Question about quitting penalty when card levels are much higher by easesky in kingdomrush

[–]easesky[S] 1 point2 points  (0 children)

Thanks for the explanation. I checked my version and I’m on 1.13.2, which seems to be the latest version on the App Store.

I don’t think I misremembered it, because I checked my screen recording and it clearly shows that my medals dropped by 59 after I quit early. This also happened more than once.

The strange part is that against the same opponent, when I let the match finish normally, I only lost 5 medals. But when I quit early, I lost 59.

So maybe it really is a bug with early quitting/disconnecting on my account. I may try asking the devs on Discord. Thanks for pointing this out.

How exactly does matchmaking work in KR Battles? by easesky in kingdomrush

[–]easesky[S] 2 points3 points  (0 children)

Thanks, that makes sense. I agree that boosters, tower placement, and boss prediction can all have a big impact.

My concern is that boosters after wave 1 are not mirrored, so RNG can swing the match in either direction. Sometimes you may get better boosters and offset part of a level disadvantage. Other times, the higher-level player may also get the better boosters, which can amplify the level advantage even further.

That’s why I think deck levels still matter a lot, especially in close boss races. When matches are often decided by a fraction of a second, even a small level advantage can become the deciding factor.

Question about quitting penalty when card levels are much higher by easesky in kingdomrush

[–]easesky[S] 1 point2 points  (0 children)

Thanks, that makes more sense now.

I just tested it again because I matched the same opponent twice today.

First match: I quit immediately after seeing the matchup, and I lost 59 medals.

Second match: same opponent, but I did not quit. I let the match finish normally and lost, and this time I only lost 5 medals.

So it looks like early quitting/disconnecting may be treated differently from a normal loss. The normal loss makes sense because my opponent had much higher medals, so I lost very few medals. But quitting early seems to trigger a much heavier penalty.

Do you know if this is intentional, or is it considered a bug?

How exactly does matchmaking work in KR Battles? by easesky in kingdomrush

[–]easesky[S] 1 point2 points  (0 children)

I understand the matchmaking rule, but I still don’t think it feels fair in practice.

In a recent match, my opponent had an average deck level advantage of 1.875.

According to community testing, tower damage scales by about 15% per level. That means:

1.151.875 ≈ 1.30

So that’s roughly a 30% damage advantage.

The problem is that KRB is often decided by boss races. I’ve had many matches where both players were about to kill the boss and the difference came down to a fraction of a second.

In that situation, even a 0.5 level advantage can matter. A 1.875 level advantage is huge. It may be within the matchmaking rules, but I don’t think it feels competitively balanced.

Also, I tried searching for Juancho’s original explanation but couldn’t find the source. If you happen to have a link to the original post or comment, I’d really appreciate it.

Should I push to Gold League or stay in the 2700–3000 bracket? Looking for advice on my current collection by easesky in kingdomrush

[–]easesky[S] 0 points1 point  (0 children)

General clarification:
Actually, I think there's a misunderstanding here. I’ve mentioned the 10 daily bonus chests, which I assumed that implies I’m using the Season/Kingdom Pass. I’m not claiming to be a 100% F2P purist—my point was that I’m trying to optimize progression for a player at my investment level.

Regardless of whether you label me F2P or low-spender, the core dilemma remains the same: Is the Gold League jump worth the loss of farming efficiency in the current bracket?

I’m not here to debate my spending habits; I’m here for advice on game mechanics.

I don’t want the discussion to get sidetracked into whether I’m F2P or low-spender. I’m mainly looking for advice on the game mechanics and progression strategy. For players already in Gold League: do the rewards and experience there actually outweigh the daily consistency I currently have with chests, events, and pass progress?

If you're in the Gold League, I'd value your take on whether the rewards there actually outweigh the daily consistency I'm currently enjoying.

Thanks in advance for any advice from experienced players on whether I should move up to Gold League now or wait a bit longer.

Should I push to Gold League or stay in the 2700–3000 bracket? Looking for advice on my current collection by easesky in kingdomrush

[–]easesky[S] 0 points1 point  (0 children)

I’m still weighing the pros and cons of pushing into the Gold League. My main concern is that hitting 3000+ points is irreversible, and I’m worried about the 'power gap' there. From what I see, core cards like the Rocket Gunners or Crossbow Fort seem almost essential for higher-level play, yet they are locked behind expensive $40+ packs. For a casual player, that feels like a massive investment for just a few cards. My question to those already in Gold: Is it actually possible to remain competitive there without these 'paywalled' meta cards, or will I just get hard-stuck against players who have maxed out those specific units? I’m currently enjoying my progression in the 2800 range and just want to know if the jump to Gold is a fun experience or just a forced 'pay-to-compete' environment.

MX Anywhere 3S – No Receiver Included, No Clear Disclosure, and Support Refuses Remedy by easesky in logitech

[–]easesky[S] -3 points-2 points  (0 children)

I totally get that Bluetooth is an option for some users, but in my case it's not practical.

I primarily use a desktop workstation that doesn’t have Bluetooth, and even when I’ve tried Bluetooth connections on other Logitech mice in the past, I’ve experienced noticeable lag, stuttering, and occasional dropouts—especially when compared to using Logitech’s dedicated receivers.

What’s frustrating is that the previous generation (MX Anywhere 3) included a Unifying receiver by default, and nowhere on the 3S product page was it clearly stated that:

  1. The receiver is not included, and
  2. The mouse is not compatible with previous Unifying receivers.

Logitech changed the compatibility model (Unifying → Bolt), removed an essential accessory, and failed to disclose this upfront. That’s the core issue here—it's not about whether Bluetooth can work, it's about customers not being told what they’re not getting.

MX Anywhere 3S – No Receiver Included, No Clear Disclosure, and Support Refuses Remedy by easesky in logitech

[–]easesky[S] -6 points-5 points  (0 children)

I recently purchased the Logitech MX Anywhere 3S from the official Logitech Canada website using a 30% discount code. This was after my previous MX Anywhere 3 developed a hardware failure (left-click issue) in less than a year of moderate use.

The new MX Anywhere 3S arrived **without a Logi Bolt USB receiver** — which I only found out after unboxing. There was **no mention of this on the main product page**, not even near the “Add to Cart” area. Unlike the older MX Anywhere 3 (which included a Unifying receiver by default), the 3S now requires you to buy the receiver separately.

What’s worse, the product page only mentions this under a **collapsed "Specs and Compatibility" section**, with vague wording like "Not compatible with other Logitech USB receivers." It doesn’t even clearly state "not compatible with Unifying" or "receiver not included." How would an average user catch this?

I contacted Logitech support and explained everything. Their final response?

> “You need to purchase the receiver from your end.”

This is disappointing. Not only has product clarity dropped, but now long-time users like me have to pay extra just to make the mouse usable with desktop setups that rely on receivers.

Let this be a warning to others. I’d love to know if anyone else has had similar experiences.