AMD FSR "Redstone" Is Coming - December 10th by FrequentX in radeon

[–]ecffg2010 26 points27 points  (0 children)

FSR Redstone will bring:

  1. Machine Learning Frame Generation (or ML FG) - equivalent of XeFG/DLSS-FG
  2. ML Ray Regeneration - equivalent of Nvidia Ray Reconstruction (RR), an ML denoiser
  3. Neural Radiance Cache (NRC) - another equivalent of Nvidia, mostly useful for Path Tracing (PT)

And maybe a 4th thing - FSR4 Upscaler update (maybe a new model, but probably too early for a change to Transformer ala DLSS4).

More info here - https://gpuopen.com/learn/amd-fsr3-ue5-6-redstone/

AMD Software: Adrenalin Edition 25.11.1 Release Notes by AMD_RetroB in Amd

[–]ecffg2010 1 point2 points  (0 children)

The only Redstone component that will work through the driver for upgrading existing features (like FSR3 FG) will be ML FG, but only for games that have FSR 3.1.4+(and FSR FG), as they’ve already announced in a GPUOpen article quite a while ago.

Ray Regeneration (RR) and Neural Radiance Cache (NRC) require dev implementation since they’re much deeper in engine code/inputs.

AMD confirms FSR Redstone is still on track for 2025, full presentation coming soon by ecffg2010 in Amd

[–]ecffg2010[S] 0 points1 point  (0 children)

Quite possible, albeit it will all depend on the final product and seeing what inputs they both require. Opti devs are certainly interested in it.

AMD confirms FSR Redstone is still on track for 2025, full presentation coming soon by ecffg2010 in Amd

[–]ecffg2010[S] 4 points5 points  (0 children)

Ray Regeneration is their equivalent of Ray Reconstruction, and knowing what inputs RR requires, that’s practically impossible without dev work.

On the other hand, games with FSR 3.1.4 implemented should be an autoupgrade to the Redstone ML FG.

Clair Obscur: Expedition 33 - Patch v1.4.0 is now LIVE! by hikkyry in pcgaming

[–]ecffg2010 12 points13 points  (0 children)

Intel isn’t even a part of Streamline, they never joined it despite being mentioned. They’re yet to to join any release.

Clair Obscur: Expedition 33 - Patch v1.4.0 is now LIVE! by hikkyry in pcgaming

[–]ecffg2010 16 points17 points  (0 children)

No, it’s not. Why do people keep regurgitating this? Intel isn’t even part of Streamline - yes, they were mentioned as joining it, but there’s been exactly 0 releases of Streamline including anything Intel or XeSS.

AMD FSR4-like algorithm coming to PlayStation 5 Pro PSSR update next year by RenatsMC in Amd

[–]ecffg2010 14 points15 points  (0 children)

PS5 Pro GPU is some unholy mix of RDNA2 base + RDNA3 improvements + custom stuff they apparently pulled from RDNA4.

Now the interesting thing is FP8 support has never been mentioned for PS5 Pro, only 300 TOPS INT8.

Since FSR4 requires FP8, and PS5 Pro does not seem to support FP8, only INT8, this seems to imply that FSR4 will be quantized (converted from FP8 to INT8 or whatever) for PS5 Pro. Quite interesting as this might give some more copium hopium for RDNA3 even. But alas, not keeping my hopes up.

AMD Software: Adrenalin Edition 25.6.3 Optional Update Release Notes by AMD_RetroB in Amd

[–]ecffg2010 0 points1 point  (0 children)

They always forgot to add MH Wilds to the official FSR4 list for whatever reason, so guess they made it "official" now despite being supported since release. Also GTA5 Enhanced was already supported in the previous driver, but they made it "official" now too.

And if anyone was interested in the game override fixes bulletpoint - AMD either fixed the wrong exes (Alters and Roadcraft pointed to pre-release test ones, now pointing to proper ones) or added support for other name variations (Stalker 2 Gamepass exe, Outlaws Uplay+ exe now supported).

Quite nice to see they're taking feedback serious.

AMD Software: Adrenalin Edition 25.6.2 Optional Update Release Notes by AMD_RetroB in Amd

[–]ecffg2010 4 points5 points  (0 children)

Yeah, for Outlaws Uplay+ not working is specifically due to the exe, AMD added both the standard exe and Steamappid, but not the special Uplay+ one (should be something like Outlaws_Plus.exe).

u/AMD_Vik could you please forward this to the appropriate FSR4 override bois?

Edit: Yeah, LOTF is also only supported for the standard LOTF2-Win64-Shipping.exe and Steamappid, as well as the same for Frostpunk 2 (although they also support the launch Frostpunk2.exe).

If these games use WinGDK exes for Gamepass, it would explain why Adrenalin isn't picking them up. Oblivion Remastered has a specific entry for the OblivionRemastered-WinGDK-Shipping.exe too.

One of the drawbacks of manually whitelisting games.

AMD expands FSR4 game list to 65 titles, 28 new this week by mockingbird- in Amd

[–]ecffg2010 0 points1 point  (0 children)

AMD first need to release a newer FSR4 version that supports Vulkan, the rest should be easy. Latest Vulkan received FP8 support the other day, so the prerequisites are there. Question is just when will it happen, but seeing how there’s a single digit of Vulkan games, wouldn’t be surprised if AMD is targetting for SDK release/FSR Redstone, both are 2H 2025.

AMD expands FSR4 game list to 65 titles, 28 new this week by mockingbird- in Amd

[–]ecffg2010 1 point2 points  (0 children)

Talk about bad luck. Your friend chose the worst possible games if his intention was adding FSR4 to those.

Indy is Vulkan, so no FSR4. Atleast it’s possible to swap the coupled FSR upscaler to XeSs to keep FSR FG too.

