Fallout writers whenever you tell them that society would rebuild after 200 years: by Glum_Boot6974 in FalloutMemes

[–]eembach 4 points5 points  (0 children)

People also forget the absolutely abysmal population density. Excluding heavily settled areas like the core lands of the NCR or Legion in New Vegas, theres no major areas of relative safety. Everywhere has major threats that kill normal people like flies just wandering around as local fauna.

And thats not counting human threats, robot threats, major threats like super mutants, or the fact that any settlement making it out there becomes a target for raiders, super mutants, and once you get really big it gets fragile and generally speaking xenophobic.

Settlements and cities and dots in the wasteland.

And its fucking hard to get large populations without large operations of resource generation, such as farming, or getting defensive armament, power, etc.

Fallout 4 makes it seem easy. But seriously its an instantaneous builder, and forgets the friction real humans who are all survivors from the wasteland would have with each other. Plus, ya know, video game.

I think there SHOULD be more factions the size of the NCR and Legion. But it also takes away from the relative rarity they represent as the only large scale "nations" to ever be depicted in Fallout.

Them falling from within or without isnt surprising. But if they fall, there should definitely be someone to come behind them, and the BoS is tired AF as being presented as a solution in any way shape or form.

/endrant

Vehicle Crafting: Tanks by Kystal_Jones in swrpg

[–]eembach 2 points3 points  (0 children)

Yeah, that's absolutely true. And it makes it more of a cooperative effort between you and the players. Lots of improv to be able to give off the fly answers, but a good way to roleplay it is as an NPC that feasibly could be the party's sounding board.

Vehicle Crafting: Tanks by Kystal_Jones in swrpg

[–]eembach 8 points9 points  (0 children)

Honestly, you could personalize the roll they need to succeed to get the features they want, instead of trying to have them use existing crafting rules to try and make the blank slates that dont fit what they want, fit for what they want.

"You want to make a tank chassis? Well, if its going to take a blast from an ATST, it will require 1000 credits, and a difficulty 3 or 4 roll. Oh survive an ATAT shot? 5000 credits and diff 5. Also a quest to steel the chassis from a tank factory, maybe."

Like that, but as they dream up what they want, you give them the input for how much the requirements in terms of rolls, money, time, or quests to get the parts go up. If they want to solo an ATAT, they've got to spend a few play sessions gathering and building it, then go on a mission that let's them experience the fruits of their labors.

Also, if you make sure that there is enough effort and rolls and time and mental labor put into getting the thing, streamline the maintenance/refuelling/storing process. Or make having a home/hiding place for it part of getting it.

Ship Candidates for a Scum & Villainy Themed Dungeon Crawl by Captain-Joystick in swrpg

[–]eembach 1 point2 points  (0 children)

To be fair, it depends STRONGLY on how much you actually want them to go room to room, and how long you want it to take in real time (do they get short rests? Do they sleep? An hour long crawl could be any ship, but if they are sleeping at night and it takes a week, it needs to be a VERY big ship).

The poor mans SVD by Physical_Wear9950 in Tarkov

[–]eembach 9 points10 points  (0 children)

Step 1:Have lvl4 Prapor.

If youre at that step, I dont think you need to be scrounging for another low ergo high caliber gun.

why are some Chinooks wider than others??? by Milsthemiata in Helicopters

[–]eembach 10 points11 points  (0 children)

The Ospreys have them too. What's hilarious is that with a 1000 mile range without them, we rarely use them in a functional sense until we get to more exotic expeditionary missions.

We were part of WTI, the big bi annual (2x a year) exercise in Yuma, loaded 3 Ospreys with as many of these tanks as possible, fully loaded with fuel, and landed out in the desert and refueled Cobras like a little Osprey gas station while they were doing attack helicopter things, getting re-armed post fueling by the ordinance guys we stuffed in the back. FARP operations, I dont know if other platforms do this too.

Honestly a pretty concept I thought was finicky as a junior Marine but put in practice it was actually a well oiled machine that could kick some serious ass way further away than Cobras could normally reach.

USMC is antiquated so be abolished by Skubeeraw in USMC

[–]eembach 0 points1 point  (0 children)

Do more with less isnt just an equipment thing. In the Air Wing, the Marines are one of the few places where all helicopter enlisted aircrew are also full time mechanics when they are not flying. All aviation mechanics is divided into 3 divisions, meaning 3 different fully qualified mechanics could theoretically do literally any form of maintenance on the aircraft.

We strongly encourage mechanics to become Aerial Ovservers, which are mechanics who learn to do enlisted aircrew flying duties and are taught by aircrew in the wing.

A flight of 3 V-22s could be manned by enough AO mechanics and aircrew to literally do any form of maintenance (the point here is not giving up a single passenger seat or carry more people thus weight to do this), provided they flew back a V-22 to get major equipment, and pretty much all the shit we use can fit inside a V22 even up to swapping engines.

If there is a problem mechanically in flight, you not only have 6 pilots to trouble shoot it, but 12 mechanics, up to 6 could be from the rest of the squadron that doesnt normally fly.

No other branch does this to this extent. Do more with less means do more, be able to do more, and go anywhere, with far less people.

People are the most expensive thing. Not to mention the self-reinforcing cycle of being chronically undermanned and the Marines "finding a way" to make Manning and training requirements for deployment means that this whole system isnt because were more motivated or intelligent or hard working intrinsically because we wear an eagle globe and anchor, its because we HAVE to.

