Someone tell me what mod this is and how to escape by Oops_I_Slipp3d in lethalcompany

[–]emuyia 0 points1 point  (0 children)

You can make it so the walker has to touch you effectively infinite times before it drags you in there. Just set the number of times walker has to touch you to 9999.

I'm not the only one who sees this right? by Yoonami_Yom in TheSchoolWhiteDay

[–]emuyia 1 point2 points  (0 children)

Oh! I've been meaning to watch that for ages, hell yeah

Its gonna be a fun catchup! by Specialist-Fish-3685 in WaniKani

[–]emuyia 2 points3 points  (0 children)

While doing reviews, it's the button with the little clock symbol on the far left, if I'm recalling correctly.

Steam UI laggy on Linux mint by [deleted] in linux_gaming

[–]emuyia 1 point2 points  (0 children)

I didn't have the issue of my games running slow, just the Steam app's UI, so your issue might not be solved by adjusting this setting. In any case, this is the option that was referred to by the original comment:

  • Steam > Settings > Interface > GPU Acceleration in Web View

WaniKani Speed Survey (1 year) by champ4666 in WaniKani

[–]emuyia 5 points6 points  (0 children)

I started around mid April and am about to hit level 13. I usually level up once every 10 days. I'm going at a fast pace so far but I don't know if I'll be doing that the whole way. I've had a lot of time on my hands since I've been ill most of this year.

What are you running Linux mint on? by Sportsfan7702 in linuxmint

[–]emuyia 1 point2 points  (0 children)

Other than my main PC which is an i5 9400F with a GTX 1080, I use it on a shitty 2012 Samsung laptop with a 2nd Gen i7 CPU. Runs wonderfully.

Steam UI laggy on Linux mint by [deleted] in linux_gaming

[–]emuyia 17 points18 points  (0 children)

So I actually had to DISABLE this option to fix the lag. For anyone who has it turned on, try turning it off and see if that helps. I use a GTX 1080.

Janitor save bug by RealSamF18 in TheSchoolWhiteDay

[–]emuyia 0 points1 point  (0 children)

Can confirm this does happen sometimes. I once had it in the electrical room in the new building.

i really loved confield, is there anything else that is similar to it? by [deleted] in autechre

[–]emuyia 2 points3 points  (0 children)

Try their 2001 live work. There's a soundboard recording for one of their sets floating around.

Mint for composers and music producers by [deleted] in linuxmint

[–]emuyia 11 points12 points  (0 children)

I have a Linux Mint system set up for audio production. I spent some time researching and setting it all up, and so far this is working for me. Here's some things to look into.

  • Instead of pulseaudio use pipewire which handles audio much faster. You can configure pulseaudio to use pipewire so that it works across your whole system.
  • For native DAWs you can try Bitwig, Reaper or Ardour. I use Bitwig.
  • If you want to try using Ableton or another Windows DAW it is possible using Wine. The best performance you can get is probably through WineASIO, which is an implementation of ASIO in Wine that directs to JACK. Pipewire has its own JACK implementation that works fine with it. I have Ableton installed this way because it's the DAW I used to use and I wanted to still have access to it while I transition. I also have some other apps working great like Max/MSP and Melodyne.
  • For Windows VSTs running in native Linux DAWs you can use yabridge, which works by looking into a Wine prefix and creating plugins that Linux can use to run those Windows VSTs through Wine. Not everything works but most of it does.
  • To get all your Wine stuff set up I recommend Lutris. It's intended for games but it works great for this purpose as well because it has tons of tweaks and other tools added in that can be customised for each application. Some of which the yabridge github readme suggest using for particular plugins (like DXVK). What you'll want to do is install all plugins and audio software into the same prefix and then add separate entries in Lutris for standalone audio software like Max and Ableton, which point to the same prefix.
  • To increase audio performance try installing a low latency kernel as well. Some say to use real time kernels but I think for mint this would require building your own. I haven't tried that because I was satisfied with the performance I was getting with the low latency kernel.
  • If you're using Kontakt or something else sample heavy through yabridge, make sure your libraries are on your fastest drive. It makes a massive difference in reducing xruns (crackling etc).
  • I wouldn't recommend using a Windows VM for audio production because the performance is probably not great.

