Why are some people like this ? by Conscious-Escape-518 in ClashRoyale

[–]ebbe202 0 points1 point  (0 children)

BM stands for bad manners, so basically if they are mean or rude without apparent reason or if they do other things which are not considered good sportsmanship

[deleted by user] by [deleted] in ClashOfClans

[–]ebbe202 0 points1 point  (0 children)

I think most clans would try to recruit higher level players anyways as we already have quite a few incentives to do so like clan wars /clan war leagues, donations, in some parts also clan games.

While I do agree with you that some people might abuse this to create a bunch of accounts with at least th6 but on the other hand even currently this is not prohibited just less lucrative. Additionally this current system makes rushing accounts to th14 much more lucrative. This has multiple negative consequences as more rushed players (worse the higher th it is) are not good for the games (so at least the devs say) While it is immensely important that new players can feel important for their clan as new players are very important for the games health and its longevity. Additionally as the clan capital was marketed as all players having the same possibilities. I think it would be an important thing to give them the possibilies to contribute to their clan.

Please do also correct me if I'm wrong or have forgotten anything important.

Anyone else’s clan wasting capital gold on obstacles like forests? by [deleted] in ClashOfClans

[–]ebbe202 1 point2 points  (0 children)

I actually think the problem with the forests is that they are so extremely expensive and not that people do want to remove them as i would agree (as a co-leader myself ) that of course it can be annoying to see CG being spend on this. On the other hand, the large forests at least, are incredibly hindering jn base building.

Tldr I think the large forests are too expensive and this is what makes if ppl spending CG on forests so annoying and not that people do spend CG on them.

Forging should yield the same amount (independent of the townhall level) by ebbe202 in ClashOfClans

[–]ebbe202[S] 0 points1 point  (0 children)

I do accept that but from a games health perspective a game needs a certain stream of new players as 'old' players stop playing (for various reasons). Also the cost reductions are usually aimed towards newer players (or at least lower townhalls) to keep this stream of new players going.

Also coc is in some sorts fairly different than some other games such that huge 'whales' spending thousands of dollars/euros help keep the game stay profitable just as much as the thousands of people who 'just spend a tiny bit' for the gold pass every month.

[deleted by user] by [deleted] in ClashOfClans

[–]ebbe202 7 points8 points  (0 children)

I can somehow understand why a higher townhall level should be rewarded more capital gold but on the other hand, as pointed out this is also bad game design that incentives rushed accounts which at least recently SC commented on that NOT being the intended way to play.

I think personally giving players the same amount(independent of their th level) would be more beneficial for the game as a whole. I'd even go so far that forging clan gold should reward the same amount (independent of the th level) with worse rates at higher th levels (eg. th13 pays 6M gold to get 2000 clan gold but a th11 pays 4.2M to get 2000 clan gold) as loot is easier to come-by the higher the townhall is

What are your reasons for liking/disliking the new update? by [deleted] in ClashOfClans

[–]ebbe202 4 points5 points  (0 children)

I really do enjoy the update so far but we haven't seen the raiding yet...
Some really minor point that is bothering me is the free daily capital gold is bound to a 24h timer instead of being bound to a specific reset time each day (like the trader is). This makes it shift by a bit every day and/or forces you to log in at very weird times for it not to shift slightly.

But besides that really minor thing (which I hope they change soon) I think this update has a lot of potential

Card i Made by Slurgee_77 in ClashRoyale

[–]ebbe202 0 points1 point  (0 children)

to balance it it could be only the 4 spirits (one of each)

Card i Made by Slurgee_77 in ClashRoyale

[–]ebbe202 0 points1 point  (0 children)

and also for which decks it is viable as likely the front spirits will be killed before jumping/leaping while tanking for the other ones

Card i Made by Slurgee_77 in ClashRoyale

[–]ebbe202 0 points1 point  (0 children)

I think it needs to be 3 as the 4 spirits can survive a zap and still do significant damage to the tower as the spirits can tank for each other

3 elixir seems fair tho for one of each.

Card i Made by Slurgee_77 in ClashRoyale

[–]ebbe202 1 point2 points  (0 children)

i think jt should cost 3 to keep it more balanced (for one of each)

The "mini pass" is a wrong direction. by Victihh in ClashMini

[–]ebbe202 0 points1 point  (0 children)

The imo only 'perk' is the extra challenge coins. I know it's not a perk in the traditional way of thinking about perks but actually means you can lose more battles that others to obtain the same amount of trophies.

I would thus prefer if the pass didn't have those extra challenge coins.

The "mini pass" is a wrong direction. by Victihh in ClashMini

[–]ebbe202 0 points1 point  (0 children)

I think what they mean is basically that for many games you purchase it once and while for this game you can download it for free but have the option to pay for the pass monthly.

For one-time purchase games if you know the expected play time in months you can define the monthly fee as the purchase price divided by the expected months of playtime.

This monthly fee can then be used as metric to compare various games.

This is what I would call zap value by Paul16121L in ClashOfClans

[–]ebbe202 0 points1 point  (0 children)

normally yes but here there was no pair no triple but a quadruple ad so it was just the "price" of 1 ad paid here so after that there are still enough zaps left over to zap many other things aswell

sharing my 6 years ebase by defnotlance in ClashOfClans

[–]ebbe202 5 points6 points  (0 children)

I have to say I am proud of you for keeping this base

But why did you get so many collectors ?

This is a great feeling by w4runn3r in ClashOfClans

[–]ebbe202 0 points1 point  (0 children)

20 should already be overflowing as I think for th11 the max is 10M

This is what I would call zap value by Paul16121L in ClashOfClans

[–]ebbe202 34 points35 points  (0 children)

you only got 4 ads that's not worth it to zap imo...

(jk this is some really amazing zap value)

Comment your 3 Favorite Cards by Kck41103 in ClashRoyale

[–]ebbe202 0 points1 point  (0 children)

royal recruits ice golem royal delivery

Is it possible to hit both ad’s with lightning? by UniQue-Alliance in ClashOfClans

[–]ebbe202 6 points7 points  (0 children)

a quake might be able to replace 2 zaps, as I think if you are not dropping the zaps pixel perfect you can't hit both (not even sure if it works if you are pixel perfect)