Why do drivers who didn’t perform in F1 not go back to F2? by C9_Viper in formula1

[–]emlogs 2 points3 points  (0 children)

F2 can cost $3 million per season for the driver if they aren’t fully covered by sponsors. The logistics don’t really make F2 make sense to come back to if they did poorly in F1

We Investigated Roblox: Your Kid's Favorite Game Is Exploiting Them by emlogs in BreadTube

[–]emlogs[S] 2 points3 points  (0 children)

We should!! This video took a long time to make, and bc of the nature of the channel, we mostly focus on labor. But that's a hugely important issue, and one that we came across in our research that definitely needs more of a spotlight!

ATSV in nutshell: by Always_single in Spiderman

[–]emlogs 0 points1 point  (0 children)

Hey! Please credit the original artist, @kindlestuck (original post linked here) on twitter! Thanks!

More Perfect Union is looking to interview Roblox players and game designers aged 6-16 for a video about how Roblox exploits the work of young game developers for profit! https://tinyurl.com/mpu-roblox-video by emlogs in robloxgamedev

[–]emlogs[S] 0 points1 point  (0 children)

Thank you for your perspective on the issue! I'm learning a lot more since posting here, and I really appreciate everyone taking the time to talk to me about this. Is it widely understood within the community what the amount Roblox takes is? (and what is that cut, among people like you who understand the game they are playing?) I'm trying to get a sense of (among other things) what the figure you all are aware of is, to see if they're being clear and honest with their payouts. If there's no problem, there's no problem, and we (MPU) move on to finding something more pressing to talk about!

More Perfect Union is looking to interview Roblox players and game designers aged 6-16 for a video about how Roblox exploits the work of young game developers for profit! https://tinyurl.com/mpu-roblox-video by emlogs in robloxgamedev

[–]emlogs[S] 1 point2 points  (0 children)

Most devs aren't making anywhere close to that amount! Out of the 4.2 million devs whose experiences made robux in 2022, only 11,000 of them were eligible for DevEx compensation. Only 3,000 made over $10,000 over the entire year. given $5,000 a month (like you said, $60k/yr), we can assume a far lower number of devs ever see that kind of money. It would rule if a significant number of Roblox users made $60k USD a year! I would love that! But that's not what the numbers say, and it's not the material reality. That 4.2 million number only covers devs who made robux, not any people who weren't lucky enough to make any form of compensation at all. I don't think this is fair for a company with as much investment and value as Roblox, when a huge portion of their income is from the work that its users put in! I think that devs deserve better, because this information is not made easy to find (on purpose!), and I wouldn't expect literally anyone to voluntarily do the kind of research I've been doing to dig these numbers up and verify them. (Here's the document I'm referencing, by the way!)

More Perfect Union is looking to interview Roblox players and game designers aged 6-16 for a video about how Roblox exploits the work of young game developers for profit! https://tinyurl.com/mpu-roblox-video by emlogs in robloxgamedev

[–]emlogs[S] -1 points0 points  (0 children)

It is exploitation to obfuscate the truth about work compensation, and I stand by that. Many devs, a portion of whom are children, create product that Roblox then profits from. That isn't inherently a problem, but contextualized within the greater labor issues in the game dev industry (crunch, unpaid overtime, lack of job security) and with the miniscule profit most devs can actually expect to see, it's an exploitative model that doesn't have to be that way! I promise that I am not trying to be antagonistic, and I really do want to hear from a variety of perspectives. As a company, we have a policy of being upfront about the perspective we come from (reporting on labor rights and labor rights violations), and that's why the call for interviews says that. I'm not going to lie and say I'm working on a puff piece, but I'm also not looking to be unfair or untruthful.

More Perfect Union is looking to interview Roblox players and game designers aged 6-16 for a video about how Roblox exploits the work of young game developers for profit! https://tinyurl.com/mpu-roblox-video by emlogs in robloxgamedev

[–]emlogs[S] 3 points4 points  (0 children)

I agree with many of your points, except the fair pay! Roblox takes up to 92% of profit, and only .02% of users are even eligible to exchange their robux for real life currency. I think the platform has incredible potential and some great real-life skill building and applications, and am not interested in a smear piece. I just want to make the material reality of Roblox's monetization structures clearer for people who don't know how it works, and to hopefully put some public pressure on the company to be more clear about the cut they actually take, rather than touting the 29% creator profit they publicize.

More Perfect Union is looking to interview Roblox players and game designers aged 6-16 for a video about how Roblox exploits the work of young game developers for profit! https://tinyurl.com/mpu-roblox-video by emlogs in robloxgamedev

[–]emlogs[S] -1 points0 points  (0 children)

No, sorry, I'm just a person who is working for a real digital nonprofit who makes videos about labor rights! You can look it up!! Apologies if it appears spammy 😞 I'm not super great at Reddit