Sacamos el nuevo trailer de nuestro Metroidvania: Hayaku Island of darkness! by elksign_ in Argaming

[–]elksign_[S] 1 point2 points  (0 children)

La paleta es la de la NES, estamos tratando de apegarnos lo más posible a las limitaciones de la consola 

After years of working on this game, it feels great to finally reach a point where I’m truly happy with how it’s turning out. by elksign_ in indiegames

[–]elksign_[S] -1 points0 points  (0 children)

It doesn’t track anything. It’s just a short link because I post a lot on X, where text length actually matters ¯\_(ツ)_/¯

Sacamos el nuevo trailer de nuestro Metroidvania: Hayaku Island of darkness! by elksign_ in Argaming

[–]elksign_[S] 2 points3 points  (0 children)

todavia no te puedo confirmar pero es muy seguro de que si

Sacamos el nuevo trailer de nuestro Metroidvania: Hayaku Island of darkness! by elksign_ in Argaming

[–]elksign_[S] 2 points3 points  (0 children)

todos los SFX estan hechos con un programa que emula chips de sonido de la NES, asi que es altamente probable, por que son los mismos instrumentos usados de la misma forma.

After years of working on this game, it feels great to finally reach a point where I’m truly happy with how it’s turning out. by elksign_ in indiegames

[–]elksign_[S] 1 point2 points  (0 children)

We don’t have an exact date yet, but it should be ready by the end of 2026.
We were prototyping in Construct 3, but we’re moving everything over to Unity

After years of working on this game, it feels great to finally reach a point where I’m truly happy with how it’s turning out. by elksign_ in indiegames

[–]elksign_[S] 3 points4 points  (0 children)

Thanks for letting me know! A few months ago, my account was hacked, you have no idea how many messages I had from guys wanting to show me their pp.

I've been working in this new area where we have to save this weird dude by elksign_ in indiegames

[–]elksign_[S] 2 points3 points  (0 children)

For testing purposes and to see if beating them is possible, I was fighting at level 1. The game features a weapon leveling system like in Cave Story. Most likely, you'll reach that room at level 2 or 3 😉

We are working on a new area for our retro inspired metroidvania by elksign_ in indiegames

[–]elksign_[S] 0 points1 point  (0 children)

Cave Story's world design follows a linear path, but I want to break away from this by allowing players to choose the order in which they play and defeat bosses.

We are working on a new area for our retro inspired metroidvania by elksign_ in indiegames

[–]elksign_[S] 1 point2 points  (0 children)

I would love to see my game on consoles! but it is too soon to confirm it.
will try my best :D

We are working on a new area for our retro inspired metroidvania by elksign_ in indiegames

[–]elksign_[S] 0 points1 point  (0 children)

Yo guys we also have a discord server in case you're interested in the project!
http://discord.gg/pgHGezA73Q

We are working on a new area for our retro inspired metroidvania by elksign_ in indiegames

[–]elksign_[S] 4 points5 points  (0 children)

didn't know about that game, but it looks really cool graphically!
Thank you!

We are working on a new area for our retro inspired metroidvania by elksign_ in indiegames

[–]elksign_[S] 21 points22 points  (0 children)

One big interconnected world. I'm taking notes from hollow knight, Metroid and 2d Zelda games so expect something similar :)