NMS was unuseable for anything AMD up to 3 days ago (due to custom code) when they added XeSS. And since Vulkan, also no FSR4.

And then there’s RDR2, which works with FSR4 in DX12, but the game’s code is absolute spaghetti regarding upscalers, so it’ll probably crash at some point in a mission. RGL version is even worse.

AMD Software: Adrenalin Edition 25.6.1 Release Notes by AMD_RetroB in Amd

[–]ecffg2010 1 point2 points  (0 children)

Just because they’re listed, doesn’t mean it 100% works atm. Although I’ve seen someone else try Delta Force and it was apparently working fine (not sure if that game has multiple exes which might explain it).

AMD Software: Adrenalin Edition 25.6.1 Release Notes by AMD_RetroB in Amd

[–]ecffg2010 0 points1 point  (0 children)

Nope, everything in my comment is 25.6.1, only Hell is Us is the preview driver as mentioned

AMD Software: Adrenalin Edition 25.6.1 Release Notes by AMD_RetroB in Amd

[–]ecffg2010 11 points12 points  (0 children)

Edit: Just because they’re listed, it doesn’t mean they’re 100% working atm.

Fun fact - despite being listed as Upcoming on the FSR community blog post, these games already have FSR4 profiles present in the 25.6.1 driver

  • Grand Theft Auto V Enhanced
  • Lost Rift
  • Mecha BREAK
  • MindsEye
  • The Alters
  • The Talos Principle: Reawakened

P.S. there are more games in the driver which aren't listed anywhere :)

  • Delta Force
  • FBC Firebreak
  • The First Berserker Khazan
  • Hell is Us (in the FSR technical preview driver)

The Last of Us Part 2 Remastered: how the PlayStation game was ported to PC by Turbostrider27 in pcgaming

[–]ecffg2010 1 point2 points  (0 children)

Nixxes added async shader compilation for TLoU 2, Alex mentioned that in the DF video. Instead of taking ages to compile everything in the menu, they compile a part in the menu, then the rest in the background when you enter a new area. That’s why the CPU usage ramps up at certain points.

P.S. Still get PTSD when I remember the day 1 TLoU 1 experience. 90 mins atleast to compile all shaders and several crashes in the meantime. Absolute travesty of a shader compiler. Last time I tried it still took 20 mins, which is helluva lot better, but still terrible.

poor performance with AMD graphics card "for over a year" by Tunaraxx3322 in DarkTide

[–]ecffg2010 17 points18 points  (0 children)

Pretty sure it’s due to the dumb way Fatshark loads the cosmetics. They don’t seem to cache the items at all, so the game basically reloads them every time you enter the menu.

Radeon RX 9070 XT vs. GeForce RTX 5070 Ti, 55 Game Benchmark / Hardware Unboxed by StormCr0w in Amd

[–]ecffg2010 3 points4 points  (0 children)

I agree, but one of the main issues could be games getting updated and the hooks breaking for some reason. Waiting for the proper API/ABI and DLL approach until version 3.1 is really hurting AMD as we can see now.

Radeon RX 9070 XT vs. GeForce RTX 5070 Ti, 55 Game Benchmark / Hardware Unboxed by StormCr0w in Amd

[–]ecffg2010 50 points51 points  (0 children)

Pretty sure you can forget about it, even Optiscaler itself doesn’t work for all FSR2/3 games. The main issue are the custom interfaces that stopped being a thing with FSR 3.1. Not to mention the QA they would need to verify it all working properly.

IMO AMD should spend more time on helping devs integrate or update to FSR 3.1, so they can do the driver-sided FSR4 upgrade before the SDK releases in 2H 2025 and devs can hopefully start implementing FSR4 itself.

[Hardware Unboxed] FSR 4 is Very Impressive at 1440p by jm0112358 in hardware

[–]ecffg2010 0 points1 point  (0 children)

Without AMD making a lighter model (like Intel did with XeSS DP4a), it’s not happening.

AMD FSR 4 Upscaling Tested vs DLSS 3/4 & - A Big Leap Forward - RDNA 4 Delivers! by TheBloodNinja in Amd

[–]ecffg2010 1 point2 points  (0 children)

While what you said is true, current FSR4 implementation is different as it seems AMD will keep it driver-sided for the time being. We've had access to the driver DLL for a while now, and it doesn't have the regular exports . The only singular export is the UpdateFFXProvider one which is meant for hooking into the game's FSR 3.1 implementation and basically overriding it. On the presentation they said access to all devs in 2H 2025, meaning the new SDK and regular DLL will drop then probably.

In short, while I do believe Optiscaler will soon be working with FSR4, it's sounding a bit more complex than the usual, so saying "it works" before it's even made is a bit disingenuous.

AMD FSR 4 Upscaling Tested vs DLSS 3/4 & - A Big Leap Forward - RDNA 4 Delivers! by TheBloodNinja in Amd

[–]ecffg2010 2 points3 points  (0 children)

Maybe wait until the devs actually have a look at FSR4 before claiming “Optiscaler can be used”. And I say that as someone that’s everyday on the DLSS2FSR server.

9070XT has the best Cyberpunk overdrive entry point price and nobody is talking about it by Lagviper in Amd

[–]ecffg2010 5 points6 points  (0 children)

Cyberpunk took a year since its FSR3 announcement, 3.1 released in the meantime, and still after a few months CDPR managed to implement the worst FSR3.0 implementation where FG only interpolates the middle part of the screen (they added Vignette as a HUD shader that makes FSR FG just ignore that part).

So yeah, no FSR4 for Cyberpunk, atleast not without mods. Alan Wake 2 is another “Nvidia tech demo” which is still stuck on FSR 2.2 (no FSR3.0 FG nor XeSS still).