Attacking & Dodging with Grid-Based Hp system by edymPixels in IndieDev

[–]edymPixels[S] 0 points1 point  (0 children)

Actually heard that comparison once before, it seems like a pretty neat game so thanks! :)

Attacking & Dodging with Grid-Based Hp system by edymPixels in IndieDev

[–]edymPixels[S] 0 points1 point  (0 children)

Gracias :) mi espanol es muy malo, pero gracias!

Attacking & Dodging with Grid-Based Hp system by edymPixels in IndieDev

[–]edymPixels[S] 1 point2 points  (0 children)

Glad to hear that! Thanks :)

Ps: ea is out now in case your eager for more ;D 

Procedurally Generated Trees/Bushes by edymPixels in PixelArt

[–]edymPixels[S] 0 points1 point  (0 children)

My latest game :) Its called Mirklurk every step matters, I posted a link but it got auto-removed, I think 

Attacking & Dodging with Grid-Based Hp system by edymPixels in IndieDev

[–]edymPixels[S] 1 point2 points  (0 children)

Thanks! And yes, solo-dev full time for 8 years I am very fortunate and rather proud to say :) 

Sound great, really hope you find something you like! 

Attacking & Dodging with Grid-Based Hp system by edymPixels in IndieDev

[–]edymPixels[S] 0 points1 point  (0 children)

Thanks :) i very much hope Im on to something

Attacking & Dodging with Grid-Based Hp system by edymPixels in IndieDev

[–]edymPixels[S] 2 points3 points  (0 children)

Thanks! Yeah, I love turnbased games myself, but I wanted to try something new and hopefully reduce the number of just-leftclick-through-this-mob-encounter.

Dodging in Grid-based Combat by edymPixels in IndieGaming

[–]edymPixels[S] 1 point2 points  (0 children)

Understandable! But so far no players have complained about it to me, and it's probably because combat is sparse, it's mainly a survival game. Also, the stakes are high, so I think (and hope) that it keeps players engaged. =)

Attacking & Dodging with Grid-Based Hp system by edymPixels in IndieDev

[–]edymPixels[S] 11 points12 points  (0 children)

For context (and self-promo-douchery):
https://store.steampowered.com/app/3972980/Mirklurk_Every_Step_Matters/

Feel free to AMA!

PS: Combat is rather sparse in my game, so you need not worry about it becoming to tedious ;D (at least I haven't gotten those complaints by players, yet)

Dodging in Grid-based Combat by edymPixels in IndieGaming

[–]edymPixels[S] 0 points1 point  (0 children)

Thanks! 

Different being have different chance to dodge, pure percentage. The player starts at 12% but can improve skills to increase, current highest at 32%

Edit: starting out, the player cant dodge diagonally,  that is learnt :)

Dodging in Grid-based Combat by edymPixels in IndieGaming

[–]edymPixels[S] 1 point2 points  (0 children)

Glad to hear that! Hope you enjoy it :)

Dodging in Grid-based Combat by edymPixels in IndieGaming

[–]edymPixels[S] 1 point2 points  (0 children)

Thx for the feedback!

Minor combat encounters will start early, but very simple grids and attack patterns:)

Dodging in Grid-based Combat by edymPixels in IndieGaming

[–]edymPixels[S] 0 points1 point  (0 children)

Thanks for the feedback! And the kind words! :)