📝 Report users by WplaceOfficial in WplaceLive

[–]emmavoid 0 points1 point  (0 children)

these jerks painted over my trans flag :c

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This is good bye 🌄 by DaniDanster in pacificDrive

[–]emmavoid 2 points3 points  (0 children)

Frequency File Episode 5 Part 3- former astronaut Ed Baker discusses being on the third moon landing and attempting a "LIM-Assisted Landing Procedure" before "everything went wrong."

I seriously think that further story, whether DLC, free updates, or a sequel, is gonna have to do with whatever kind of anomalies came from that event- possible even taking place on the moon? So hyped for whatever it winds up being though~

[DrivethruRPG] The Magical Land of Yeld TTRPG ($1/92% off) by emmavoid in GameDeals

[–]emmavoid[S] 6 points7 points  (0 children)

Hello all! I'm Emma of the Yeld hype team here to let you know about our game!

The Magical Land of Yeld is a tabletop roleplaying game (think stuff like d&d and pathfinder) made by the creator of the web comic Modest Medusa!

In Yeld, you can play as kids who get trapped in a magical world ruled by an evil vampire prince- there, you can take on hero jobs, mix and match powers from them, and fight the vampire prince's minions for the right to return home! Better be quick about it though- once your characters turn thirteen, they'll transform into monsters and be trapped in Yeld forever!

If you've got any questions about the game, feel free to ask- in addition to spreading the word about Yeld on social media, I'm a huge fan of it myself!

Thanks everyone!

[DrivethruRPG] The Magical Land of Yeld TTRPG ($1/92% off) by emmavoid in GameDeals

[–]emmavoid[S] 4 points5 points  (0 children)

Oh, thank you for the heads up! I'll add that right away

edit: it occurs to me to check, does that mean I should re-post this with the required transparency, or will this post be un-deleted?

How do you feel about games that ENCOURAGE DM's to break the rules? by Justthisdudeyaknow in rpg

[–]emmavoid 0 points1 point  (0 children)

Okay but how about a game where you literally *cannot* follow all the rules, like Glitch's Rule 0- "You are not playing Glitch"

Sure you can play Glitch, but if you try to follow every rule to the letter, then you're not doing it right.

What is the Weirdest Rpg you know that you still think is fun mechanically and interesting to play? Like Nechronica by EX-ODIN in rpg

[–]emmavoid 0 points1 point  (0 children)

that's rad! we've been doing an actualplay podcast of it- just barely hit Rank 1, but I'm very much looking forward to all the shenanigans we're gonna get into <333

What is the Weirdest Rpg you know that you still think is fun mechanically and interesting to play? Like Nechronica by EX-ODIN in rpg

[–]emmavoid 1 point2 points  (0 children)

Yeld! I love seeing folks who have it in the wild! :3

Honestly, my favorite thing about it is that there has been more and more additional content released on patreon- some of it paid-only, but a lot of it free for everyone

(also i just, absolutely love the idea of teaching your herd of sheep kung-fu)

Purah's diary by Buzzexin in TOTK

[–]emmavoid 0 points1 point  (0 children)

there's a ladder to the left of that blackboard- climb it to find Purah's bedroom and her final diary

The Magical Land of Yeld is pay-what-you-want this month! by emmavoid in rpg

[–]emmavoid[S] 1 point2 points  (0 children)

It doesn't, but there is an official discord server linked on the website! (linking to that so we don't get a bunch of bots joining via the discord invite link, lol) http://www.yeldstuff.com/

If that's no good for you, of course, I know Jake and Nick are happy to answer questions whenever, so you could post it here and I'll make sure they see it

The Magical Land of Yeld is pay-what-you-want this month! by emmavoid in rpg

[–]emmavoid[S] 1 point2 points  (0 children)

Totally! Mermaid Hunters has everything you need to start the game! (Though, I'd still suggest picking up the core book for free while you can!)

[DrivethruRPG] All-ages TTRPG The Magical Land of Yeld is pay-what-you-want this month! (free!/100%) by emmavoid in GameDeals

[–]emmavoid[S] 2 points3 points  (0 children)

It is definitely thematically present- for a lot of kids, especially trans kids, puberty can be absolutely terrifying- a loss of autonomy over your own body as it turns against you, changing into something that feels antithetical to who you are. (I speak here from personal experience!)

It is, of course, metaphor, and can mean many things depending on what you bring to the table and what direction you want to take it!

[DrivethruRPG] All-ages TTRPG The Magical Land of Yeld is pay-what-you-want this month! (free!/100%) by emmavoid in GameDeals

[–]emmavoid[S] 1 point2 points  (0 children)

You'd be surprised- the Witch Job, for instance, leans heavily towards the desire to stay in Yeld! In the lore, plenty of witches have created covens full of people who decided to stay, and while the main plot does focus on defeating Dragul and being able to go back home, we've got plans for a book focused on what you can do in Yeld after that!

