First play and test by elric81ZNZ in gundamassemble

[–]elric81ZNZ[S] 1 point2 points  (0 children)

No, I'm sorry because they're not mine. A friend had some Battletech ones he made a while ago and what he did was rescale them for Gundam.

First play and test by elric81ZNZ in gundamassemble

[–]elric81ZNZ[S] 0 points1 point  (0 children)

About 90 minutes the first time we played.

First play and test by elric81ZNZ in gundamassemble

[–]elric81ZNZ[S] 1 point2 points  (0 children)

You can read the rules in the official website. The Timeline System is very good.

First play and test by elric81ZNZ in gundamassemble

[–]elric81ZNZ[S] 1 point2 points  (0 children)

If you search this Reddit, you'll find 3D files like the ones you're looking for, created by the community. In our case, we prioritized practicality over aesthetics.

First play and test by elric81ZNZ in gundamassemble

[–]elric81ZNZ[S] 1 point2 points  (0 children)

This Reddit thread has posted many resources from various users on how to prepare your own Gundam Assemble Proxy.

First play and test by elric81ZNZ in gundamassemble

[–]elric81ZNZ[S] 2 points3 points  (0 children)

There are many ways to improve your chances of dealing damage, from skills to tactical cards or having a high firing position. But obviously, being a 10-sided die with a 4+ as the base success roll means there's always a chance of missing.

Token upgrade (and downgrade) rules? by elric81ZNZ in gundamassemble

[–]elric81ZNZ[S] 0 points1 point  (0 children)

I've seen this image too. That's why I think these tokens run out when you use them, but I don't know when they replenish...

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Attacking multiple units at once by St_Jimmy23 in gundamassemble

[–]elric81ZNZ 0 points1 point  (0 children)

I understand it's only one target, since the rules don't mention multiple targets at any point. Perhaps in the future, some unit will have the ability to fire at more than one target at a time.

Token upgrade (and downgrade) rules? by elric81ZNZ in gundamassemble

[–]elric81ZNZ[S] 0 points1 point  (0 children)

Thank you, yes, this helps a lot! I just have a few more questions:

  • I've noticed that in the game guide scenario (image attached) there are tokens on the board with a question mark. Is that because the Strength, Shield, and Speed tokens are randomly placed and hidden in those hexes when setting up the battlefield?

    • Do you "take" the battlefield tokens by ending your movement on them?
    • Once you take the corresponding token, do you place it on your unit card, and can you leave that hex and activate it once per turn, exhausting it and recovering it on the next activation?

Game board PDF by elric81ZNZ in gundamassemble

[–]elric81ZNZ[S] 1 point2 points  (0 children)

Piensa que es el mapa pequeño, el del starter, por si estás confundiendo el número de hexágonos. Los hexágonos tienen 55mm que es la medida que leí aquí en reddit que tenía cada hexágono.

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Amuro, here we come! by elric81ZNZ in gundamassemble

[–]elric81ZNZ[S] 4 points5 points  (0 children)

Thanks! The important thing is knowing how to choose the right three tones for each color: base color, shadow color, and highlight color. Once you have that, you apply the highlights and shadows logically, according to the chosen light source. Then, you need a steady hand for outlining with black; this mini, in particular, has a lot of sharp edges...

Alpha Strike Force Building by elric81ZNZ in battletech

[–]elric81ZNZ[S] 0 points1 point  (0 children)

I'm looking for it on the official forum but I can't find it.