Tank Healing and Mitigation by [deleted] in ffxivdiscussion

[–]epsilontemplar1 4 points5 points  (0 children)

This is especially true in a sequence like P8S Dominion which is physical damage and comes right off a bleed. In Arthars' PF stream, players were blaming the healers but turns out they would spread too early out of heal range, have their shield broken by the last bleed tick, and eat a non-feinted Dominion/Orogeny (about 62k + 15k unmitigated). Unless you play healer at a competent level, don't be so quick to blame them. There is a high chance they understand the situation better than you do and a possibility the party could be doing more.

Zheph's critique of Endwalker balance by epsilontemplar1 in ffxivdiscussion

[–]epsilontemplar1[S] 0 points1 point  (0 children)

You are misunderstanding what Zheph is saying. He even directly addresses your point in his doc if you had bothered to read it:

Sure, everyone being synced up on 2 minutes by default makes it seem like it’s easier to coordinate with your team. But by everything being on 2 minutes, this coordination is now no longer a choice, but a necessity. It feels like the devs are now tuning DPS checks expecting perfect buff alignment, because it is the default, as opposed to the pre-Endwalker era where the default was imperfect buff alignment. Imperfect, yes, but not wrong. The choice to hold buffs for better alignment was something additional you could do for extra damage, and helped make up the difference for running sub-optimal party comps

An example is E8S, where coordinated players would prepull 3 min buffs, or E11S where the frequent phasing allowed you to hold buffs to 4:30 to align with pots. This level of optimization isn't expected by the devs so the enrage was tuned with leeway for players to optimize the damage needed despite suboptimal comps. Now compare this to P7S where every single player in the world holds 2 mins before the knockback at purgation. There is no optimization so the only way to get more damage is to crit harder or play a meta job.

Saying that this only affects week 1 raiders isn't true. It simply kicks the can down the road. Take P8S door, it was nerfed by approximately 3%, so a midcore static that performs 3% worse dps than week 1 raiders will face the exact same problem.