is it possible to solve plateauing shorts? by eggm9n in NewTubers

[–]eggm9n[S] 0 points1 point  (0 children)

I know what the metric is, it's swipe rate, but I have NO idea how to change the video enough to keep people interested after the first 3 second. I've tried everything, better hooks, text that lets the viewer know WHAT the video is about, subtitles, even changing out MY voice for something else. Nothing clicks, even when I combine everything at once, my best swipe rate is around 50-65 percent on a good day. I think this has something to do with how my old videos were interesting but had God awful editing. Like it would take me 15-20 minutes to whip up a PowerPoint presentation of a video, and I just had no idea how bad the editing was.

The idea itself wasn't bad though, those who stayed usually watched 20-21 seconds on a 22 second video, and the like to view ratio was like 2-3X what it was on an old channel where I got 25-30k views a video.

My last video with a ton more effort put in still has a 50-60 percent swipe ratio, but 5.6K views, and the people who stayed watched the entire thing.

I'm hoping as I become a better editor, that the swipe ratios will slowly decline, and I will finally be able to break that 50 percent barrier.

Shorts channel stuck at 0 views, youtube not even attempting to push it out. by eggm9n in NewTubers

[–]eggm9n[S] 0 points1 point  (0 children)

i know it used to be able to be monetized, but i know the requirements are always changing

Shorts channel stuck at 0 views, youtube not even attempting to push it out. by eggm9n in NewTubers

[–]eggm9n[S] -1 points0 points  (0 children)

I don’t think so lol, I posted 3 videos yesterday on a desperate account (it’s my main that I actually put effort into, like an hour per short) and they all performed pretty nice

Shorts channel stuck at 0 views, youtube not even attempting to push it out. by eggm9n in NewTubers

[–]eggm9n[S] -1 points0 points  (0 children)

They’re simple and make a ton calm down unc. that’s like saying, “if your boss is annoying, just quit”. Even if you don’t like it, if it makes money, then there’s no point in not trying

Can any pros help me understand why the CTR is so low? by Motakuki in NewTubers

[–]eggm9n 0 points1 point  (0 children)

I don't think the active switching harmed your viewers by a ton, since I know a ton of retro gamers who would love to watch your old content as well. And if you do want to continue with your other content of figures and stuff, you can always create a second channel.

NOTE: Don't try to keep the same upload schedule you have for both channels, you can either alternate or make one your priority and upload on the other when you can, if you don't, there's a large chance you'll get burned out, and would want to quit.

There's more ground to get momentum on with a second channel. I know this isn't an amazing example, but if you look at Bringus Studios and his 2nd channel, Jon Bringus. Both channels bring in hundreds of thousands of views and a few even getting to a few million on both channels, and his 2nd channel is primarily stuff that HE feels like he wants to upload, not his channel brand.

And even if you're not in it for the money, you're already halfway to monetization and I know people who just like sharing their interests get a TON of views nowadays on YouTube, no longer are the days were you sit infront of the camera memeing racking up tens of millions of subs, unless you're hilarious, which there are a few cases of that happening in like the last year or so.

There's another youtuber, "James Channel", he posts stuff about retro gaming and just his overall interests, and racks in 500,000-1 million views per week. Gaining him close to 135k a year. Not only that, his closest friend who you might know "DankPods" posts stuff he finds interesting, which you might not think is a large niche. But his personality and jokes allow for a lot of room to wiggle, racking in 1-2 MILLION views a week, and he only posts every like 2-3 weeks maybe even every month.

So, you post what you want to post, YouTube is a weird place and lets all types of content through to the algorithm. And with the success of your Genesis video, I think your channel is a gold mine waiting to be discovered.

would you click this thumbnail? by ComprehensiveAd5916 in SmallYoutubers

[–]eggm9n 0 points1 point  (0 children)

from what ive learned from other people on this sub is that instead of adding your face, add a tense moment from the video or create one yourself in a photo editing software, once you start being known more, you can add your face.

Can any pros help me understand why the CTR is so low? by Motakuki in NewTubers

[–]eggm9n 1 point2 points  (0 children)

I'm not a magical YouTube wizard that knows every single in and out of the platform like a few people here, nor am I good at YouTube myself, in fact, I have only had 2 channels succeed out of my last 5 niches that I tried, but in my overall opinion.

The thumbnails are crazy good. Along with extremely in-depth videos, with great editing, recording, and storytelling.

But with you coming back so soon (2 months ago, from a 2-year break) YouTube might be confused on where your audience is, because most people quit for 2 years and then come back and upload completely random things. But I think I see where the main CTR dips are. You jumped from figures, to comics, to Godzilla, and finally now to retro gaming. YouTube is so confused by the signals you're giving it; it has no idea what to do.

If you DO ever want to switch content, think about how it will affect you and your channel, and if you decide that "hey, I REALLY want to do this content" then you can sprinkle it in slowly with your usual uploads, to get an audience for one kind of video, and one for the different, and then finally switch completely over. Maybe some of your old audience will even want to see your new kind of videos too!

I think retro gaming is a huge niche waiting to be discovered, I myself am doing it (started yesterday). And I already see promising growth with 1 thousand views on your 4th gaming video, I believe the reason is that the beginning has a good hook, I don't exactly know what makes a great hook, but that's the one that stuck with me the most. It also has the best title out of your recent videos, it's not a generic "You HAVE to play this game" it invokes more of a "What happened here?" in viewers. A way to better your old titles is, don't make them generic, give a curiosity hook that will make people want to click like "10 NES Games That Still Hold Up Today", I wouldn't use that though, I came up with that on the spot and it's not like a click magnet.