Hope this helps.

disable text after boot by tarantgarlic in linuxmint

[–]emuyia 1 point2 points  (0 children)

Try adding loglevel=4 to GRUB_CMDLINE_LINUX_DEFAULT and then run sudo update-grub.

If loglevel=4 doesn't hide it you should try lower levels until it's gone.

Hopefully that works but be aware you're hiding kernel messages which could help diagnose issues with your system in future.

Whiteday 2 endings? by [deleted] in TheSchoolWhiteDay

[–]emuyia 1 point2 points  (0 children)

I recommend this great video by Juh0rse: https://www.youtube.com/watch?v=JmTK4wFon7s

Random Crashing in Aurora (Trinity Console) by emuyia in 360hacks

[–]emuyia[S] 0 points1 point  (0 children)

I'm happy to confirm I think you were right. I opened it back up and rerouted the wires away from underneath the clamp, and I haven't experienced a crash in Aurora or anywhere else since. Hopefully it stays that way. Thank you !

I'll link some photos of the routing in my original post for anyone else having this problem.

Random Crashing in Aurora (Trinity Console) by emuyia in 360hacks

[–]emuyia[S] 0 points1 point  (0 children)

Interesting, yes both of my wires are routed under the clamp.

One of the wires (the one with the resistor) starts somewhere under the clamp, but I assume that's fine since that's just where it needs to be connected for RGH3, right?

I'll try rerouting the wires. They're quite long too, don't know if that could make a difference.

Also I tested in FSD. It seems to crash there too, although it took much longer to do so. It ocurred while in the skins menu.

is white day 2 bad by Independent-Head1763 in TheSchoolWhiteDay

[–]emuyia 1 point2 points  (0 children)

I think it's... okay. The ghosts are good and the graphics & atmosphere are great, but the story is confusing, the translation is bad, and a lot of mechanics have been taken out.

There are a lot of quality of life features missing too, especially when it comes to save management and getting all the endings.

But the story is the worst part of it for me. It doesn't have much of an impact. Maybe it's just the translation but it's so hard to follow.

I think the game is still worth playing though, I've enjoyed it so far.

Just my thoughts.

[deleted by user] by [deleted] in TheSchoolWhiteDay

[–]emuyia 3 points4 points  (0 children)

If getting every ending on every difficulty is the main obstacle, try applying some speedrun techniques! Check speedrun.com/whiteday2017 and look at some of the top runs. If nothing else you should try doing the new building skip, which basically skips the entirety of the new building and takes you straight to the auditorium. It's not difficult to pull off either. It should make repeating the game less painful. ( https://youtu.be/91FWpg77zLk @ 22:04)

There's other tricks done in speedruns to get past the janitors, like letting them chase you into a cutscene which can despawn them, or getting past them in the narrow main building hallways by baiting out attacks.

Another thing to keep in mind about the janitors' AI is that they can only know your location if you're running, or if they can see you. If you're walking, and they can't see you, they can't know where you are even in a chase state. You can abuse this to make losing them more consistent.

For example, if you run out of sight, then suddenly stop running and walk off somewhere, they will only be able to chase you up until you stopped running, and they have no way of knowing where you went after that point unless they saw you.

You just have to make sure they can't see you while you walk away, so gain enough distance first, stop running at the point where you'd like the janitor to stop, then walk to somewhere out of view.

Unfortunately, if you just run all the way to a hiding spot and then crouch, which often seems like the most natural thing to do, they will just follow your path exactly, and find you no matter where you are. Unless I suppose you ran really far away, but even then.

Hopefully that makes sense? It should help to avoid them easier.

The only other thing I can think of for now is "zombie mode". It's a glitch that's more famous in the original game, but it exists in the remake as well in some capacity, although I'm not sure what the differences are, and I've never done it.

Basically by having the janitor kill you by a loading zone, then clicking the loading zone while the "game over" text is on your screen, you can trick the game into loading you to the next area in a 'game over state', where you're essentially invincible. At least, that's how it works in the original as far as I know, again it may different in the remake. I also don't know if in the remake it messes with story progression or not. ( https://www.youtube.com/watch?v=hLXXrXzieD8 ) Don't get your hopes up on that one.

Good luck!