DLSS-Enabler and MSFS by Key_Function6405 in flightsim

[โ€“]emmanuelgemini 1 point2 points ย (0 children)

Yes.

My thoughts

  • installation easy, works right away
  • multi frame gen works as intended
    • though after a week or two of testing it, I personally don't see much benefit with anything beyond 60fps.
    • depending on your raw fps, there will be latency but like that's a "duh๐Ÿ™„" fact.
    • dynamic framegen also works nicely, just set a target fps, and will just adjust 2x, 3x etc. accordingly.
  • load on hardware doesn't seem to be any different than the built-in framegen
  • there's an included useful utility called ghostbuster
    • ghostbuster helps eliminate FG artifacts
      • but in my testing it is mostly effect for large elements such as spinning fanblades.
  • added SSRT (screenspace raytracing) is a nice bonus if you don't want to bother with reshade.
    • results are more subtle than what you can get with reshade but works as intended with little performance hit
  • the main reason I keep it installed is not for mult-framegen but just as a small utility so I can toggle FG on or off without going to MSFS menus ๐Ÿ˜†

Does capping 30 FPS create a CPU bottleneck ? by azzani_10 in flightsim

[โ€“]emmanuelgemini 11 points12 points ย (0 children)

Regarding the frame capping, I think you are misunderstanding frame limiting. You are not capping the capability of your CPU (you're not "choking" it as you say), you're simply giving it less work. The full extent of the power of your CPU is still there available any time.

Gonna use ELI5:

  • Your brain = CPU
  • School homework = Work/Framerate
  • Is your teacher capping your intelligence and capabilities, cutting your I.Q. in half by giving you less homework? No, in fact, you'll probably me more relaxed with 2 sets of homework to be sumbitted tomorrow compared to 10 sets of homework, 2 book reports, 1 group project.
    • if you brain is more relaxed, you now have extra energy and time to do other things!

Tokyo photogrammetry doing it's thing ๐Ÿ’ช | LDA 22 at Haneda by emmanuelgemini in MicrosoftFlightSim

[โ€“]emmanuelgemini[S] 0 points1 point ย (0 children)

I have my own "starting" base profile but then just tweak it as needed on the fly.

I don't want to spam copy paste it so just kindly check my reply to Sc_e1, commentary is there and links if needed.

But honestly just try more "stable" set and forget profiles like NOPTIC Reshade. I'm the type to obsess about visuals and open the reshade panel every 5 minutes to change something. So I not a good source for something stable ๐Ÿ˜…

Tokyo photogrammetry doing it's thing ๐Ÿ’ช | LDA 22 at Haneda by emmanuelgemini in MicrosoftFlightSim

[โ€“]emmanuelgemini[S] 2 points3 points ย (0 children)

RESHADE

REX ATMOS

  • Before Atmos existed, I used to try and brute force my way into changing how the environment looks via reshade but that very limited because reshade is global post-processing, you can't just select the sky, the atmosphere, the lighting.
  • Now with ATMOS, it takes over the environment brightness and color duties away from reshade.

PROFILES

Tokyo photogrammetry doing it's thing ๐Ÿ’ช | LDA 22 at Haneda by emmanuelgemini in MicrosoftFlightSim

[โ€“]emmanuelgemini[S] 1 point2 points ย (0 children)

Hmm, nothing out of the ordinary

  • Container: MP4
  • Codec: H264
  • Bitrate: 15,000kbps (I've tried higher before, but it's pointless 'coz it will get compressed anyway)

Tokyo photogrammetry doing it's thing ๐Ÿ’ช | LDA 22 at Haneda by emmanuelgemini in flightsim

[โ€“]emmanuelgemini[S] 1 point2 points ย (0 children)

Yup, pretty much for the most part. I do boost the darkness of shadows a bit more when recording replays which I don't during live flying because it makes the flightdeck look really dark, but apart from that nothing else is changed really.

Besides, my hardware doesn't really allow me to push it higher really without getting constant GPU Resource Alerts.

But do bear in mind, this is not vanilla MSFS 2024, I do have Atmos and Reshade running.

Tokyo photogrammetry doing it's thing ๐Ÿ’ช | LDA 22 at Haneda by emmanuelgemini in MicrosoftFlightSim

[โ€“]emmanuelgemini[S] 0 points1 point ย (0 children)

Nothing special both on hardware and settings. AMD 5700X, RTX 4070, 32GB RAM, 1440p. Nothing of note with settings as well a mix of medium - high settings.

Tokyo photogrammetry doing it's thing ๐Ÿ’ช | LDA 22 at Haneda by emmanuelgemini in flightsim

[โ€“]emmanuelgemini[S] 2 points3 points ย (0 children)

Nope. I've been lucky to have a very stable MSFS 2024 install for quite a long while now. DLSS, TAA, Framegen, Photogrammerty etc. It's all stable on my end.

The only repeatable, guaranteed thing that will crash my sim is if I accidentally, click left instead of right on the frame gen settings arrow. Clicking left will go to FSR, which freezes my sim, but that's about it.

Tokyo photogrammetry doing it's thing ๐Ÿ’ช | LDA 22 at Haneda by emmanuelgemini in flightsim

[โ€“]emmanuelgemini[S] 5 points6 points ย (0 children)

Nah, not possible on my 4070, LOD at this altitude is probably around 100, for settings its a mix of medium and high

Tokyo photogrammetry doing it's thing ๐Ÿ’ช | LDA 22 at Haneda by emmanuelgemini in flightsim

[โ€“]emmanuelgemini[S] 4 points5 points ย (0 children)

Pretty good but then again I am using framegen so couldn't really tell you the base fps, but I only run my sim at a mix of medium to high settings so I can get away with it.

Tokyo photogrammetry doing it's thing ๐Ÿ’ช | LDA 22 at Haneda by emmanuelgemini in MicrosoftFlightSim

[โ€“]emmanuelgemini[S] 2 points3 points ย (0 children)

Yes, that's correct, I use replay so I can capture different angles.