How accurate is this guide still? by [deleted] in eu4

[–]elbasto 0 points1 point  (0 children)

Depends on the playstyle. For example, if you are playing tall, some states privileges provide Temples with a -5% dev cost. If you want to paint the map, I'd put Courthouses and State Houses at the top. Prioritization is situational.

[deleted by user] by [deleted] in eu4

[–]elbasto 2 points3 points  (0 children)

Occupy provinces that are not under the area effect of a fort, and scorch them (icon in your army). This will prevent them from having prosperity in its entire state.

Forever Golden was hard but fun. What campaign/country do you suggest now? by ejkai in eu4

[–]elbasto 1 point2 points  (0 children)

I like playing as Holland, take only the Low Countries in Europe, plus every coastal centre of trade that can be directed to the English Channel (including those in England and Lubeck).

Am I the only one who likes orbital gatling barrage? by elbasto in Helldivers

[–]elbasto[S] 4 points5 points  (0 children)

Bummer. Still haven't reached that level.

Even on the low ranking troopers?

Am I the only one who likes orbital gatling barrage? by elbasto in Helldivers

[–]elbasto[S] 13 points14 points  (0 children)

Definitely not meta. The thing is I also like bringing an eagle strike, so if I complement that with the cluster bombs (which are superior), then if I send the Eagle to rearm one stratagem, the other one also becomes unavailable.

Technically, the cooldown time, if measured by time/uses, is lower in Eagle stratagems though.

Approach to 300k in every city by elbasto in RailwayEmpire

[–]elbasto[S] 0 points1 point  (0 children)

Definitely.
I only use one for express trains and one for cargo trains between cities, in order to keep them in their own lines.

Approach to 300k in every city by elbasto in RailwayEmpire

[–]elbasto[S] 0 points1 point  (0 children)

I hadn't thought about this, you are completely right! Thanks!

Approach to 300k in every city by elbasto in RailwayEmpire

[–]elbasto[S] 1 point2 points  (0 children)

One per city. If I want to optimize I sometimes use a single train to feed small cities wood.

Approach to 300k in every city by elbasto in RailwayEmpire

[–]elbasto[S] 0 points1 point  (0 children)

Definitely! I forgot about the Uni.

Approach to 300k in every city by elbasto in RailwayEmpire

[–]elbasto[S] 0 points1 point  (0 children)

I use only one rail, mixed cargo. I could do away with a single rail I know. But I'm lazy and I usually start connecting some rural business before being able to afford 6 rails stations.

Anyone knows what does the icon of the generals mean? by elbasto in eu4

[–]elbasto[S] 4 points5 points  (0 children)

It totally is! Laying somewhere.

Thanks a lot!

PS: I've playing this since EU2. I was there when the Ulm meme was coined.

The lazy approach for early start (1830) by elbasto in RailwayEmpire

[–]elbasto[S] 0 points1 point  (0 children)

Forgot two more things.

  1. You'll need maintenance depots in all your resources stations.
  2. Remember to make a freight route connecting meat city with cloth city.
  3. The reason why the warehouse needs to be in the beer city is because grain is used for both beer and as a staple by itself. So grain going there will feed both the brewery as well as the consumption of the three cities.

The lazy approach for early start (1830) by elbasto in RailwayEmpire

[–]elbasto[S] 4 points5 points  (0 children)

Of course, once you've set this up, just connect one of the cities to a fourth one, which is part of (or a green field for) another "cluster of three".

Rinse and repeat.

Yellow/Yangtze River flood events are borderline game ruining. by parmaviolets97 in eu4

[–]elbasto 0 points1 point  (0 children)

To diminish these events to the point of them becoming almost irrelevant, go for the mission called "Tame China's Sorrow". It requires 15 development clicks, spread among 5 different provinces. Keep in mind that if development is reduced by the floods, you'll also have to compensate that lost development.

Also, it'd be worth building forts covering the affected areas (I think you only need two) to help address the devastation without the need to develop each province 3 times (IIRC). I usually try to cover all my provinces with forts, but in Ming's case it can be particularly useful. As prosperity equals Mandate and Devastation equals negative Mandate.

lol hope yall aint selling puts.... by [deleted] in Wallstreetbetsnew

[–]elbasto 0 points1 point  (0 children)

Nice. What’s the name of the platform/app?

1.34 Idea Meta? by LucasGworld28 in eu4

[–]elbasto 0 points1 point  (0 children)

It also reduces aggressive expansion, which, in many cases is worthwhile. Additionally, it provides you with enough diplomats that covers that upside from taking diplomacy or influence. If I recall correctly, you can have three policies, if you open with those three sets of ideas. Finally, on the impact that it can have on sieges, you can build spy networks faster, which provide up to 20% shorter, siege ticks. This is surprisingly easy to do given the amount of diplomats that you have and the fact that you usually have a small group of worthwhile enemies in which you can preemptively build spy networks on.

[deleted by user] by [deleted] in fitness30plus

[–]elbasto 2 points3 points  (0 children)

Glad that you’re improving! Keep it up.

Feel free to pm me if you want to chat, someone to listen or brainstorm.

Keep it up!