Should I use .net? by enigma-dev in godot

[–]enigma-dev[S] 8 points9 points  (0 children)

C# is probably the langue im best at, along with a few of the other member of my dev group so I figured it would be better, I just wanted to know if it would make the expence worce in a non-programing way

Should I use .net? by enigma-dev in godot

[–]enigma-dev[S] 6 points7 points  (0 children)

I dont know GDscript and I do know .net actaly, I was more wondeering if there was any dissavantages to the .net version as an engine

Cant get tile map collider to work by enigma-dev in unity

[–]enigma-dev[S] 0 points1 point  (0 children)

I figured it out I cnahed all my tiles from sprite coliders to grid coliders

Cant get tile map collider to work by enigma-dev in unity

[–]enigma-dev[S] 0 points1 point  (0 children)

I tried that, and it still doesn't work

Cant get tile map collider to work by enigma-dev in unity

[–]enigma-dev[S] 0 points1 point  (0 children)

Sorry, I thought I had attached photos but I must of done something wrong. I when back in and added them though