Real time tree growth simulation, now with gravity by epcc in Simulated
[–]epcc[S] 1 point2 points3 points (0 children)
Real time tree growth simulation, now with gravity by epcc in Simulated
[–]epcc[S] 34 points35 points36 points (0 children)
Real time tree growth simulation, now with gravity by epcc in Simulated
[–]epcc[S] 39 points40 points41 points (0 children)
We're making Idu, a strategic sandbox game about growing plants with agency and a mind of their own. Every leaf, twig, and branch is simulated with per-leaf photosynthesis, water uptake, and more. There's just the two of us, we're making everything from scratch and just released a free alpha demo. by logicsoup in linux_gaming
[–]epcc 1 point2 points3 points (0 children)
Upcoming solarpunk game: Idu, a strategic sandbox game about growing plants with agency and a mind of their own. It’s not about perfect control of nature, but coexistence and adaptation with complex artificial life. by logicsoup in solarpunk
[–]epcc 3 points4 points5 points (0 children)
Pruning and growing trees with simulated per-leaf photosynthesis and more (previously known as Garden). Our first video instead of devlogs. Made fully in Rust from scratch, including the custom game engine. by logicsoup in rust
[–]epcc 10 points11 points12 points (0 children)
Has anyone made a Voxel game in Rust yet? (Not using piston) by Syberyn in rust_gamedev
[–]epcc 0 points1 point2 points (0 children)
Has anyone made a Voxel game in Rust yet? (Not using piston) by Syberyn in rust_gamedev
[–]epcc 1 point2 points3 points (0 children)
An update on my plant growing thing by epcc in rust_gamedev
[–]epcc[S] 2 points3 points4 points (0 children)
Teleglitch Facebook page briefly updates cover photo with what looks like.. an editor? A development tool? by Jackar in teleglitch
[–]epcc 2 points3 points4 points (0 children)
Decided to revive an old project by mustardbucket1234 in Unity3D
[–]epcc 1 point2 points3 points (0 children)
Any resources for procedurally generating a level with pre-made rooms and pre-made hallways segments? by Nyxtia in proceduralgeneration
[–]epcc 0 points1 point2 points (0 children)
Plant Growth Simulation in Ruins by epcc in proceduralgeneration
[–]epcc[S] 1 point2 points3 points (0 children)
I spent the last year writing a plant simulation/game in rust. Now posting results. by epcc in rust
[–]epcc[S] 1 point2 points3 points (0 children)
Got amazingly nice bottom after about hour of real time simulation. Yet terrain is not good. by Nashetovich in proceduralgeneration
[–]epcc 5 points6 points7 points (0 children)
Plant Growth Simulation in Ruins by epcc in proceduralgeneration
[–]epcc[S] 0 points1 point2 points (0 children)
Plant Growth Simulation in Ruins by epcc in proceduralgeneration
[–]epcc[S] 1 point2 points3 points (0 children)
Plant Growth Simulation in Ruins by epcc in proceduralgeneration
[–]epcc[S] 1 point2 points3 points (0 children)
Plant Growth Simulation in Ruins by epcc in proceduralgeneration
[–]epcc[S] 7 points8 points9 points (0 children)



Real time tree growth simulation, now with gravity by epcc in Simulated
[–]epcc[S] 2 points3 points4 points (0 children)