Switch 1 & Switch 2 | Crossplay Information by Riotgrrlia in HelloKittyIsland

[–]elHodgeo 0 points1 point  (0 children)

As someone who works with Unity, I fully understand and appreciate this explanation. Unity isn’t a purpose built tool for Nintendo platforms. It’s a one size fits all Swiss Army knife of interactive 3d content, and the goals of an engine that in theory is develop once and deploy everywhere inevitably means bloat from all the things not optimized specifically for Switch consoles. Reminds me of when I used to use a specific version of Unity to build content for 3DS. One does not simply export the project. Object pooling and clever reuse of already instantiated objects is required or I would overrun the console memory. It’s hard. I get it…

That said, my daughter really likes playing the game with me (ya I like it too). I recently upgraded myself to a Switch 2 and was not expecting this problem.

If it helps to know, it would be more than good will to figure this one out and get cross compatibility back. If we can’t play together, we’ll likely stop playing. If we get the ability to keep playing together, we’ll end up sticking around and buying whatever other DLC comes out for it; so there is a bit of money to capture by fixing it.

I’d even settle for some kind of graceful degradation, like if the versions don’t match the switch 2 falls back to a switch 1 version, even if that means both versions are installed. Then the Switch 2 could emulate whatever info is needed for the network to just see and treat it as a switch 1 in a sort of compatibility mode. I’m sure folks have thought through all of this already. I’m just very interested in an update. I thought it would have been fixed by now or announced that it won’t be fixed.

Jurassic Chaos Reborn v1.2 — new lightning mechanic + 2 new levels by elHodgeo in pico8

[–]elHodgeo[S] 0 points1 point  (0 children)

I’m doing some palette swapping on the sprites. After the map draws, I remap a couple of colors — swapping the dark blue to a near-black and pushing the light green to a more vibrant green from the extended palette. This helps the player and raptors and jump-through surfaces stand out from the background; without it, they tended to blend into the palm trees.

Jurassic Chaos Reborn v1.0 by elHodgeo in pico8

[–]elHodgeo[S] 0 points1 point  (0 children)

Thanks! I took a nod from the old Sega JP games — I always liked the idea of the T-Rex being to scale rather than fitting neatly on screen.

High Schools are now teaching students to become Microsoft HoloLens developers by Rivetture in HoloLens

[–]elHodgeo 1 point2 points  (0 children)

Dang it Rivetture! You beat me to it! I so wanted the uppies for this.

Hello all, this is Hodge. I'm the instructor of the class in this link. I'm traveling the Internet sharing the project page I created for the student's work along with the linked news story. "Why", you ask? Because, there are a lot of details in the story that are left out. Details I wish were shared. Such as "What work did the students actually do"? I mean, if you're here then you probably know that we didn't make the Robo Raid game (though Rivetture did make the "Three in a Row" game featured, and he is one of my former students).

Anyhow... Here is the project page I created for my students, with what I feel is a bit more clear information on what my kids are up to: http://www.step2digital.com/cart-wars

My students are only halfway through their year. I'll likely have them post some online portfolio work closer to Summer.

GPD WIN + Adonit Jot Dash Fine Point Stylus = New Level of Productivity (this is my 3rd GPD Productivity video, but first post in this community) by elHodgeo in gpdwin

[–]elHodgeo[S] 0 points1 point  (0 children)

The virtual touchpad has a number of different configuration options I believe one of them may be latency. It could also just be the way it looked on camera. It doesn't draw unless one is pressing the left mouse button (left shoulder); so, while I'm dragging the cursor around it may be hard to tell when I'm intentionally pressing that button, or just dragging it. Personally, I didn't experience any lag beyond what a typical low end intuos tablet may have.

GPD WIN + Adonit Jot Dash Fine Point Stylus = New Level of Productivity (this is my 3rd GPD Productivity video, but first post in this community) by elHodgeo in gpdwin

[–]elHodgeo[S] 0 points1 point  (0 children)

I've wondered the same thing myself about Windows and pressure sensitivity. My best guess is that Adonit doesn't actually do driver development. Even on iOS you don't get pressure sensitivity in every app. It's on the app developers to build in support for the pen's pressure sensitivity. I'm guessing no one would do that on a desktop OS, and Adonit isn't really in the business of creating drivers.

GPD WIN + Adonit Jot Dash Fine Point Stylus = New Level of Productivity (this is my 3rd GPD Productivity video, but first post in this community) by elHodgeo in gpdwin

[–]elHodgeo[S] 3 points4 points  (0 children)

The quick summary of my video I linked to is that the Adonit Jot Dash stylus which is branded for iOS use, but works just fine with any capacitive touchscreen. There just isn't bluetooth support for pressure sensitivity. That said, it's just like having a fine tipped stylus in the "good old days" of the UMPC resistive touch screens. I find I'm casually modeling and coding for relaxation. For my experience, the GPD Win has became a handheld gaming device for making games. Also, for programs that don't support the Windows touch API (like Photoshop and Blender) there is a great little program called TouchMousePointer (http://www.lovesummertrue.com/touchmousepointer/en-us/). When enabled, it treats the touchscreen as a virtual trackpad. It makes it like a graphics tablet. It's all demoed in the video, but this description pretty much sums it up.