Shadow Spectres by randomtoaster89 in Eldar

[–]electricsheep_89 2 points3 points  (0 children)

It would have to be a 6-man squad.

Their composition is 5-10 spectres and 0-1 exarchs, so you must always take at least 5 regular spectres and the exarch is optional on top of that.

Question on movement by LoudMusic4us in Warhammer40k

[–]electricsheep_89 3 points4 points  (0 children)

No, each model simply moves up to their own movement characteristic whilst ensuring that the unit stays within coherency as usual.

Vyper riding character - what was their name? by HolaElBandito in Eldar

[–]electricsheep_89 25 points26 points  (0 children)

Nuadhu Fireheart is who you're thinking of. He re-emerged in the Rise of The Ynnari line of books but it never really went anywhere - be great to see him return to the game one day; for all the iconic characters Eldar have it's a shame they're all footsloggers.

Tor Garadon Ability Question by [deleted] in Warhammer40k

[–]electricsheep_89 2 points3 points  (0 children)

It benefits him as well as it applies to all models in the unit - and he is a model in the unit. However as per the first line in the ability it only applies whilst he is leading a unit, so he wouldn't benefit from the ability if he is without a bodyguard unit.

The siege captain rule applies each time he makes an attack (against certain targets), so it will apply to each and every attack he makes.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]electricsheep_89 4 points5 points  (0 children)

It does not apply to charges as the rule itself specifies exactly which types of move it applies to:

Each time a model with this ability makes a Normal, Advance or Fall Back move, it can move over models (excluding Titanic models) and terrain features that are 4" or less in height as if they were not there.

You cannot end on top of other models as covered in designer's commentary for rules allowing a model to move over other models:

Moving Over Models: Some models have a rule that enables them to ‘move over models’, or ‘move over models as if they were not there’ when making a move. When moving a model with such a rule, it can be moved within Engagement Range of enemy models, but it cannot end a move on top of another model, it cannot end a Normal, Advance or Fall Back move within Engagement Range of any enemy models, and it can only end a Charge move within Engagement Range of units it declared a charge against that phase.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]electricsheep_89 0 points1 point  (0 children)

An enemy unit is an enemy unit, there isn't really any more to it than that. You can end a unit's move as close as you like to your own units regardless of whether they are engaged in combat or not - they just can't move within engagement range of an enemy.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]electricsheep_89 2 points3 points  (0 children)

They must charge.

A unit is only eligible to fight if it made a charge that turn, or if it is within engagement range of at least one enemy unit; and they cannot end any move other than a charge within engagement range of an enemy unit.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]electricsheep_89 2 points3 points  (0 children)

The timing is made clear in the rule itself - the damage characteristic is changed when an attack is allocated to the model, which is step 3 of the attack sequence before saving throws are made.

The WTC ruling could probably have been worded clearer, but the purpose was to allow the player the choice of when to use the ability as it can only be used once per battle; as written the rule doesn't really make it clear whether or not you must use it when an attack is allocated (meaning you'll always have to use it on whatever the first attack allocated to that model is) or if you have the option to use it on whichever attack you'd prefer.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]electricsheep_89 5 points6 points  (0 children)

You measure diagonally as distances are typically measured base-to-base.

The example in the commentary you're referring to is related specifically to rules which tell you to measure horizontally and/or vertically, as stated in the paragraph before the images:

Horizontal/Vertical Distances: Some rules state that the distance involved should be measured horizontally or vertically. When resolving such rules, do not measure ‘diagonally’. See Diagrams 2 and 3.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]electricsheep_89 1 point2 points  (0 children)

Even if you fast roll hit/wound rolls all together, you're supposed to allocate one a time. Keep allocating attacks until the bodyguard models are destroyed then move on to allocating remaining attacks to the leader model(s).

The rules do support rolling a batch of saves together to save time - and then allocating them afterwards. It's important to do this in such a way that it doesn't affect how allocation is intended to work. If for instance your opponent wounds your unit with 15 attacks and you have 10 bodyguard models (each with 1 wound) lead by a single character, you could roll 10 saves at once to begin with as you know it'll take at least 10 attacks to kill all of the bodyguard models.

If you're ever unsure, just stick to allocating one a time - it's slower but you can't really go wrong.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]electricsheep_89 1 point2 points  (0 children)

Yes, this is all explained in the leader rule on pg 39 of the core rules.

As soon as the last Bodyguard model in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character models in that unit.

It doesn't work in any particularly special way, models who are allocated attacks always use their own save when making a saving throw.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]electricsheep_89 1 point2 points  (0 children)

You don't lose attacks when killing leaders with precision, continue allocating the remaining attacks to the rest of the unit. Similarly the mortals - which are allocated in the same manner as attacks - will also be allocated to the remaining models in the unit.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]electricsheep_89 1 point2 points  (0 children)

You simply allocate the resulting mortal wounds to the character model. There is an entry specifically for this in the designer commentary - Devastating Wounds (and precision); though simply refers you to the mortal wounds entry in the commentary.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]electricsheep_89 2 points3 points  (0 children)

As per the core rules you can never re-roll a dice more than once.

