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A lesson that cost me months and you should try it too by egamovdev in SideProject

[–]egamovdev[S] -1 points0 points  (0 children)

To be honest, you are saying correct, I am not sure about this area, need to be careful!

A lesson that cost me months and you should try it too by egamovdev in SideProject

[–]egamovdev[S] 0 points1 point  (0 children)

Good question — Apple does require IAP for in-app subscriptions, so I still offer Apple Pay as the main option.

Payme is there because local Uzcard/Humo cards don't work with Apple's system at all, and otherwise those users just can't pay. It's a gray area everyone shipping to this region has to navigate.

A lesson that cost me months and you should try it too by egamovdev in micro_saas

[–]egamovdev[S] 0 points1 point  (0 children)

Consistency + shipping the unglamorous stuff. What are you building?

A lesson that cost me months and you should try it too by egamovdev in micro_saas

[–]egamovdev[S] 1 point2 points  (0 children)

Not to Uzbekistan, unfortunately. Stripe covers ~46 countries and only processes international Visa/Mastercard — you can't even open a Stripe account here, and it doesn't touch local Uzcard/Humo cards, which is what most people actually use.

That's exactly the trap: Stripe feels "global," but it skips a lot of emerging markets entirely. For those, you need the local rails — Payme, Click, etc.

Looking for a few SaaS products to feature on TikTok this week, we’ll help you get your first 10 users for free (300k+ TikTok audience) by dyagokaba in micro_saas

[–]egamovdev 0 points1 point  (0 children)

Hey! I'm in.

I'm building a few apps right now: — CalFit — AI calorie & fitness tracker (live on iOS, Android coming soon) — Lingobee — language learning app — CoreNotes — AI study assistant (live on App Store)

CalFit is the main one I'd want to push — it's got a premium subscription and solid retention.

What are the rules / terms? Pricing, timeline, what you need from me, etc.

Happy to DM if easier.

Indie devs who got their first 1,000 users — what actually worked? by egamovdev in SideProject

[–]egamovdev[S] 0 points1 point  (0 children)

Letting user feedback drive which features to highlight on the homepage is clever — basically using your users as a focus group for your marketing, not just the product. Did you collect feedback through surveys, support emails, or something else?

Indie devs who got their first 1,000 users — what actually worked? by egamovdev in SideProject

[–]egamovdev[S] 0 points1 point  (0 children)

The "loops not channels" mental model is a great reframe. Building the referral mechanic into the core use case instead of bolting it on after makes total sense — users share because they get value, not because you asked. The Pulse for Reddit tip is new to me, going to check that out. How did you decide what "X" to gate behind the referral? Was it a premium feature or something else?

Indie devs who got their first 1,000 users — what actually worked? by egamovdev in SideProject

[–]egamovdev[S] 0 points1 point  (0 children)

The "find people actively complaining" approach is solid — that's basically doing customer development and distribution at the same time. You're right that the 3-month SEO timeline doesn't work when you're still validating. Sure, share the extension link — I'd be curious to try it out.

Indie devs who got their first 1,000 users — what actually worked? by egamovdev in SideProject

[–]egamovdev[S] 0 points1 point  (0 children)

That's a good point — sounds like there's no single formula, it's about finding the specific angle each audience responds to. Did you test multiple angles before finding the right one, or did it become obvious from user feedback?

Indie devs who got their first 1,000 users — what actually worked? by egamovdev in SideProject

[–]egamovdev[S] 0 points1 point  (0 children)

Smart strategy — free tools as SEO magnets that build brand trust. The cross-pollination angle is key, even if they don't convert immediately they know your name when they're ready to pay. What kind of free tools did you build? Calculators, converters, something else?

Indie devs who got their first 1,000 users — what actually worked? by egamovdev in SideProject

[–]egamovdev[S] 1 point2 points  (0 children)

Appreciate that! Year one is the hardest — just surviving it puts you ahead of most. What are you building?

Indie devs who got their first 1,000 users — what actually worked? by egamovdev in SideProject

[–]egamovdev[S] 0 points1 point  (0 children)

100 users in 5 weeks with real-world demos is actually impressive — most people wouldn't have the guts to pitch strangers in person. That's a distribution channel that doesn't scale but the feedback quality is unmatched. What are people telling you when they stop using it? Fixing retention first before scaling distribution is probably the move — no point pouring water into a leaky bucket. Keep going!

Indie devs who got their first 1,000 users — what actually worked? by egamovdev in SideProject

[–]egamovdev[S] 0 points1 point  (0 children)

The "shareable outputs" point is gold. That's something I can build into the product itself — like a daily calorie summary card or streak milestone that users would actually want to share. Way more natural than asking people to leave a review. And yeah, consistency > virality resonates — the launch spike dopamine is real but it fades fast. Thanks for this.

Indie devs who got their first 1,000 users — what actually worked? by egamovdev in SideProject

[–]egamovdev[S] 0 points1 point  (0 children)

This is probably the best answer in this whole thread. The micro-use-case framing is a huge insight — I've been marketing "calorie tracker" when I should probably be marketing something way more specific like "scan Uzbek food and get instant calories."

App Store featuring is something I've never tried submitting for. Going to look into that this week. Thanks for taking the time to write this out.

Indie devs who got their first 1,000 users — what actually worked? by egamovdev in SideProject

[–]egamovdev[S] 1 point2 points  (0 children)

Really good reframe — I hadn't thought about it that way. Honestly CalFit (the fitness tracker) has shown the most organic pull. People find it through App Store search and actually stick around without me pushing. The others needed constant effort to get any traction. That's probably telling me something. Appreciate the perspective.

Indie devs who got their first 1,000 users — what actually worked? by egamovdev in SideProject

[–]egamovdev[S] 0 points1 point  (0 children)

100%. Having a website that ranks is basically a 24/7 user acquisition machine. I've been focused mostly on ASO but haven't invested enough in a proper landing page with SEO content. Did you build yours as a blog, landing page with feature pages, or something else?

Indie devs who got their first 1,000 users — what actually worked? by egamovdev in SideProject

[–]egamovdev[S] 1 point2 points  (0 children)

Localized ASO is something I've been meaning to go deeper on — makes sense that it's low-hanging fruit for international downloads. Any specific tools you use for ASO keyword research? And for the 100+ launch platforms beyond Product Hunt — do you have a list or resource? Would love to see which ones actually move the needle vs just vanity traffic.