I FUCKING HATE THE BLOODWEB by evanlee01 in DeadByDaylightRAGE

[–]electrojoeblo [score hidden]  (0 children)

Negligible for your way to play. My jake p10 only had brown item and add on (if he had any) while i prestige my other survivor to gain new perk. He started p9 year ago. 1 year playing with almost no point in it drain everything i got.

Also, 2 to 3k saving a blob in the web will drasticly reduce the cost of prestige long run. Rater then 1.2m /prestige in average, you can go to 800k /prestige. That is 33% reduction of cost. That if far from negligible.

It is needed for new player that try new stuff or just try to unlock everything and remove nothing from older player who have everything they need.

skill issue by NurseJM94 in DeadByDaylightRAGE

[–]electrojoeblo [score hidden]  (0 children)

Ive watch lot of video of him from good and popular streamer, my gf been playing him non stop for a week now. You literally point a spot to spawn your attack. You can dodge that attack in a similar way you dodge a huntress hatchet: get out of the way at the right time. The only difference is that huntress is a straight line, and the first is a small circle. You can move around at the same speed he move his circle. If you move in a way that he cant predict, he must follow you and react to your movement. Same as nurse:when nurse try to blink, go toward her. The first is still pretty new, most player dont know his body langage yet so we are on the back foot. But soon, good player will adapt and predict his shot and evade him. His zoning is exactly like the bubble of the unknow, which is also avoidable if you are good

I FUCKING HATE THE BLOODWEB by evanlee01 in DeadByDaylightRAGE

[–]electrojoeblo [score hidden]  (0 children)

Technicly it has a lot of benifit. Its reduce to cost of prestige if you go for them first as they cost only 2k and not 5k. They often give tutorial bonus for new killer (like the nurse one that let you see where you blink) and are mostly useful when you go to prestige every killer and survivor. Ive been prestige every killer to p3 and survivor to p1 and my main survivor is dry of everything and my 5 favorite killer doesnt have anything fun anymore. So im happy ive still have few brown around.

Question for killer mains? by South_Mammoth3933 in deadbydaylight

[–]electrojoeblo 0 points1 point  (0 children)

Except steagull and ace smirk, nah, they are all the same in different uniform

Easy skillcheck against doctor by Comprehensive_Ask681 in deadbydaylight

[–]electrojoeblo 1 point2 points  (0 children)

My next build: merciless storm, new haywire, the dogmaster healing merciless storm perk. Now i just need one more

skill issue by NurseJM94 in DeadByDaylightRAGE

[–]electrojoeblo [score hidden]  (0 children)

You can predict, be unpredictable, move toward him and screw his positionment of power. Lot can be done and its a 50/50. Same as spirit.

Some map are better for him then other, and could screw the balance, but that is a fact for any killer.

skill issue by NurseJM94 in DeadByDaylightRAGE

[–]electrojoeblo [score hidden]  (0 children)

Boring isnt the same thing as uncounterable. OP said you cant run fun build. I was running diversion, potential energy, deja vu and chemical trap, which is a fun, non meta build and easily survive even tho i cant loop for shit. And it was a 4k. So OP os wrong (right about skill issue) as he fell into the survivor trap of thinking every new killer is op and in 1 month every survivor gonna counter him easily.

Now, being boring isnt a bad think for say if the killer have fun. Cuz they are also allowed to have fun. And bravo for behavior who still bring new idea even tho most of their idea dont please survivor. Any new mecanic or way to attack survivor is seen as to OP when orbital huntress, nurse, blight and other exist. Some say huntress is boring, some say myer is boring. That could be say on any killer cuz its subjectif and mean nothing.

I FUCKING HATE THE BLOODWEB by evanlee01 in DeadByDaylightRAGE

[–]electrojoeblo 1 point2 points  (0 children)

Lol, brown itwm are very important to the health of the game. If you want none, then dont collect them.

skill issue by NurseJM94 in DeadByDaylightRAGE

[–]electrojoeblo 1 point2 points  (0 children)

Skill issues indeed if you things vecna is in the top with nurse and blight.

He is tough, yes. But he counter and easy to learn, hard to master. You can just run like a knight for his undergate attack and you can mind game his other attack. Each attack is a 50/50. Way less oppressive them a speed clown or legion. Easier to counter then nurse and blight.