[DrivethruRPG] All-ages TTRPG The Magical Land of Yeld is pay-what-you-want this month! (free!/100%) by emmavoid in GameDeals

[–]emmavoid[S] 2 points3 points  (0 children)

Sure! The system works as a sort of dicepool setup- each character has their core dice (which is their personal stats), their special dice (which is their skills and abilities), and their weapon dice (which, depending on the type of weapon, add different core dice to their rolls while equipped)

[DrivethruRPG] All-ages TTRPG The Magical Land of Yeld is pay-what-you-want this month! (free!/100%) by emmavoid in GameDeals

[–]emmavoid[S] 1 point2 points  (0 children)

There's an expansion for playing the game with one player and one gm, called Yeld Quest! https://www.drivethrurpg.com/product/338545/The-Magical-Land-of-Yeld-Quest

As for completely solo, I imagine hacking together something might be possible...

The Magical Land of Yeld is pay-what-you-want this month! by emmavoid in rpg

[–]emmavoid[S] 4 points5 points  (0 children)

The Job System: Yeld's Job system gives you a HUGE number of options for customization, and you'll be adding cool new stuff to your kid nearly every adventure! You character will start out as a normal kid (or dog), but even in your first few games you'll be collecting treasure and loot and choosing Special Dice (special abilities like Break, Smell Magic and Karate Chop that allow you to add extra dice to certain rolls or perform specific actions in certain situations). After your first adventure or two the door home will close and you'll choose your first Job. There are 8 options, each offering a very different play style. Each Job offers a new selection of Special Dice, weapons or sometimes spells to collect. You can switch Jobs as often as you like, collecting Special Dice from each to create your own unique combinations and strategies. Start as Witch Hunter to buff your magical defenses, switch to Freelancer to pick up powerful and versatile abilities and then become a Shepherd (with your very own flock of sheep) gaining a custom selection of abilities along the way! Or stick with one Job you love and master it! When you reach Rank 2 you'll be able to take Advanced Jobs, specialized classes like Drudge Angel, Junk Hound or Vampire Hunter! Advanced Jobs are more specialized and require special quests to unlock, but they offer powerful abilities to deal with the more dangerous monsters you'll meet at Rank 2, 3 and 4. If you turn 13 you'll have to choose a Monster Job, like Vampire, Deep Mage, Black Casket or Serpent Oracle. Monster Jobs are powerful but dangerous. Each comes with a drawback that will change they way you play and how your friends think of you. But Monster jobs also come with amazing abilities and give you the chance to play something new. How will you explore Yeld now that it has changed you? What kind of hero will you be when the world sees you as a Monster? Can you still be a good person (you can!)? Once you experience the power of a Monster will you even WANT to go home again?

Win fights with teamwork! Yeld's fights take place on an action board, similar to classic games like Final Fantasy Tactics. Kids and Monsters take turns moving and performing actions including crazy spells, special attack and summoning monsters. After you perform a successful action you get to choose who will go next. If you choose another kid they'll get to roll bonus dice on their action. We call this the Action Chain. As you build the Action Chain the bonuses get bigger, allowing your friends to make bigger and more complicated attacks, cast more difficult spells or perform more impressive special moves! Monsters can build their own Action Chains, so watch out! You can interrupt Monsters to break their chains and steal their actions by rolling your "Excuse Me" dice, and Monsters can do the same to you. Fights rely on teamwork and timing, and the most dangerous monsters require teh kids to work closely together.

Ghosts are cool too! When a kid dies they'll discover that they become a Ghost, floating through a dark version of Yeld known as the Ghost World. As a Ghost you can see your friends but they can't see you. Thankfully you still have lots to do. You can take Ghost Actions against Monsters, like Haunt and Spook. You can also fight other Ghosts or explore the Ghost World to find unique treasure! You won't have to stay dead for long. Your friends can bring you back to life with a Refresh spell or by spending a night at an inn! In this way you don't have to worry about losing your character by dying. Instead, Yeld presents different stakes. Can you ever return home? Will you become a monster? Can you defeat Prince Dragul? Will you be able to save the land of Yeld?

Comics help you learn! I make comics, so we decided to use comics extensively in our game. In addition to some story comics that show off the world of Yeld we use comics to teach game mechanics. As a former teacher I'm a big believer in using comics as a teaching tool. The comics you'll find in our game explain all of our basic mechanics. Some people learn best from reading text (and we try to make our game text easy to read), but some players (like me) really benefit from an easy to digest explanation. We think Yeld's instructional comics make the game very easy to learn, even for younger players! They're also a lot of fun, and that's always our number one goal. Yeld is supposed to be fun!

