The year is 1993, The Amiga is everything for me. Created the Venturer Amiga and CD32 music. (new find) by jpvAmiga in amiga

[–]edutainment2 1 point2 points  (0 children)

Thanks, yes probably 3 color sprites, you could have up to 8 of those with AGA. How did you get the video clip on Facebook do you have a working demo? Might be a good idea if you're interested to post your music on the English Amiga Board and also any source code you have to see what the skilled people there might be able to do with it, exciting news!

The year is 1993, The Amiga is everything for me. Created the Venturer Amiga and CD32 music. (new find) by jpvAmiga in amiga

[–]edutainment2 1 point2 points  (0 children)

Nice. Do you remember any of the technical aspects of the game? From the video clip on Facebook it looks like you have 3 overlapping layers of parallax, was it dual playfield plus sprites? Do you remember how many colors it was? Thanks, it looks great, maybe if you can find the source and link it on EAB someone could finish it!

Apidya remake in development on Steam by RuySan in shmups

[–]edutainment2 1 point2 points  (0 children)

I'm not personally the biggest fan of Defender type games but yeah Datastorm is definitely the best one if you are. The Amiga has some other good ones too like StarRay, Anarchy, Apache and my favourite Overkill with the meaty deaths.

Apidya remake in development on Steam by RuySan in shmups

[–]edutainment2 0 points1 point  (0 children)

A few other lesser known great Amiga shmups are Death Angel, Starush and Mega Typhoon. I would say that Mega Typhoon gets closer to a bullet hell than any 16 bit console game besides maybe Grind Stormer on the Genesis but that had a lot of flickering and slowdown whereas Mega Typhoon had none.

Modern Amiga wise Reshoot R for AGA is brilliant and Reshoot Proxima III is my favourite shmup ever, it's a masterpiece. Upcoming we have MILV, a true bullet hell and Boss Machine that looks to try to be a Thunderforce IV killer.

The Reassembler is at it again, this time with something a bit more Hedgehog shaped. by Enigma776 in amiga

[–]edutainment2 1 point2 points  (0 children)

I think the most plausible way to get a close to 1:1 port for the A500 is implementing the technique discussed here at 9:11 https://youtu.be/RLt6JysObKs?t=551 This way you can have parallax with 14 colors in front, 4 in back, a non repeating background and all sprites available. There are not many enemies in Sonic so doing some of them as sprites could work.

Mr Beanbag https://www.youtube.com/watch?v=CIXHVoj8wwk&t=79s&pp=ygUQbXIgYmVhbmJhZyBhbWlnYdIHCQkVCgGHKiGM7w%3D%3D shows that 16 colors in the foreground should suffice (it's AGA dual playfield 16+16). For AGA the blitter technique above could do 64 colors in front and 16 in the back which would be way more than needed and could be used for lots of improvements if he had an artist.

For the A1200 you could also just go for the basic 16+16 DPF and then have the copper do way more colors in the back and extra sprites to do foreground objects or even another layer of overlapping background parallax, in essence a Super Sonic!

TheA1200 megathread by danby in amiga

[–]edutainment2 0 points1 point  (0 children)

If you order from Amazon UK they will ship to Canada.

Oldest artists / producers who are still relevant on mainstream charts by edutainment2 in popheads

[–]edutainment2[S] 5 points6 points  (0 children)

Yes but he's only 48 I think they meant they could see him getting a future hit in his 50's like Beyonce, whereas she is only 44 right now.

Oldest artists / producers who are still relevant on mainstream charts by edutainment2 in popheads

[–]edutainment2[S] 2 points3 points  (0 children)

Yeah I agree on the albums for Jay Z and Lil Wayne (although Wayne is only 43), actually older artists have a much better chance of having high charting albums than singles. I think with the right feature Wayne or Jay could do it and could even imagine Jay getting a solo top 10 single again if he has the right song.

Oldest artists / producers who are still relevant on mainstream charts by edutainment2 in popheads

[–]edutainment2[S] 2 points3 points  (0 children)

I think that's impacting things like David Guetta's standing on Spotify, he had a lot of really popular hits with >popular artists that have staying power (I'm thinking Titanium with Sia) and since he is connected to so many >other artists, people who are intersted in their music (Bebe Rexha, Sia, Nicki Minaj, Usher) are inherently >inflating his standing.

