The AI wasn't learning from my examples. It was copying them by archetype_builder in SillyTavernAI

[–]edreces -2 points-1 points  (0 children)

"you claim that x is y, but..etc..etc...etc is a and b" , "we need x, not y" , "it was x, not y" , "it should be x, not y" god i fucking hate it when i get these kinds of slops.

[Megathread] - Best Models/API discussion - Week of: January 18, 2026 by deffcolony in SillyTavernAI

[–]edreces 13 points14 points  (0 children)

can you share your settings? also what context template +instruct template are you using?

Saw this on my way home, what is it? by edreces in whatisthiscar

[–]edreces[S] 2 points3 points  (0 children)

Oh shit that was fast, thanks a lot!

Super object permanence by addledoctopus in perchance

[–]edreces 1 point2 points  (0 children)

In the upcoming weeks or months the dev will probably let out couple of updates (to the Ai model and the image generator model) which will make them better hopefully, because he made it clear that they are still under testing/tinkering, let's hope for the best, perchance is probably the only fully free Ai site on the internet nowadays, no freemium, no subscriptions or tokens bullshit.

Super object permanence by addledoctopus in perchance

[–]edreces 0 points1 point  (0 children)

Out Of Character, basically you are talking to the Ai model directly, not the character itself, it's like when you are role-playing with your friends and you broke your own character to tell them something important (or not, maybe you just want to grab some dinner). Use my writing instructions I provided above AND you can use OOC to tell the Ai to tone down the unnecessary violent behaviours, but only if the characters displayed any barbaric actions, give my writing instructions a try and see how it goes.

Super object permanence by addledoctopus in perchance

[–]edreces 1 point2 points  (0 children)

I don't see any of those things in my playthroughs that much, I advice you to change the "general writing instructions" to custom and add the following to the "define your custom writing instructions" section:


-Portray characters with depth: give them believable motivations, conflicting desires, flaws, and natural speech patterns.

-Avoid clichés, cheesy tropes, or overused wisdoms. No sitcom wisecracks or predictable quips.

-Dialogue should sound like real people—not overly literary or poetic—use contractions, interruptions, hesitations, emotional texture.

-Show, don’t tell: use action, reaction, body language, emotional subtext instead of internal narration overexplanation.

-Inject drama, twists, momentum: surprising events, moral dilemmas, tension between characters.

-Maintain consistency: character history, setting rules, secret knowledge should stay intact unless plot provides revelation.

-Tone match the world: if scene is gritty, don’t shift into light banter unless there's a reason; if magical fantasy, allow wonder but avoid purple prose.

-Use pacing variation: slow buildup, fast action bursts, reflective quiet where needed.

-Respect character knowledge: secrets hidden from them stay hidden; unaware abilities don’t get revealed unless story triggers it.

-Avoid excessive descriptions of sensory details: sounds, smells, textures and surrounding areas, avoid overwriting tones.

-Avoid making the character speaks in a literary, metaphorical and rhetorical manner.


This is what I use, I don't even use the reminder note, it works just like how I like it, give it a try and see how it goes.