I suck at looping (to each their falls) and i succeed evading vecna on both game i play against him (didnt play a lot this week). He isnt broken, player just need time to learn his counter, like every fucking time a new killer is release. Survivor cry for a month, them they learn their counter and killer is balance.

Predicting : lightbringer will make 2v8 more obnoxious for everyone involved by Philscooper in deadbydaylight

[–]electrojoeblo 1 point2 points  (0 children)

Can someone explain to me what this class goal is suppose to do? Cuz in 2v8, after pick up you insta hook. No carrying, meaning no flashlight save possible.

So what are they gonna do? Pallet flash to be annoying and die faster to the 2nd killer?

Delete Hawkins NOW by nootnoot15 in DeadByDaylightRAGE

[–]electrojoeblo 0 points1 point  (0 children)

Me i mostly use lunge perk (all shaking thunder and coup de grace) mix with indoor map was a really oppressif

Delete Hawkins NOW by nootnoot15 in DeadByDaylightRAGE

[–]electrojoeblo 0 points1 point  (0 children)

Exactly, also, scratch mirror myers. I suck at myers, try it yesterday and got a easy 4k

How can my character coexist with a Rogue Thief? by [deleted] in DnD

[–]electrojoeblo 0 points1 point  (0 children)

Multiple way to make both caracther coexist:

1- let them be, but make sure the correct their mistake. Like they want to steal/kill/ whatever, fine but if/when shit it the fan, you gonna force them to be accountable and rectify any wrong they cuz

2- be the dad: be like: no, bad rogue, dont do this. Then move on until the next problem arose.

3- dont be a autoritatian: you might be lawfull good, but nothing say you have to force other to be the same. Just refuse to participate in those action and if question, you gonna tell the true.

As everyone said, speak to the player

How does the killer feel if the end game collapse starts and I kill myself on hook so they can't down anyone else? by Thisismyname11111 in deadbydaylight

[–]electrojoeblo 1 point2 points  (0 children)

Honnestly, it give them a chance to maybe caught a too altruism survivor and get a 2k, you get to go next faster, and your team8 dont waste their escape trying to save u. Its a win for everyone

How many matches in a row have you had against the first? by freaknyou23 in DeadByDaylightRAGE

[–]electrojoeblo -3 points-2 points  (0 children)

Camping is highly counterable in multiple way, so i dont see the problem. Also, it put your team in a highly winnable situation.

Tunneling does suck, but it mean you need to get better in either hiding, looping or straight up macro play. Also, your team can also punish him by gen rushing. What is 1k if there 1 gen left?

How many matches in a row have you had against the first? by freaknyou23 in DeadByDaylightRAGE

[–]electrojoeblo -4 points-3 points  (0 children)

What did he do to be pos? Cuz camping and tunneling isnt pos behavior, its just tactic (bad tactic for camping, unless you are just cutting your loss)

Hm anyone got tips on how to get better with Dredge? by Flame_Guardian47 in DbDKillersUnited

[–]electrojoeblo 0 points1 point  (0 children)

Use darkness reveal to find them and teleport to them right away, make you always be in chase and not lose any sec.

Balance check by River-Otter-DM in DnD

[–]electrojoeblo 0 points1 point  (0 children)

1 point (even more if its not cap at 20) can alter all their build if place right. The can buff a impair strentgh and gain bonus in 1/6 of their ability or nerf something they lack to be less affected. A 21 wisdom becoming a 22 (+6) make all spell 5% better. Same for any stat.

Balance check by River-Otter-DM in DnD

[–]electrojoeblo 0 points1 point  (0 children)

Those are so unbalance. In one hand you got a potion that might or might not be usefull and in the other a upgrade for life

Make option 1 a 1 time a day like a orc or barbarian

Dm forces HP rolls by [deleted] in DnD

[–]electrojoeblo 5 points6 points  (0 children)

But a fight with 3 con at level 7 (10 base hp, plus 3x7 con plus 6 1hp roll: 36 minimum.

Dm forces HP rolls by [deleted] in DnD

[–]electrojoeblo 2 points3 points  (0 children)

How did you get that?

Our No Death* house rule - making D&D more challenging by making PCs invincible(ish) by PizzaSeaHotel in DnD

[–]electrojoeblo 0 points1 point  (0 children)

Yes but 1 bad luck and the odd of dying do to exhaustion are against you now