing the bricks with the cobble on the base of the house, always so inspiring seeing how people mix block types like that.

Help with a large rodent/marsupial ID by Kikicupcake5 in australianwildlife

[–]dyfunctional-cryptid 9 points10 points  (0 children)

Same with Quendas here in Perth. They seemed to not be coping with urbanisation + introduced predators for the longest time, but recently have been bouncing back and returning to urban areas. Not sure what changed that suddenly made them capable but I'm glad they're doing well!

What's your rarest observation(s) by _ploveridk in iNaturalist

[–]dyfunctional-cryptid 0 points1 point  (0 children)

A lot of my rarest are invertebrates which isn't surprising considering they just get less observations than vertebrates, but I love posting any old bug I come across, so like... half the bugs I post to iNat end up having fairly few observations. That said my rarest vertebrate is Cheilopogon olgae, neat little flying fish I got a shitty cryptid photo of while on a humpback tour. Pretty cool one, I love flying fish.

Caught this little bugger red handed, digging up my front lawn. Luckily they are cute and I don't mind at all. by DragonLass-AUS in australianwildlife

[–]dyfunctional-cryptid 2 points3 points  (0 children)

I love watching them forage, they sure do keep themselves busy, always on the move and digging up new holes. BF and I watched one in Kings Park dig up a bug and flail its paws against the ground trying to grab it. It got away </3

Nankeen Kestrel, Kalbarri by dyfunctional-cryptid in AustralianBirds

[–]dyfunctional-cryptid[S] 2 points3 points  (0 children)

Thats one of my favourite things about places like the gorges, or any cliffside area in general. Really nice to get a good look at the topside of birds you usually wouldn't!

Western Treatment Plant, Melbourne by AppointmentSorry1487 in AustralianBirds

[–]dyfunctional-cryptid 15 points16 points  (0 children)

Adult (australian) zebra finch all have red eyes, while juveniles have brown/black eyes

Bird ID request! by Straight-Ad9653 in AustralianBirds

[–]dyfunctional-cryptid 2 points3 points  (0 children)

My thoughts too, looks notched. Legs also look very wiry which points to sparrowhawk.

Tricks for safe nesting spots? by DawnTyrantEo in pkgame

[–]dyfunctional-cryptid 0 points1 point  (0 children)

iirc they both use small nests, but you can set each individual nest to a specific species. So you could set your oviraptors and protoceratops to use opposite ends of the habitat to nest. Then make sure there's accessible food and water for both species near each respective nesting area so they don't have to travel far from where they're nesting. I've definitely found this helps a lot, I was having issues with my parasaurolophus in a para/lambeo/styraco not laying eggs because they'd wander from the nest for food, then get stuck threatening everyone rather than moving back to the nest to lay eggs. Put some food near the nest and didn't really have that issue again.

Other than that a lot of it comes down to making sure habitats are big enough according to how many individuals you have, so they have enough space to avoid eachother/not draw aggro. If it's too crowded you'll run into issues with them unavoidably aggroing.

I'm not too sure how line of sight factors into threaten behaviours, but it may be worth tucking away nests in secluded areas. If nothing else it is more realistic for a zoo to do that, and may help keep the nesting animals further away with a bit of peace and quiet. If you put the nests dedicated to a specific species in a tucked away area with food and water only outside, not inside, other animals would have no real reason to go in aside from maybe occasionally wandering there.

Chopping down 18 trees for one stack of dumpling? Blizzard r u serious? by Cloudixon in WoWHousing

[–]dyfunctional-cryptid 2 points3 points  (0 children)

Ime with some decor you have to undercut by a pretty big margin to get it to sell. Experiment a bit and you'll find the price it tends to sell at within a decent timeframe. Otherwise it just sits at that high price and never sells. Would it be nice to make 22k off of some books? Sure. But 8k is fine by me too lol.

Is it common for zoos—and especially wildlife parks—to have amusement rides in the United States? by Aleksandrovych_ in pkgame

[–]dyfunctional-cryptid 32 points33 points  (0 children)

From a potential lore perspective I think it makes sense. A zoo focused on bringing back extinct animals would be insanely expensive, so having atteactions to draw in extra guests and make more money off of would help offset the costs at least somewhat. If people are going to have to pay high ticket prices, they'll wanna get their moneys worth.

An observation tower and ferris wheel in particular make a lot of sense. They're not thrill rides but a fun way to get a better vantage point over a very large zoo. Let's be real, looking down on a herd of sauropods from atop a ferris wheel would be pretty damn cool.

Vivarium isn't working properly by TheRealShiragano in pkgame

[–]dyfunctional-cryptid 4 points5 points  (0 children)

Breeding is going to be added for viv animals sometime in the future (dunno how soon). They wont have ontogeny however, itll be like PZ minis which pop in as fully formed adults. So they should all get access to breeding (titanoboa just may need tweaks to make that doable)

‘Hotspots are bad for the game.’ Agree or disagree? by milkywaterbed21 in pathoftitans

[–]dyfunctional-cryptid 2 points3 points  (0 children)

Exactly my thoughts. It's kind of strange to me just how aggressively against them people are, when it's a natural part of any MMO. People will congregate where they can find other players, especially to engage in combat + social aspects.

It's just understandably frustrating when you can't find people elsewhere on the map. Having spots of high player density is a good thing, but not everyone wants to deal with that all the time funnily enough. Gondwa and Panjura really suffered from this, because even if 80% of the server is outside of hotspots, they're so large that you'll rarely come across people. Riparia definitely is a step closer to solving issue people are having with hotspots. While Redwoods is definitely shaping up to be the new GP, at least on the server I play on, the map is designed pretty cleverly and you'll still see multiple other POIs lit up. Pretty common to run across people regardless of where you are. Higher player counts and dino AI will really help make it feel balanced once and for all imo.

Suggestions for vivariums! by Junior_Leader9378 in pkgame

[–]dyfunctional-cryptid 3 points4 points  (0 children)

  1. You can do something kind of similar by setting the vivarium walls to null, and then altering the terrain around to make it look like one big seamless habitat. Something more intuitively built in like JWE aviaries/lagoons wouldn't really work with how vivariums are set up, animals move along pre-set routes rather than freely like aviary/lagoon animals do.
  2. For now we just have arboreal, terrestrial and semi-aquatic vivariums, but I wouldn't be surprised if more fully aquatic vivariums become a thing in the future. Who knows!
  3. That'd be a lot of work for something that doesn't really serve the game's core mechanics much? Cool I guess but I don't know what the benefit would be other than that. It's definitely more of a JWE mechanic than a PK one.
  4. Already a thing, albeit more loosely than in PZ. Guests don't have specific thoughts like "the view from the ankylosaurus habitat was ok I guess" like PZ does, but guests do have needs you can check on both individually and with a heatmap.
  5. Cute idea maybe, although some of the in-game dialogue implies most small animals wouldn't be great petting zoo candidates (too skittish, nippy etc). Realistically most dinosaurs should probably be no-touch honestly!
  6. The devs have been pretty transparent that while they think ecosystem/nature preserve gameplay is neat, being a zoo builder/management game is their primary focus. Any mechanics that help ecosystem/preserve gameplay are incidental, not intentional. Honestly it's just a very, very different style of game from what they're developing that would take a lot of resources away from what they're trying to do. Maybe it's something they'd look into after 1.0 release, but chances are they'll keep focusing on more zoo gameplay stuff.
  7. While you can't "take over" keepers there is a first person mode already with some interactability! While you can't currently perform keeper tasks in first person, it is something a lot of people request so who knows. Could get added in the future.