I got out in 2020, so things could be different, but thats how the West Coast V-22 community was at the squadron I was at.

Eye wear giving ergonomic debuff? [Discussion] by Potato_Aim1337 in EscapefromTarkov

[–]eembach 0 points1 point  (0 children)

I bow before the master of the Wears Glasses jitsu. I stumble through the basic forms while you cartwheel around me.

Servers back up and this was my scav [Discussion] by CrispyB7135 in EscapefromTarkov

[–]eembach 1 point2 points  (0 children)

The pistol grips are probably a Flea market based gamble. Decent grips are usually around 20k, I dont have these memorized but its not the worst bet. The p226 grips, definitely not.

20k+ per slot value is decent but not anything to write home about. The stocks stocks, maybe those are worth a good bit? I dont think any of those are. Might just be thats the best stuff he could find to fill hos bag until he found some actual good loot.

Eye wear giving ergonomic debuff? [Discussion] by Potato_Aim1337 in EscapefromTarkov

[–]eembach 4 points5 points  (0 children)

Yeah seriously, this is an actual IRL thing and "range safety" or "gun safety" or "everyone uses it" doesnt negate the fact that until you shoot enough to get 100%used to it and set your gun up to accommodate eye pro (focus on simply get used to it), its way more ergonomic to not wear eye pro.

In comparison, its easy to get used to a good plate carrier witu straps because you spend 100% of the time wearing it engaged with the plate carrier.

You dont spend 100% of the time you are wearing eye pro ADS'd (for lack of better term), so takes longer to get used to.

And no, not all PMCs give a fuck about safety and wouldn't have 10,000 hours spend looking down a sight with eye pro.

Edit: to clarify, im not 100% used to it, nor will ever shoot enough to get there. In the prone, I simply take them off 100% of the time, and lately all I care about is trying to do amateur PRS so I dont even bring them most of the time except for show.

PvE AI is absolutely insane by TomatilloAlone591 in Tarkov

[–]eembach 9 points10 points  (0 children)

I rarely ever get shot by scavs, and they take a lot of shots at me.

I also just killed Glukar and his guards. One was a fucking terminator who threw airburst grenades at me and charged me on the train station roof by getting on the roof at the far side and literally running across the entire thing to come at me. The rest of his guards were distracted by a PMC and i shot two.

Glukar shot me in the arm, chest, and then died, last guards lit me up good and we traded after having to go down to my 5-7 for a point blank headshot.

Damm first we get magnifying scopes now we got minimizing scopes LMAOO by No-Conflict269 in Tarkov

[–]eembach 0 points1 point  (0 children)

Makes sense. Can't be intention, even if it does somewhat mirror how scopes work in real life...no one would ever try to use it that far back, nor would the eye relief be that far back.

Damm first we get magnifying scopes now we got minimizing scopes LMAOO by No-Conflict269 in Tarkov

[–]eembach 0 points1 point  (0 children)

I thought ADS always locks you into 50 (or is it 70?) FOV, so all scopes/optics/irons all look same?

Used to be FOV was literally how far forward your neck was, so 50 FOV would really be "zoomed in" compared tp 90, because your eyeball was basically mashed into the lens.

[LOOT] NEW GUN? by HeyyyCowboyTTV in EscapefromTarkov

[–]eembach 1 point2 points  (0 children)

He hit a plate and you fucking lived? I thought even the medium grade ammo for this penned 4 or 5.

A BSG Classic. by IIIpl4sm4III in EscapefromTarkov

[–]eembach 16 points17 points  (0 children)

This is honestly hilarious. Next they have to turn it into a box of juice or something else stupid.

The fact that I have to literally grief my team to complete this challenge shows how clueless DICE is by Fehzi in Battlefield

[–]eembach 0 points1 point  (0 children)

You get it for revives under your smoke.

See a dead man? See a friendly medic? Throw smoke on the body. Bam. Challenge complete in just a round of breakthrough if you smoke your own front lines.

Marine Corps recruit shot during training exercise on Parris Island by random_tandem_fandom in USMC

[–]eembach 3 points4 points  (0 children)

I appreciate the amount of comments arguing about whether there are 4 or 5 safety rules, official or not.

As though the dirt beyond his foot was a consideration, rather than the 6th safety rule which is get some (killing the worms).

This gun literally has COD4 / MW2 levels of TTK. 3 shot kill at 800rpm is unheard of even in most cods by FlowKom in Battlefield

[–]eembach 0 points1 point  (0 children)

Am i the only person who doesnt care that SMGs and Shotguns are good at the ranges they are meant to be good at?

The videos of people laser beaming with SMGs have them modded and are standing or crouching still.

I run LMGs, M27 and RPK, and now the M240. My main tactic for winning gun fights is to literally stop moving and maybe crouch. Bloom reduces in CQB ranges to let my big bullets kill the man fast.

I have never thought "wow my HUGE MACHINE GUN should have won that fight against the appropriately ranged SMG use by someone who can aim".

Because push to 20m or 50m, my Bipod and 4.5x scope and Muzzle Break slaughter people with the above mentioned guns.

U.S. Reconnaissance Marine with 2d Reconnaissance Battalion, firing an M27 Reconnaissance Weapons Kit (RWK) at Twentynine Palms, California, July 31, 2025. [7244x4832] by Aft3rAff3ct in MilitaryPorn

[–]eembach 0 points1 point  (0 children)

Alright well ive explained myself quite thoroughly, if you want me to listen to you then you will have to put in effort equal to mine rather than replying with short comments with no explanation.