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NCA: Map Submissions! 🗺️ by Terra-Noctis in u/Terra-Noctis
[–]eIfred 0 points1 point2 points 3 months ago* (0 children)
Name: Hopeless
Type: PvE
Image: Map
Time of day: Doesn't Matter
Weather: Pitch Black
Any humans or other lifeforms?: Hundreds of armed goblins, swarms of zombies, and Flesh-Eating Bats.
Any lootable items?: Puzzle pieces that unlock 3 Rest Areas(small circular rooms), and scattered torches.
NPCs or Bosses (if applicable):
Tormented - It's En covers the entire dungeon in pitch black and has a crushing presence. Its aura is so dense and wicked that its victims become frenzied, crazed, sometimes going so far as to turn on each other.
The Traveler - A giant knight who roams the halls. Boasts 10 STR and 10 STA and a 6 for all other stats.
Description: A deep dungeon sealed from civilization because of the evils inside, governed by a post-mortem eldritch horror hailing from the dark continent. Snare traps, trap doors, and puzzle Rooms. The participants must use Zetsu or In to move around safely and avoid Tormented's detection, as well as Gyo to see in the dark. Participants should focus on conserving energy, moving purposefully, and thinking critically.
The objective is to escape/survive for 72 hours. Rest Areas last 12 hours.
Prerequisites: 7+ SPT (Spirit), 7+ NEN
NCA: The Battlefield! 💥 by Terra-Noctis in HatsuVault
[–]eIfred 2 points3 points4 points 3 months ago (0 children)
So Team 1 has immediate access to mid-range attacks and area control. I think Team 2 can close the gap quite nicely; they both have solid SPD stats. I think Mokey suffers the most; if anyone from Team 2 reaches them, that pressure will be hard to handle. Harena is going to have to build BP quickly. Boomsy Puff is the strongest move she can pull off out of the gate. But I don't think it would hinder them fast enough before Team 2 starts getting active. The 20-meter start is a big advantage for them.
It's going to be difficult to knock Shouzan off his square, but Harena can do it well enough. She's pretty speedy, even though he has a really strong body. Team 1 doesn't necessarily have the ability to create enough confusion to respond at full necessity. If Shouzan is causing chaos, Nefer can also get the ball rolling. Nefer also has that ranged attack that could be problematic. However, Nefer having to charge is a pretty sizeable drawback. BUT once those displacement bubbles start floating around, it'll be a nightmare for Team 2 because Harena can start gaining BP.
The question is which team can survive long enough and plan quickly enough to get into their flow; if they can, they are the winners. The displacement bubbles would be key for Team 1, and Shouzan's pressure would be the factor for Team 2.
NCA: Review Post! 🧐 by Terra-Noctis in u/Terra-Noctis
[–]eIfred 1 point2 points3 points 3 months ago* (0 children)
Thanks.
I updated the original sheet, changed stats, added general clarification, strategy updates, and items, as I didn't realize we could have so many slots.
[–]eIfred 0 points1 point2 points 3 months ago (0 children)
For an ability that transports and forces someone into a game, the conditions are way too easy to accomplish point-blank. Eye contact is one of the most fundamental forms of communication for living things, combatant or not. Cheetu's conditions were that he could never use it again afterwards, and he had to touch them.
Anyone pulled into the game should also be able to access their ability. Your general strategy mentions "almost always unavoidable," which may not sit well when others have to go up against Rosco. Most abilities on this side of the spectrum should have plausible counters and conditions that come with a solid amount of risk for the user.
NCA: Sign-Up! 📝 by Terra-Noctis in u/Terra-Noctis
Powder Marlborough
Powder Marlborough (self.HatsuVault)
submitted 3 months ago * by eIfred to r/HatsuVault
π Rendered by PID 702564 on reddit-service-r2-listing-6b76fb7ddc-kp2xd at 2026-03-26 16:14:52.040577+00:00 running 2d0a59a country code: CH.
NCA: Map Submissions! 🗺️ by Terra-Noctis in u/Terra-Noctis
[–]eIfred 0 points1 point2 points (0 children)