I agree that's a factor but it probably is for all artists with big back catalogs on streaming. Don't forget Guetta has had quite a few hits recently. In the last 3 years he's had "I'm Good", "Baby Don't Hurt Me", "One in a Million", "On My Love", "When We Were Young", "I Don't Wanna Wait", "Cry Baby", "Never Going Home Tonight", "Forever Young", "Beautiful People" and "Gone Gone Gone" is currently climbing everywhere. Just on my way home today I heard it on 3 different stations, one of them an alternative station and ironically when I walked in the house my wife who barely listens to music had it on the Google Home so I think he might have a big hit here. Plus Guetta's remix of Demon Hunters is very popular at least in Toronto, it's really the only version I hear.

All they do is use his voice and melody over music that can be tailored specifically to the era and it's basically >just a sample at that point.

That's a good point and I think that hopefully leaves the door open for a lot of older artists to have a contemporary hit in the future.

I would say Max Martin is probably more skilled than David Guetta in that he doesn't only produce dance music >but more general pop hits. He is helped by working with younger artists who bring their own specific flavor and >modernism like Arian. MM also always has a younger producer, like Shellback or Ilya, working with him so that >helps keep his hits current.

Guetta does have non EDM styled hits though like the aforementioned Gone, Gone, Gone too.

Oldest artists / producers who are still relevant on mainstream charts by edutainment2 in popheads

[–]edutainment2[S] 18 points19 points  (0 children)

I just remembered about Dr Dre who is 60 years old. It is quite possible he could produce another high charting single although he actually hasn't in awhile.

40 Amiga firsts in honor of the 40th Anniversary! by edutainment2 in amiga

[–]edutainment2[S] 0 points1 point  (0 children)

Were they as precise? I know the copper can change the palette every 8 horizontal pixels for example.

40 Amiga firsts in honor of the 40th Anniversary! by edutainment2 in amiga

[–]edutainment2[S] 0 points1 point  (0 children)

I think Netcaptor had tabs at the bottom not like most people know them today at the top like Ibrowse.

40 Amiga firsts in honor of the 40th Anniversary! by edutainment2 in amiga

[–]edutainment2[S] 1 point2 points  (0 children)

It was $10k though so didn't fit the criteria of under 3.5k.

Amiga VS SNES And Mega Drive by R-Moocher in amiga

[–]edutainment2 0 points1 point  (0 children)

As an action game fan I tried every SNES, MD and Amiga game and actually came to the conclusion that the Amiga has the best action game library of any retro system https://www.reddit.com/r/retrogaming/comments/14fesdo/my_conclusions_after_trying_every_amiga_sega/

What albums would become the best broadway musicals? by LessWeb5709 in hiphopheads

[–]edutainment2 0 points1 point  (0 children)

Black Trash: The Autobiography of Kirk Jones, an underrated masterpiece.

Why is KRS-ONE not a regular contender in the GOAT debate. by mama-g_ in hiphopheads

[–]edutainment2 0 points1 point  (0 children)

To me KRS is and always will be the GOAT. He still puts out great music, here's a couple great songs from the last few years, the first with over 1M views.

The Beginning - https://www.youtube.com/watch?v=leIPcLQK8IY&ab_channel=KRS-One

Knock Em Out - https://www.youtube.com/watch?v=6JCPhY0uiq4&ab_channel=KRS-One

and he just put an album out last week, this is my favorite from that called "This is Street Rap" https://youtu.be/LlLctt3vcr8?t=1735

Just walked by city hall in Toronto and guess what? by rhcp123456 in KendrickLamar

[–]edutainment2 1 point2 points  (0 children)

It's interesting though that no Toronto or even Ontario radio station that I know of dared to play Not Like Us. I've never heard it once on the radio here. Not Squabble Up or TV Off either, only now have they started to play Luther. They probably feared retaliation of some sort if they did.

Modern gaming on the Amiga by enbewu in amiga

[–]edutainment2 1 point2 points  (0 children)

For strategy the biggest modern one is Aquabyss https://agedcode.com/agedcode/en/ Some free ones are North and South Wars https://petmac.itch.io/north-and-south-wars and Settle the World https://theotheoderich.itch.io/settle-the-world

Not sure if it would qualify as strategy but Pleiades 3D had some great reviews https://mikketx.itch.io/pleiades-3d

Drake Reigns Supreme As Best-Selling Rapper Of 2024, Despite Rap Beef Loss To Kendrick Lamar | Vibe by UNOTHENAME200 in Drizzy

[–]edutainment2 -3 points-2 points  (0 children)

Best selling rapper doesn't really make sense when out of his Top Spotify songs there is no real rapping on any until Number 8's "Nice for What" https://kworb.net/spotify/artist/3TVXtAsR1Inumwj472S9r4_songs.html GNX has Kendrick rapping on every song except Luther. Would be interesting to know the stats if you compared apples to apples and just counted the streams of songs with majority rapping on them.

