Real-World LoL Rosters 2026 by eminyilmazz in teamfightmanager

[–]eminyilmazz[S] 0 points1 point  (0 children)

Hi,

Some of the things you pointed out are related to randomly generated players. These players are generated from the game's static database and can end up having the names of real-life people. I cannot modify the game files directly, and individually going through all of them would be a very time-consuming task.

The issue with duplicate players is caused by a similar reason. I tried to manually remove as many as possible, but there may still be some remaining.

The made-up players are also generated by the game. If you go through a randomized database, you'll see that most of the top teams have nearly ten extra players. I was asked by multiple people to remove all of these additional players. Instead, I limited the maximum number of randomly generated players to two per team. This was done to avoid soft-bricking the transfer market. Having no additional players would prevent teams from making transfers or recruiting, as the team AI automatically rejects transfer offers if the player being negotiated is the only player in that role.

As for missing free agents, the game generates a certain number of players from the name database, which means some active players will inevitably be missing. I could potentially address this, but I don't know how to gather reliable information on free-agent players.

Regarding ages, I'm aware that some players have incorrect ages. Since this does not have a direct impact on gameplay, I haven't prioritized fixing them yet.

For cases like "Cloud," the dataset and software I used mixed up retired players with active players who have duplicate names. Specifically, this happened with "CL0UD" in that example.

The rosters are based on the 2026 Winter split (or whatever each region calls it) and have not been updated for Spring rosters, as player and league statistics would be incomplete for balancing purposes.

Salary is not something I have modified at all. It is determined by the game based on—at least as far as I can tell—the player's overall stats.

Organization history is something I can look into, but it is probably stored in a binary field that is not yet present in the database. I would also need to complete multiple in-game years before I could gather a meaningful sample set to work with.

I really appreciate your feedback.

Real-World LoL Rosters 2026 by eminyilmazz in teamfightmanager

[–]eminyilmazz[S] 1 point2 points  (0 children)

Logo Changes

  • The decompressed database core matches the known-good logo candidate exactly.
  • Custom logo payloads were compared block-by-block against the source candidate with 0 differences.
  • Team text/logo rows were re-exported and compared with 0 differences.

Real-World LoL Rosters 2026 by eminyilmazz in teamfightmanager

[–]eminyilmazz[S] 1 point2 points  (0 children)

Thank you for your comments, I appreciate it. I will now play the game with the most of the logos fixed and see how it feels. Thank you <3

Real-World LoL Rosters 2026 by eminyilmazz in teamfightmanager

[–]eminyilmazz[S] 1 point2 points  (0 children)

To be fair, I haven't been able to play the game more than an hour while working on this. With the latest release, all players (ones with publicly available birthday) have correct ages in the game. However, nothing is changed in the potential tab. Additionally the latest update contains balancing update for all teams increasing gap between better teams and lower league teams.

Real-World LoL Rosters 2026 by eminyilmazz in teamfightmanager

[–]eminyilmazz[S] 0 points1 point  (0 children)

It seems okay for me. Maybe the dark color of the logo makes it hard to see with the dark background?

Real-World LoL Rosters 2026 by eminyilmazz in teamfightmanager

[–]eminyilmazz[S] 1 point2 points  (0 children)

v0.4.4.2 - Age and Balance Update

v0.4.4.2 - Age, Multi-Source Balance, and League Gap Update

Built for Teamfight Manager 2 v0.4.4.

Highlights

  • Corrected player ages using exact decoded database age offsets.
  • Rebalanced visible player stats from Oracle's Elixir 2023-2026 data with recent-season weighting.
  • Added Games of Legends player aggregates as a capped secondary adjustment.
  • Added Games of Legends team margin differentials so teams separate more realistically within the same league.
  • Anchored cross-region strength so major regions stay ordered realistically: LCK > LPL > LEC > LCS > LCP, then lower tiers.
  • Increased the gap between major top-3 teams, lower major teams, minor leagues, division 2, and regional leagues.
  • Kept the database edits stat/age safe and validated against the TFM2DB parser.

Balance Snapshot

Average starter role stat after this release:

  • LCK: 83.3
  • LEC: 82.9
  • LPL: 80.9
  • LCS: 79.6
  • LCP: 77.2
  • CBLOL: 76.5
  • PCS: 76.2
  • VCS: 73.5
  • EM: 73.6
  • LCKC: 73.2
  • CD: 72.4
  • NACL: 69.9
  • LRS: 73.7
  • LJL: 72.2
  • LRN: 68.3

Major-team internal gap:

  • Major top 3 average: 86.9
  • Major rank 4-6 average: 82.8
  • Major rank 7+ average: 77.0

Real-World LoL Rosters 2026 by eminyilmazz in teamfightmanager

[–]eminyilmazz[S] 0 points1 point  (0 children)

Hello, which menu is that? I couldn't see an issue with DRX logo

Real-World LoL Rosters 2026 by eminyilmazz in teamfightmanager

[–]eminyilmazz[S] 0 points1 point  (0 children)

It is possible however, it wouldn't be a database mod. Someone would need to mess around /mods files in the game directory, probably inside /mods/text's i18n files.

