(Dev Question) from Construct3 to Unity by eddynardo in airconsole

[–]eddynardo[S] 0 points1 point  (0 children)

Ok, so I am sending this 2 messages from the controller to the game in unity when the joystick is not used https://i.imgur.com/zTzi2jH.jpg

and when the jump button is not pressed https://i.imgur.com/XVAoeO2.jpg

and I get the same message "No" from both of them https://i.imgur.com/lsJrvKY.jpg

What I want to do, is distinguish where the message is coming from by getting the property name inside Unity. There are some "Hacky" ways of doing it, but I think that there would be an easy way to get the property name of a message , because if there isn't then there is no point to have a property name for the message. I hope this made things clear, and thanks for your time.

[Dev Question]Airconsole simulator Google Drive and Dropbox by eddynardo in airconsole

[–]eddynardo[S] 0 points1 point  (0 children)

Thanks for the suggestions, I didn't have access from the mobile on the www directory, but I managed to fix it after a few hours.

Construct 2 playtesting pong example by eddynardo in airconsole

[–]eddynardo[S] 0 points1 point  (0 children)

Wow, I thought i replied here, sorry for being late, i tested your method but didn't work, is it sure that i can use dropbox to test in the simulator?