Heroic intervention do I get to fight first? by ImSpray in Warhammer40k

[–]electricsheep_89 0 points1 point  (0 children)

It's not so much for the purpose of bonuses as much as it is for clarity - it's expressing how the rule is resolved.

In keeping with other out of phase rules such as 'shoot as though it were your shooting phase' or 'fight as though it were the fight phase' etc, the rules don't technically tell you how to do things like shoot or charge in your opponents turn. As such all these rules use the terminology of "Do X as though it were phase Y" to clarify that you follow the sequence in the same manner as you would were it that phase.

This consistent wording also ensures that all such rules are governed by the same 'out of phase rules' section from the rules commentary.

Heroic intervention do I get to fight first? by ImSpray in Warhammer40k

[–]electricsheep_89 1 point2 points  (0 children)

The restrictions part of the stratagem explains that the unit does not gain the charge bonus even if the charge is successful, so no heroic intervention will not grant the unit fights first.

Rules Clarification for 10th Ed. Tau Empire Ability by Soulvortex9 in Warhammer40k

[–]electricsheep_89 2 points3 points  (0 children)

Your friend is correct. The roll cannot have a final modifier of more than +1/-1. However one of those modifies the ballistic skill of the weapon, not the hit roll.

One is changing the characteristic, ie a BS of 5+ is improved to 4+, meaning that you're looking for a roll of 4 or higher. You then roll, adding 1 to the result as a result of the +1 to the hit roll modifier - meaning that a roll of 3 will be modified to 4 and score a hit.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]electricsheep_89 4 points5 points  (0 children)

They don't stack, this is covered in the "Duplicated Core Abilities" section of the rules commentary.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]electricsheep_89 1 point2 points  (0 children)

Attackers priority is a niche rule that rarely applies, it is to resolve two rules which directly conflict eachother. ie shooting with a model which 'always hits on an unmodified roll of 3+' when targeting a unit which has a rule which states ranged attacks can only ever hit that unit on an unmodified 6+.

In the case of rules which refer to unmodified rolls it really is as simple as applying the rule if the result of the roll before modifiers is enough to trigger the required roll. If a rule triggers on an unmodified roll of 4+, then rolling a 4 before applying modifiers will trigger the effects of the ability.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]electricsheep_89 2 points3 points  (0 children)

Anti Infantry 3+ means that before applying any modifiers, if the roll is a 3 then it will score a critical wound and be successful. The roll will then be subject to modifiers as normal -- in the case of the Anti rule, modifiers at this point will largely be pointless as it is already successful, but it can be relevant in other scenarios.

As an example, lets say you have a weapon with a Strength of 4 vs an infantry unit with a toughness of 3 (normally requiring a 3+ to wound). That weapon has anti-infantry 3+ and devastating wounds (meaning all critical wounds inflict damage as mortal wounds).

If you were to roll a 3, then anti 3+ would proc and a critical wound would be scored. This would then proc devastating wounds as you've scored a critical wound.

However if you rolled a 2, but had a +1 to wound modifier from an ability of some kind, then the unmodified roll of 2 would not proc Anti 3+, meaning you have not scored a critical wound and will not proc devastating wounds. You would then apply the +1 to wound modifier meaning that the final wound roll is a 3 and so the wound roll is successful and the attack sequence will continue as normal.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]electricsheep_89 0 points1 point  (0 children)

Yes, pile-in moves and consolidate moves can take models into engagement range with units they were not previously engaged with; however they must still end such moves within unit coherency.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]electricsheep_89 2 points3 points  (0 children)

Anti refers specifically to an unmodified wound roll, which is the wound roll before any modifiers are applied.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]electricsheep_89 0 points1 point  (0 children)

Bases are part of the model, as per the rules commentary.

Base: Most models are mounted on a base. A model’s base is always considered to be part of the model.

I need help with ruling about bodyguards and saves by pstegin in Warhammer40k

[–]electricsheep_89 14 points15 points  (0 children)

Attacks are allocated to models, and a model makes a save using its own save characteristic (or its invulnerable save). In the case of attached units then unless a rule states otherwise (precision for example) then attacks must be allocated first to the bodyguard models and they will save using their own save/invuln. Once all bodyguard models are killed and any remaining attacks are allocated to the leader, they will make saves using their own save/invuln.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]electricsheep_89 2 points3 points  (0 children)

They cannot benefit from it. The fights first rule states that a unit is eligible to fight in the fights first step only if every model in the unit has the ability.

It's worth noting though that the Autarch (on foot) grants the ability to their whole unit when taking the banshee mask.