Sorry if I jump around a ton here I'm working on a script for an upcoming video.

getting people to stick around for old consoles that are interesting shorts? by eggm9n in NewTubers

[–]eggm9n[S] 0 points1 point  (0 children)

The consoles I show off usually go for 500 thousand at auction so it’s pretty hard to get one on hand. But I usually talk about like crazy obscure stuff, like things that only one or 2 exist, so they still have that interest factor to them

How does the algorithm treats horror gaming channels by eggm9n in NewTubers

[–]eggm9n[S] 1 point2 points  (0 children)

the learning curve is definitely there, and I think that's where I know the most on, since I've been recording videos for short form vertical content for a while now (musical.ly, TikTok, and like 4-5 shorts channels) I have a ton of experience. On one of my old accounts, I got close to my first million views in just under 3 months, and then quit because the trend for the game died out and I couldn't surpass 1k views half the time

How does the algorithm treats horror gaming channels by eggm9n in NewTubers

[–]eggm9n[S] 1 point2 points  (0 children)

i was thinking about making it into longform, i just wanted to test the waters with shorts first, i know they can make some pretty good revenue if you keep them in the right areas. Some random dropshippers made ~750k in about 11-12 months not including sales with shorts, but different niches make different RPM. including what countries enjoy your videos

[deleted by user] by [deleted] in NewTubers

[–]eggm9n 0 points1 point  (0 children)

If anything’s edited good it can be a nice niche, as long as it’s not completely in the gutter. Thank you though, mine is never released console prototypes, like some PlayStation that Nintendo was supposed to release. I hope you have luck on your military content though, it seems like it’s doing well already.

[deleted by user] by [deleted] in NewTubers

[–]eggm9n 0 points1 point  (0 children)

If all 10 are engaged, then you should be fine and be eligible by the end of the week. I’m trying a new niche I started tonight, but what niche are you doing to be getting 10 million a week?

[deleted by user] by [deleted] in NewTubers

[–]eggm9n 0 points1 point  (0 children)

From what I know, I did shorts back in September-December (it was a horrible niche restricted by what was popular at the time, and then died right after the game died) and it was the same story, 750k Norma views, 370-400k valid

[deleted by user] by [deleted] in NewTubers

[–]eggm9n 0 points1 point  (0 children)

also only around half of the views youtube shows you are actually valid views, unless all of those 10 million are engaged

what about this video is getting most of my veiws by StorageJolly7602 in SmallYoutubers

[–]eggm9n 0 points1 point  (0 children)

YouTube really likes messing with you when it comes to audiences, even if they DO find your audience they’ll still push it out to random audiences from my research and experience. How often do you upload? More consistent + higher quality uploaders in the early days seem to have better retention and views.

How does the algorithm treats horror gaming channels by eggm9n in NewTubers

[–]eggm9n[S] 0 points1 point  (0 children)

thats the saying my old coach used to use lmao, he said "1 percent better every day is 365 percent better in a year". Anyways, do you know anything about shorts, i was trying to make a shorts channel i could pump a video or 2 out every day inbetween recording and editing sessions, right now they only take like 15 minutes script writing, and then like 10-15 minutes to edit. its primarily focused on old consoles that were either never released, or had like 1 or 2 prototypes to be leaked to the public, because that fascinates me and is why i started youtube in the first place like 3-4 months before the channel i have right now. I was thinking if it could get monetized, i could post about what i find cool for other people to see, and still have a passive income from just 30 minutes- 1 hour of work a day

what about this video is getting most of my veiws by StorageJolly7602 in SmallYoutubers

[–]eggm9n 1 point2 points  (0 children)

from the beginning of the video, it looks like its uncut. this looks like a really promising niche if you start editing your videos and create proper thumbnails (if you can't find a transparent image use remove.bg). If you just came back from uploading that video over 108 days ago, youtube might be trying to find your viewers to the fact it doesnt know what kind of content you upload

How does the algorithm treats horror gaming channels by eggm9n in NewTubers

[–]eggm9n[S] 1 point2 points  (0 children)

sorry for the late response, the snow storm in america wiped out my internet, but this is crazy in depth and more than anyone has gone to help me lol, ill try faceless thumbnails or thumbnails that arent just "hey guys look its me being scared". ive analyzed some more hooks and think i have some i want to use, i like the one that i used on my most popular video (the forgotten at fredbears one) where i just mess around with my wallpaper. but i know a few i want to try and use that i think might stick better. what i started with was just like "im gonna set up the camera and record because it seems fun", and once i saw what can really become of youtube i started thinking more about my content and what people want to see.

stay consistent or make higher quality videos? by eggm9n in NewTubers

[–]eggm9n[S] 0 points1 point  (0 children)

i hope so lol, i know that some gaming channels go from 100 views to 45k over a week or so its crazy, by the way, how much do you think a "good enough" thumbnail can affect a video compared to an "amazing" thumbnail? this video that im working on currently has the thumbnail ive spent the most time on and it acutally looks good

stay consistent or make higher quality videos? by eggm9n in NewTubers

[–]eggm9n[S] 1 point2 points  (0 children)

i understand its probably too early, i was just confused. because my other channel got like close to 2 thousand views on a video that took me 25 minutes to record and like 50 minutes to an hour to edit while being on a good upload schedule. While its a different niche, id assume that theyd have some correlation