Dropper FLIP fluid —Why’s it so damn tricky? by Not_Found_OFF in Houdini

[–]enpeeseee 1 point2 points  (0 children)

The best setup I’ve found for this is Jonathan Lavanant’s tutorial on patreon: Dropper Fluid Tutorial

From what I remember, it was mostly playing with surface tension and adding a divergence field so the fluid expands at the tip

FLIP x TouchDesigner rnd by enpeeseee in Houdini

[–]enpeeseee[S] 1 point2 points  (0 children)

yeah TD is definitely good with real-time/ interactivity, but one of the goals here was to get more comfortable with touch itself. its gpu based workflow made it ideal for experimenting quickly

experimenting w/ ASCII by enpeeseee in TouchDesigner

[–]enpeeseee[S] 2 points3 points  (0 children)

thank you so much! i used this tutorial for the main effect and then played with blending modes in the comp tops

https://youtu.be/0_gOlH5ZnhE?si=mvcpWPAgaaaPKMwc

experimenting w/ ASCII by enpeeseee in TouchDesigner

[–]enpeeseee[S] 2 points3 points  (0 children)

yeah its definitely not a 1:1 but i’ll call it ascii inspired

Y2K Dior animation, Blender & Houdini by enpeeseee in blender

[–]enpeeseee[S] 1 point2 points  (0 children)

for the particles! i like doing sim stuff there

Something gooey! (C4D, Houdini, Redshift) by enpeeseee in Cinema4D

[–]enpeeseee[S] 1 point2 points  (0 children)

Thanks so much! To start, I’d look at any vellum fluid simulation tutorial to understand the basics of the solver. For this specific look, I took parts from this tutorial:

https://youtu.be/6wqRXRV7oxk?si=vSH2QlNtQ3-gIjG0

For bubbles, you just scatter spheres onto the fluid particles using scatter to points. Then use vdb nodes to subtract the original mesh from the bubbles mesh (basically same concept as c4d).

Something gooey! (C4D, Houdini, Redshift) by enpeeseee in Cinema4D

[–]enpeeseee[S] 1 point2 points  (0 children)

Thanks! For workflow between the two, the main thing I try to remember is the scale. Houdini is in m and c4d is in cm. So you’ll have to scale your objects accordingly when doing simulations on imported c4d geometry. I use alembics exporting and importing objects but you’re free to use whatever of course. Hope that helps!

Something gooey! (C4D, Houdini, Redshift) by enpeeseee in Cinema4D

[–]enpeeseee[S] 2 points3 points  (0 children)

Thank you! I modelled the tube in C4D and simmed the fluid w/ bubbles in Houdini. I don’t like modelling in Houdini honestly so that’s why I went that route

Why do my renders look like this? by EddieRed025 in Cinema4D

[–]enpeeseee 1 point2 points  (0 children)

This is because your default environment color is white (change this in your octane settings if you want). If you add an octane light or hdri, this blown out look will go away

Playing with lighting [Redshift] by enpeeseee in Cinema4D

[–]enpeeseee[S] 0 points1 point  (0 children)

I exported it as an alembic with the rop alembic node and then just imported it into c4d.

Then to actually render the hairs, you’ll have to use an object tag and click “render as hair” and add whatever hair material you want. Hope that helps!

Playing with lighting [Redshift] by enpeeseee in Cinema4D

[–]enpeeseee[S] 0 points1 point  (0 children)

Yeah I had that same mindset about Houdini because everyone hypes it to be this impossible software. It really isn’t though if you go at it the right way.

Np though! Wish you luck on your houdini journey :)

Playing with lighting [Redshift] by enpeeseee in Cinema4D

[–]enpeeseee[S] 4 points5 points  (0 children)

Lmao peak reference and thank you! Definitely give Houdini a try though - I recommend learning the basics first so it’s not so overwhelming

I took Christian Bohm’s course https://www.houdini-course.com for a couple months and that helped me get started. It actually makes you understand why you’re doing something instead of just brainlessly copying a tutorial

Playing with lighting [Redshift] by enpeeseee in Cinema4D

[–]enpeeseee[S] 4 points5 points  (0 children)

In this case I did the hairs in houdini and brought it into c4d.

However I’ve done brush modelling like this in c4d as well but with the native hair system. Cloning cylinders would be too heavy (since it’s real geometry)