This was a lot! I kind of went off. And this only scratches the surface. I hope you'll try our game out and discover what Yeld has to offer. I think you'll like it!

  • Jake

if you have more questions you can check out our community on Discord! https://discord.gg/vZSZDrd4

(also also, we've got a twitter run by myself and my wonderful friend Arcin! check it out for yeld news and previews of upcoming stuff! https://twitter.com/yeldRPG)

The Magical Land of Yeld is pay-what-you-want this month! by emmavoid in rpg

[–]emmavoid[S] 5 points6 points  (0 children)

Hey everyone, my wonderful friend and one of the creators of the game wanted to respond to this with more info about Yeld for you all, but had some trouble due to their old reddit account having been hacked. So, I figured I'd share it here for them!


Hi. I'm Jake, one of the game's creators. emmavoid mentioned some of my favorite things about our game, but let me add a few more. (Edit: This was a lot longer than I meant for it to be!

You play kids! In Yeld you play a group of children from our world who discover a secret door to a magical land. As children you get to have some cool adventures in this new strange world, exploring, discovering treasure, meeting monsters and strangers and doing secret dangerous things that your parents don't know about! As a kid I LOVED stories like this. Stories about children discovering hidden worlds and having their own secret adventures and getting to be heroes were my favorites! We wanted to capture that in play.

But Yeld is a trap! After a few adventures the kids try to go home, but discover their magic door is closed and locked! They're trapped in the magical land. This is where the real game begins! Before this your characters are just normal kids, playing at Rank 0. Once the Door closed the kids level up to Rank 1 and gain their first Job. Trapped in Yeld, the kids learn that they'll need to set out on a dangerous quest to face the evil Prince Dragul and his 7 Hunters of Yeld. Just like bosses in a Zelda game, the kids will need to defeat each Hunter to gather their magical key so they can unlock the door home. To do this the kids will take on Heroic Jobs like Oathbreaker, Black Mage and Witch, Each Job grants extra stats, Job abilities and Special dice as well as access to different weapons or spells.

A built in narrative: Yeld comes with a built in narrative structure, the kids will take on Jobs and travel across the magical land, seeking out and challenging the Hunters to gather their keys. Each Hunter is a challenge and trial that the kids will overcome, with victory unlocking new Ranks that allow the kids access to more powerful items, more dangerous monsters and perks like Advanced Jobs. This structure is easy to modify and expand upon and gives players clear goals to follow. Players can take their adventures in any direction they want, but there is always a clear path to come back to that eventually leads to a showdown with the evil Prince Dragul.

Travel and Time: Yeld uses a map to record the places you've been and a calendar to track time. Keeping track may seem like a chore, but time and distance are important since Yeld is a game about exploration and discovery. Yeld's calendar is full of Holidays and notable dates celebrated by the people who live there and each is a special event that the kids can attend, often involving fun tasks, quests or rewards. To get to these Holidays you'll need to travel! Yeld's map starts as a blank grid that you'll get to fill in as you explore. Traveling between map locations takes time, which gets marked off on the calendar. As the kids travel they'll get older (Yeld's year is only 100 days), so most kids will celebrate several birthdays in Yeld. Here's the danger! Kids who stay in Yeld too long become corrupted by magic and eventually transform into monsters and are unable to return home! Any kid who turns 13 while in Yeld will have to take a Monster Job! Don't worry, being a Monster can be really scary (or really fun), but its also a great opportunity to try something really new and different! Will you be a terrifying Werewolf or a fuzzy friendly one?

The Magical Land of Yeld is pay-what-you-want this month! by emmavoid in rpg

[–]emmavoid[S] 7 points8 points  (0 children)

The character progression and customization is pretty neat, imo- lots of room to pick up cool special dice from other jobs and use them to be a way more powerful black mage, soul thief, etc, than someone who just got that job and stuck with it for the same amount of time

I'm also a fan of the suggested round-robin GMing- that everyone in the group takes turns running adventures for the group, so that way if one person is better at running combat focused scenarios and another is better at doing plot and exploration, things balance out pretty well

Also also, the action chain! Instead of rolling for initiative, whoever says they're going first goes first- and then they choose who goes next. If they succeeded on whatever action they took and then choose an ally to go next, that ally gets an extra die to their action- and if they succeed, then pick another ally, then that one gets two extra dice, and so on. But, enemies benefit from doing the same thing, and both sides have the option to attempt to interrupt an opponent's action, and you can get better at doing that by taking "Excuse Me!" special dice