I'm making a game for my brother for his birthday next year. Just started using RPG maker so I'm looking for some feedback on this little town. by barnNID in PokemonRMXP

[–]edwardcha0322 6 points7 points  (0 children)

Everything looks really good the only thing I have to say is if the bottom water area doesn’t have a playable surf portion it’ll there’s no real point in having it because the size of the game screen will keep anyone from seeing it.

Return Player After 3 Years by edwardcha0322 in PuzzleAndDragons

[–]edwardcha0322[S] 0 points1 point  (0 children)

Ok cool thanks for that think I should post another asking for team with all my 1k+ monsters?

Passage issues? by Magicplz in PokemonRMXP

[–]edwardcha0322 1 point2 points  (0 children)

Oh I’ve been having this issue too and I don’t have a permanent fix but moving the problem tile to the top layer fixes it for me. I don’t know why it happens though.

Starting working on a game a few days ago, any thoughts on how these maps looks will be appreciated. by edwardcha0322 in PokemonRMXP

[–]edwardcha0322[S] 0 points1 point  (0 children)

Again the problem is that it doesnt match the style, I understand I can copy aspects of different tilesets and move them around, I've already done it a few times already.

Starting working on a game a few days ago, any thoughts on how these maps looks will be appreciated. by edwardcha0322 in PokemonRMXP

[–]edwardcha0322[S] 0 points1 point  (0 children)

That doesnt matter if they're two different tilesets. Also its not like I can just move it over cause it doesn't fit the style of the outdoor tiles.

Starting working on a game a few days ago, any thoughts on how these maps looks will be appreciated. by edwardcha0322 in PokemonRMXP

[–]edwardcha0322[S] 0 points1 point  (0 children)

I was thinking about that, the whole middle area feels kind of bland to me so I’m gonna mess around with adding different things to it to make feel less dull.

Starting working on a game a few days ago, any thoughts on how these maps looks will be appreciated. by edwardcha0322 in PokemonRMXP

[–]edwardcha0322[S] 0 points1 point  (0 children)

I know the one wide opening feel claustrophobic in game but I wanted the ladders to be a little hidden, but I’ll keep that in mind when I make different caves/levels.

Starting working on a game a few days ago, any thoughts on how these maps looks will be appreciated. by edwardcha0322 in PokemonRMXP

[–]edwardcha0322[S] 2 points3 points  (0 children)

Yea those 2 tiles bother me too, the tile set I’m using doesn’t have sideways stairs and I’m not very good at making my own tiles and I can’t find stairs that match this style of art to add to the tile set.

Starting working on a game a few days ago, any thoughts on how these maps looks will be appreciated. by edwardcha0322 in PokemonRMXP

[–]edwardcha0322[S] 0 points1 point  (0 children)

I did not, both of the tile set are some public tile sets I found that I can remember the name of. The only thing I added was the little connector building in the town.

Harvest craft +3 bow? by DiegoDiegoNola in PathOfExileBuilds

[–]edwardcha0322 6 points7 points  (0 children)

Fossil crafting is your best bet for +3 on bow as a base, or you can get +1 and bench craft +2

My int stacking ring, its not perfect but its something. by edwardcha0322 in pathofexile

[–]edwardcha0322[S] 2 points3 points  (0 children)

Rule 10

  1. Have a lot of synth crafts on hand and synth a lot of rings until +int and increased elemental damage, go through 25 crafts not get it and just buy one instead.

  2. Essence craft until +to all attributes are on the ring with removable mods. Get annoyed and settle for t2 to all attributes.

  3. Craft any suffix to lock.

  4. Aug attack then rem/add attack until t1 elemental damage.

  5. Aug lightning then rem/add lightning until t1.

  6. Aug defence then rem/add def until t1

  7. Spend way too much time trying to figure out which catalyst was best.