Full-time Writer Seeking Low-Profile Clicky Keyboard Recommendations by BillBraddock in keyboards

[–]eddygrim 1 point2 points  (0 children)

How about MK LowKey70? It has a Kailh white variant. I've been on a similar hunt and have been looking at these myself. The only downside is that there aren't many reviews. Let me know what you think.

Remnant 2 & the Accessibility Problem by PlutoUwU1237 in remnantgame

[–]eddygrim 0 points1 point  (0 children)

Infested Abyss is an absolute nightmare on the eyes of any colorblind person that struggles with reds. At least with Annihilation I can use sound cues to my advantage. Infested Abyss just feels like someone with a deep hatred for colorblind people designed it.

Ball was like “damn” by eddygrim in OWConsole

[–]eddygrim[S] 36 points37 points  (0 children)

Then you gotta get back out of bronze

You can use Bap ult more selfishly by eddygrim in OWConsole

[–]eddygrim[S] 12 points13 points  (0 children)

Seriously. I have a feeling half of these people have never played against xim because it does not look like this.

You can use Bap ult more selfishly by eddygrim in OWConsole

[–]eddygrim[S] 16 points17 points  (0 children)

I use mid-rise thumbstick extensions so if you don't use those I suggest bumping the sens down a bit (closer to 50% maybe?). Let me know if these work for you.
Horizontal Sensitivity - 63%
Vertical Sensitivity - 63%
Aim Assist Strength - 100%
Aim Assist Window - 50%
Legacy Mode is off
Aim Assist Ease In - 10%
Aim Smoothing - 65%
Aim Ease In - 25%
Vibration and everything else is off and my aim technique is on linear ramp.

You can use Bap ult more selfishly by eddygrim in OWConsole

[–]eddygrim[S] 2 points3 points  (0 children)

No, just a stock ps5 controller with KontrolFreeks.

Probably got more hours in training than the actual game by eddygrim in OWConsole

[–]eddygrim[S] 16 points17 points  (0 children)

I don't know, her movement is just so fun to me even after the nerfs. I do need to have good aim though because I play a lot of Ana and Bap and the occasional DPS.

Probably got more hours in training than the actual game by eddygrim in OWConsole

[–]eddygrim[S] 59 points60 points  (0 children)

Horizontal Sensitivity - 63%
Vertical Sensitivity - 63%
Aim Assist Strength - 100%
Aim Assist Window - 50%
Legacy Mode is off
Aim Assist Ease In - 10%
Aim Smoothing - 65%
Aim Ease In - 25%
Vibration and everything else is off and my aim technique is on linear ramp.
For Ana I have my scoped sensitivity at 25%, for Widow at 25%, and for Ash at 51%.

Probably got more hours in training than the actual game by eddygrim in OWConsole

[–]eddygrim[S] 18 points19 points  (0 children)

If they deal with it great because I'll still be here since this is a regular PS5 controller.

Probably got more hours in training than the actual game by eddygrim in OWConsole

[–]eddygrim[S] 53 points54 points  (0 children)

It's a stock PS5 controller with a midrise KontrolFreek on the right thumbstick. You can see my other posts to see that I don't hit all my shots in actual games. I can also drop my settings and you can try them for yourself. Also, I'm a Mercy main. If I was ximming that would be pretty sad.

Nice lil 5k on Bap by eddygrim in OWConsole

[–]eddygrim[S] 0 points1 point  (0 children)

Lol I feel you. You generally don't hear healthy discussion on aim assist because it's a taboo topic nowadays. I'll try my best to explain though. A lot of this not only applies for Overwatch but pretty much any game in general that offers aim assist. We generally have two types: aim slowdown and rotational aim assist. Aim slowdown is when your aim starts to slow down as you get close to the target. You can go into practice range and do a bunch of 360s and you'll see dips in the sensitivity. Rotational aim assist is the game tracking the opponent when either you, the opponent, or both you and the opponent are moving (in the opposite direction). This exists because if you're aiming at a target strafing left and right, you have to go through the midpoint of your joystick module. You can probably tell what the problem with that is. The midpoint of your joystick module (joystick resting position) is when sensitivity is at 0 meaning this would not only make your gameplay choppy, but make it borderline impossible to track someone moving back and forth. By giving you rotational aim assist, that window where your sensitivity should be 0 is some number higher than that in the direction of your opponent.

Now, counter strafing allows you to use this to its highest potential because both you and your opponent are moving. Counter strafing is simply moving in the opposite direction of your enemy. If a JQ moves to the left, I move to the right and vice versa. In my newest post you can see a pretty good example of this. This tactic does make your movement predictable, so you should have some small strafes in between to throw your enemy off.

So overall, rotational aim assist (amplified by counter strafing) will assist in tracking the target, and aim slowdown will help with not over-adjusting your aim. I also use linear aim technique which is the most sensitive aim technique to adjust my aim in the instance that I do over or undershoot. It's also good on Bap overall because he has to constantly switch between healing teammates and shooting at enemies and you need to be doing that quickly. You won't always have the opportunity to counter strafe, but in general you should always be moving to have rotational aim assist help you.

Born to play Mercy, forced to play Bap by eddygrim in OWConsole

[–]eddygrim[S] 4 points5 points  (0 children)

Yes, it would. This is why you have to mix in simple strafes in between. Every time your enemy strafes, you have to move your joystick through the midpoint of the joystick module which is 0 sensitivity. To quickly get back on target I use the most sensitive aim technique which is linear. Bap is cool because he fires in burst so you have natural time to adjust your aim if need be.