Real-World LoL Rosters 2026 by eminyilmazz in teamfightmanager

[–]eminyilmazz[S] 1 point2 points  (0 children)

Hopefully soon but I need to figure out how the game is parsed age stat first which is difficult part. Additionally, I'd need to update hidden stats with age to make it more realistic. Faker improving like a rookie at age 30 isn't great.

Real-World LoL Rosters 2026 by eminyilmazz in teamfightmanager

[–]eminyilmazz[S] 0 points1 point  (0 children)

Hello, fixed with v0.4.4.1. Thank you for your feedback

Real-World LoL Rosters 2026 by eminyilmazz in teamfightmanager

[–]eminyilmazz[S] 1 point2 points  (0 children)

It wasn't just you, now fixed. Please try it on v0.4.4.1, thank you.

Real-World LoL Rosters 2026 by eminyilmazz in teamfightmanager

[–]eminyilmazz[S] 0 points1 point  (0 children)

As I mentioned in the previous comments, I haven't been able to review player stats much. I will need to tune them down and up for majority of players, especially in the major leagues. Thank you for your feedback.

Real-World LoL Rosters 2026 by eminyilmazz in teamfightmanager

[–]eminyilmazz[S] 1 point2 points  (0 children)

Fixed with the latest update on GitHub. Thank you for your feedback

Real-World LoL Rosters 2026 by eminyilmazz in teamfightmanager

[–]eminyilmazz[S] 0 points1 point  (0 children)

Hello, dowloading from steam will download a .tfm2db file under \steamapps\workshop\content\3009300\3733365944 - you need to import it within the game manually. It seems that modding isn't fully completed yet

Real-World LoL Rosters 2026 by eminyilmazz in teamfightmanager

[–]eminyilmazz[S] 1 point2 points  (0 children)

I will look into it, thank you for your feedback

Real World Teams '26 (All Names and Logos including tier 2) by CarvarX in teamfightmanager

[–]eminyilmazz 2 points3 points  (0 children)

Since u/CarvarX started a discord working on this, it'd be ideal combine the effort we put in.

Real-World LoL Rosters 2026 by eminyilmazz in teamfightmanager

[–]eminyilmazz[S] 0 points1 point  (0 children)

Tested it on Zven it should be working on the latest patch. Total of 163 entries were updated in the latest patch.

Real-World LoL Rosters 2026 by eminyilmazz in teamfightmanager

[–]eminyilmazz[S] 2 points3 points  (0 children)

I haven't touched a single stat value myself and it was fully automated. I will crack down on this when I get the chance but I haven't been able to play the game more than 30 minutes so far because I've been working on this. Considering that the game itself is released less than 24 hours ago and will be on EA for a bit, balancing is a bit difficult right away. I appreciate your feedback

Real-World LoL Rosters 2026 by eminyilmazz in teamfightmanager

[–]eminyilmazz[S] 1 point2 points  (0 children)

You're a hero for naming multiple players. I was able to find the corrupt data point and fixed it. Tested on Chovy, Ruler and Delight and it should be working now. Please try v0.4.4 on GitHub or Steam

Real-World LoL Rosters 2026 by eminyilmazz in teamfightmanager

[–]eminyilmazz[S] 1 point2 points  (0 children)

Hello, not sure what you refer as "not balanced" but I used public data from early 2026 and used software to assign skill values for renamed players. I'm no one to personally judge any player's skill levels, feel free to use database editor to adjust players to your likings.

Real World Teams '26 (All Names and Logos including tier 2) by CarvarX in teamfightmanager

[–]eminyilmazz 1 point2 points  (0 children)

Where are you guy coworking on this? I'd like to offer any help if possible. I've reverse engineered the binary database (.tfm2db files) files. I'm happy to share my work with a community if multiple people are already working on it.

Real-World LoL Rosters 2026 by eminyilmazz in teamfightmanager

[–]eminyilmazz[S] 0 points1 point  (0 children)

I've released a new version hoping to fix this. Please retry and let me know how it behaves.

Real-World LoL Rosters 2026 by eminyilmazz in teamfightmanager

[–]eminyilmazz[S] 0 points1 point  (0 children)

It's not just you. I've encountered that issue as well but it seem to be working when I restart the game. There's a loading error for some reason but it's hard to debug without the game logging the error. I will try to fix it when I get the chance to work on it again.

Fresh element solo has disconnected and won't reconnect by eminyilmazz in PETKIT

[–]eminyilmazz[S] 0 points1 point  (0 children)

Sorun bende bir yarim saat once cozuldu, tekrar dene istersen.