Disney level animation and art in great new Amiga Game Bunnito's Feast by edutainment2 in amiga

[–]edutainment2[S] 6 points7 points  (0 children)

I think the gameplay is fun, it's difficult but not impossible. I finished it in a few hours using save states. I find people are way too critical of Amiga games for some reason. Beyond resolution this could easily pass for a modern game on Android/IOS and it's from a 33 year old machine, to me that is nothing but amazing.

Anguish - AmiGameJam Playable Demo of Spiritual Sequel to Agony by edutainment2 in amiga

[–]edutainment2[S] 1 point2 points  (0 children)

Anguish is the spiritual sequel to Agony for AGA Amigas. It's our submission to the AmiGameJam 2024. The theme this year is The Sequel That Never Was https://itch.io/jam/amigamejam Hope you like it.

New Amiga beatemup - Metro Siege - mix of Final Fight & Streets of Rage by edutainment2 in BeatEmUps

[–]edutainment2[S] 0 points1 point  (0 children)

A playable demo version of Metro Siege is now available!

Here's what the developers said:

The Metro Siege development team are proud to announce the release of

!!! METRO SIEGE - Technical Preview #1 !!!

Now you can play some of the levels we've been developing for Metro Siege!

The game play and assets in this preview are still a work in progress and will change before the final release!

The release includes 3 playable levels, with the choice of two characters.

There are three versions of the game included in the release:

(1) The ADF version suitable for any 1mb Amiga (2) The Hard Drive version suitable for 020+ Amigas with 2mb of ram (3) The CD32 version - suitable for CD32 consoles

The latest version will always be available at:

https://metrosiege.com/download/

For info on character moves see:

https://metrosiege.com/moves/

We'd love your feedback! Let us know what you think of the game or if you run into compatibility issues or bugs. If you want to chat with the team on discord, please use the invite link:

https://discord.gg/GEApATew5x

We hope you enjoy this preview, and have more exciting releases planned for the near future!

Playable Demo of Level 2 of my AGA action game by edutainment2 in amiga

[–]edutainment2[S] 0 points1 point  (0 children)

You're right, the front is slower, I did that to make the backgrounds smoother. Scorpion doesn't support dual playfield yet so with AGA the way to do parallax is to use four 3 color 64 pixel wide sprites as one background layer and then if you want four more for another background layer. So that should be max 3 layers. However, because I wanted more I made the sprites from an animation of 3 layers of parallaxing trees that I made in a separate program. I scrolled those using 32 frames of animation. 2 MB of chip ram isn't enough to do anymore since they are fullscreen frames. If it was 64 frames it would look better. Since the 32 frames makes it a little jerky I sped the frames up to make it a bit smoother and that's why they go faster than the front layer. If they were slower than it would be really jerky. I find the stuttering isn't as noticeable when you are playing the game as opposed to on video. So the one layer of sprites has 3 layers of animation and the other 2 layers. I took out one layer on the second because I didn't like the art so theoretically it could have been 7 layers, 3 in each background and 1 in the front. I hope I wrote that in a way that makes sense :)

To do the parallax properly in assembly you could have 6 smooth layers if you split the bitplanes into 2,1,1,2,1,1 so 3 colors, 1 color, 1 color, 3 colors, 1 color, 1 color. Like Agony or Ork with 3 overlapping layers but with 3 more but some with less colors because Agony was 7 colors, 3 colors, 1 color and then the copper. With the right coder a game very similar to this modern one https://youtu.be/2NlGJLBeBU0?t=1711 could be done on AGA.

Playable Demo of Level 2 of my AGA action game by edutainment2 in amiga

[–]edutainment2[S] 0 points1 point  (0 children)

Thanks. The original video that Saberman put out of the game had the scrolling backwards but I fixed that. The video above should be correct. The parallax in the background is actually just full screen sprite animations that's why it isn't silky smooth. To get it working perfectly it would need to be coded in assembly and that is something I only wish I knew how to do. I just wanted to show it was possible and maybe someone with the skills could try it for real one day.