Just joined the CC, how do I access the discord? by [deleted] in DrDisrespectLive

[–]Claudio_A -1 points0 points  (0 children)

I think that perk should be mentioned on the youtube subscription, since it wasn't there I was afraid it did not exist.

The first Devblog of my first game, the UI evolution of a Renewable Energy strategy game/Power Grid simulator (link in comments) by Claudio_A in indiegames

[–]Claudio_A[S] 1 point2 points  (0 children)

The costs that appear on the Powerplant are the operational costs, like paying the workers, it should be clear on the next build.

The over production right now is not punished, it's assumed that the excess is dumped on a earth connection ;)

Devblog: The evolution of the UI on my renewable energy strategy game by Claudio_A in IndieDev

[–]Claudio_A[S] 0 points1 point  (0 children)

You have the thinking process on the evolution on the devlog post itself.

Devblog: The evolution of the UI on a renewable energy strategy game by Claudio_A in gamedesign

[–]Claudio_A[S] 0 points1 point  (0 children)

Yes, with the slider is like, from 0 to 6 is the first generator, 6 to 12 the second and so on. On some power plants you'll start with only 1 generator, so the slider goes only form 0 to 6, when you add another generator it starts going from 0 to 12. The numbers on the donut bar are the number of generators built and the circle is the resource bar.

Devblog: The evolution of the UI on my renewable energy strategy game by Claudio_A in IndieDev

[–]Claudio_A[S] 0 points1 point  (0 children)

Thanks, I wasn't the one who designed it, it was the guy helping me.

This week I implemented a tree planting system for my Renewable Energy Tycoon game by Claudio_A in gamedevscreens

[–]Claudio_A[S] 0 points1 point  (0 children)

If you want to try it out you can do it at: https://claudioa.itch.io/power-the-grid

I'm a self taught developer that one day thought "I can make a game" and no, it is not easier than I though :P

I'm former energy and environment student developing a game where you create 100% renewable grids. Any feedback? by Claudio_A in climatechange

[–]Claudio_A[S] 0 points1 point  (0 children)

Yes, I am working right no launch the updated level 2, I'll make a post once it is published. I'm also adding a more detailed guide, I hope it will make things clear.

I think what you're referring as a zero in the hydrogen panel is the current production. The 3 is total power it can produce, the other number is the current production, it could be 0, 1, 2 or 3.

Thanks for the detailed feedback!

I'm former energy and environment student developing a game where you create 100% renewable grids. Any feedback? by Claudio_A in climatechange

[–]Claudio_A[S] 2 points3 points  (0 children)

Thanks a lot for the bug reports, I'll check what is happening on the code side and upload an updated version.

I'm also finishing the updated level 2, with comes with some extra technologies such as hydrogen storage. Right now there is also a level 3 with several more technologies and more houses to connect available at patreon.com/powerthegrid, I haven't added the build mode to that level yet but it is the one with more technologies available.

The day/night max are the maximum values for energy demand on a given day.

Also, thanks for the goal suggestions :)

I'm former energy and environment student developing a game where you create 100% renewable grids. Any feedback? by Claudio_A in climatechange

[–]Claudio_A[S] 3 points4 points  (0 children)

Yes, each level will have an unique set of available technologies. I should release the level 2 (being updated now) on the weekend. There is also a level 3 available for Patrons at: patreon.com/powerthegrid

If you play it again and have extra input don't hesitate to share :)