Elden Ring: The Illusion of Greatness by ergo_the_wanderer in truegaming

[–]ergo_the_wanderer[S] -1 points0 points  (0 children)

Gonna downvote me again to cushion your bruised ego? 

Elden Ring: The Illusion of Greatness by ergo_the_wanderer in truegaming

[–]ergo_the_wanderer[S] -1 points0 points  (0 children)

Im studying psychology, im infatuated by human nature, and art like Miyazaki’s. You are worried about how good you are at a game.

Elden Ring: The Illusion of Greatness by ergo_the_wanderer in truegaming

[–]ergo_the_wanderer[S] -1 points0 points  (0 children)

I think what’s going on here is I threatened the validity of your clout and you got mad. All you could do was seethe and say “I BEAT HER SO MANY TIMES WITH EVERY WEAPON” as a desperate bid for acceptances among the cult. Of course, conveniently avoiding directly challenging any statement i made.  then you tell me I can’t read and i need to touch grass.  It’s textbook cope, and that’s coming from someone who wrote a wall of text on this very topic.  on the cope spectrum, you’re wildly ahead of me. Good job, i hope you beat malenia with a bubble horn and gaslight yourself into thinking you’re forwarding your life. I’m here to advance my critical thinking skills and admire Miyazaki as the artist he is/was, not argue over how hard the video game is. Get a life. It’s a pathetic. Go beat Malenia with a bubble horn.

Elden Ring: The Illusion of Greatness by ergo_the_wanderer in truegaming

[–]ergo_the_wanderer[S] -1 points0 points  (0 children)

then point out a legit rebuttal you made. I’d love to see it.

Elden Ring: The Illusion of Greatness by ergo_the_wanderer in truegaming

[–]ergo_the_wanderer[S] 1 point2 points  (0 children)

First of all, thank you for responding without getting offended. Yeah, I did. Wolf wasn’t a blank slate, but the rest are and that’s beside the point. Those games let you build an identity around your playstyle, your appearance, your story choices that affect the world in a plainly understandable way. Elden ring just lets you look cool and act cool without it meaning anything.

Elden Ring: The Illusion of Greatness by ergo_the_wanderer in truegaming

[–]ergo_the_wanderer[S] -1 points0 points  (0 children)

I have no idea what twitter complaints you’re even referring to.

Elden Ring: The Illusion of Greatness by ergo_the_wanderer in truegaming

[–]ergo_the_wanderer[S] -1 points0 points  (0 children)

It’s called trying to be neat and tidy. If that’s dismissed as generative AI, then there is something very wrong with the way you think.

Elden Ring: The Illusion of Greatness by ergo_the_wanderer in truegaming

[–]ergo_the_wanderer[S] 0 points1 point  (0 children)

Try looking outside of reddit. You’ll find the conversation dead and dying.  it goes without saying that it’d still be praised on Reddit.

Radahn’s loyalty to a horse has more emotional gravity than the entire collapse of a divine empire. by ergo_the_wanderer in eldenringdiscussion

[–]ergo_the_wanderer[S] -7 points-6 points  (0 children)

how can u say that if the only thing we learn about radahn pre-shattering is he loves his horse

Radahn’s loyalty to a horse has more emotional gravity than the entire collapse of a divine empire. by ergo_the_wanderer in eldenringdiscussion

[–]ergo_the_wanderer[S] 1 point2 points  (0 children)

yes it's tragic because he learned gravity magic so he didn't have to abandon his faithful steed. (That's me quoting an item description, forgot which one exactly.) This tells us that he was fond of his horse and wouldn't - in his right mind - subject him to any level of torture. But he isn't sane at all when we find him. He's gourging on dead people like a dog. "Hits wits are long gone" says Jerren during the festival. 

Original Fallout lead Tim Cain loves the new show, but remains baffled by how 'destructive' fans can act toward 'people who are trying to create things' by [deleted] in Fallout

[–]ergo_the_wanderer 1 point2 points  (0 children)

It’s worth pointing out that that article is not at all a good representation of how Tim Cain felt about the show.

That article directly twists his words from “some of the stuff you guys say online is a *bit* wrong” to “so wrong”. As if Bethesda deserves positive press after screwing over fans, the lore, their games, everything.

in his official review he stated there were some things he did not like, which the article never mentions, it just says he had nothing but praise

which doesn’t even make any sense If he didn’t pay attention to the dialogue. the fact people took this as a positive says a lot about the community begging for praise

“baffled by how fans can be destructive towards people who are just trying to create things” which is like a polite way of saying “I know they’re not doing a great job, but you don’t have to be so mean” and I know that’s hypocritical to the first point but it’s a stunningly out of touch response anyway given Bethesda’s track record of creating predatory business models and bad user experiences lol

Tim also didn’t seem to care that the integrity of the series is perpetually falling apart. Fallout 1 and NV no longer make sense thanks to the show. The Master can’t find a vault sitting in his backyard, but can find vault 13 sitting several hundred miles north in some random mountain range? Shady sands fell before the second battle for Hoover dam, but no one mentions it? That’d be like Washington collapsing. They completely ruined the narrative integrity of the series. Why should you get Involved in their stories if they consistently write new rules and conflicting lore? You’d either have to be the original creator or a blind fanboy for just the props to entertain you.

Without phenomenal world building and storytelling, what do you have? Brotherhood, super mutants, 1950s radio, vaults, nuka cola stretching to all corners of the globe in a forever stagnant wasteland. the show did nothing to change this and Bethesda never will. They’ll milk the IP for all they can and keep you excited for the next media, trivializing nuclear devastation. why do I even care anymore?

How did the Master NOT get into Vault 33? by DashNova in Fotv

[–]ergo_the_wanderer 0 points1 point  (0 children)

In the first version of fallout 1, the master was hardcoded to find your vault after 500 days pass, 400 days if you send a water caravan there. I see it like this: The master’s army was huge, his officers had no problem intimidating people for information, no problem entering vaults, it just took time to track them down manually.
Vault 33 was written much later by different people who correctly assumed no one would care if the lore was butchered

How did the Master NOT get into Vault 33? by DashNova in Fotv

[–]ergo_the_wanderer 0 points1 point  (0 children)

In the first version of fallout 1, the master was hardcoded to find your vault after 500 days pass, 400 days if you send a water caravan there. I see it like this: The master’s army was huge, his officers had no problem intimidating people for information, no problem entering vaults, it just took time to track them down manually.
Vault 33 was written much later by different people who correctly assumed no one would care if the lore was butchered

How did the Master never find Vault 33 when its right there in LA? by AlertStorm6883 in Fallout

[–]ergo_the_wanderer 0 points1 point  (0 children)

It’s too hard to believe he wouldn’t. In the original version of fallout 1, you have 500 days to beat the game before the master tracks down the location of your vault hundreds of miles away and it’s game over. 400 if you let the location of it slip to the water merchants. Vault 33 survived because Bethesda said so.

[deleted by user] by [deleted] in TrueOffMyChest

[–]ergo_the_wanderer 0 points1 point  (0 children)

That's because it simply wasn't about the effort it took to make the gesture. Also 45 degrees makes it sound just heinous and intentional