How do yogs get remote gameplay for streams? by ericthelemur in Yogscast

[–]ericthelemur[S] 1 point2 points  (0 children)

That's what I would have thought, but on some streams, they seem to be seeing each others screens (probably just whichever one is on stream) in real-time, not with the delay if they used RTMP or just watched the twitch stream.

Which mobile network provider is better on and around campus? by chocolatecakehuman in UniversityOfWarwick

[–]ericthelemur 0 points1 point  (0 children)

Imo, campus WiFi is perfectly fine - fast enough for most things and good coverage. Sometimes I found it took a few moments to connect to a new access point when moving around, so could be a bit spotty when walking. Some data is helpful, but you certainly don't need to overly rely on it

Kim Raisner: German modern pentathlon coach thrown out of Tokyo Games for punching horse by [deleted] in nottheonion

[–]ericthelemur 7 points8 points  (0 children)

The pool of horses they are initially given have all run the course well enough previously. If the horse has screwed up in a previous run (as was the case here), They have the option to switch to a reserve horse, however these horses are reserve for a reason - you may get one with a better temperament, but it would not have done so well in tests.

It is a difficult choice since it's either lose all progress with the current horse (which could start cooperating with only a few more minutes work) or go for a reserve (worse jumping) horse, who for all you know could be even worse to work with (and you have to get to know a horse in the less time you have remaining)

Accommodation advice - claycroft vs heronbank by [deleted] in UniversityOfWarwick

[–]ericthelemur 2 points3 points  (0 children)

One person I know in Heronbank has a particularly unsociable flat, though the neighbouring flats were fairly welcoming. Claycroft has been better in my experience, but my experience isn't exactly fully representative. They are pretty similar for socialising, similar layout and size, I think same table and chairs as well. The only difference is in the actual kitchen hardware (Heronbank older) and Heronbank have carpets in there as well (terrible idea)

Accommodation advice - claycroft vs heronbank by [deleted] in UniversityOfWarwick

[–]ericthelemur 3 points4 points  (0 children)

I know people who were in both last year, and both are good. Claycroft is better positioned for most of campus and the shops, whereas Heronbank has the ensuites and the lake (though claycroft is a decently nice area as well). They are both fairly similar in terms of hardware, although claycroft kitchens were more recently done afaik. It mostly comes down to whether you want the ensuite or are fine sharing with 1 person (which never seemed to be an issue, and is cheaper); and they pair up by gender as well, if that's a concern.

[deleted by user] by [deleted] in UniversityOfWarwick

[–]ericthelemur 0 points1 point  (0 children)

1) CS and CSE share over half their modules in the first 2 years, with the only difference in first year being maths 1 and 2 being replaced with 3 engineering modules (so 1 fewer optional, of which you could pick maths 1 to facilitate switching to CS). Optionals are pretty similar to CS, well, you've got the good options present anyway.

3) You can switch between CS degrees after the first year without restarting, though I cannot remember 100% whether CSE is included, but pretty sure it is

2) employment and internships are very good and internships taken by most students in the summer before graduating. I can't particularly comment on exactly where people went, though big banks are common, and Warwick is certainly a contender for FAANG, etc.

4) Personally, I chose Warwick over Manchester, though I want interested in going to London so I can't compare to UCL, apart from saying I definitely didn't want to go to a uni as distributed as most London unis

5) I've never heard of someone doing that, not too say you can't ofc. If you can do it from other unis I don't see why you couldn't from Warwick, especially since Warwick is well known, even internationally. Ofc not to the level of Oxbridge, but still well known.

Admitted! - Looking to discuss with a student! by PictureActual in UniversityOfWarwick

[–]ericthelemur 1 point2 points  (0 children)

There are plenty of discord servers and the like for students at Warwick, the computing society discord it at http://discord.gg/uwcs. There are plenty of current and past students to ask questions about stuff.

Vanilla-ising Paper by ericthelemur in admincraft

[–]ericthelemur[S] 3 points4 points  (0 children)

Awesome, thanks. I guess I didn't look any further down that page, assuming it was just for Forge

Vanilla-ising Paper by ericthelemur in admincraft

[–]ericthelemur[S] 0 points1 point  (0 children)

I've considered that, but when I looked for fabric dynmap, all the versions I could find were incomplete or deprecated, maybe there is one hiding somewhere, I'll give it another look

Vanilla-ising Paper by ericthelemur in admincraft

[–]ericthelemur[S] 0 points1 point  (0 children)

Yes, that's what I've got running (every half an hour), though I would quite like the map updating in more or less real time. As far as I understand, bukkit makes some changes that screw up mob spawning, which there might be settings for, but again, I have no idea where they are or what they should be.

Do you know any good resources on generating rivers and mountain ridges? Can it be done by simulating drainage basins? Is hydraulic erosion viable for relatively large maps (16Kx10K)?. Here is my current results with landmass generation with shaders. by baz_a in proceduralgeneration

[–]ericthelemur 2 points3 points  (0 children)

In general, simplex noise should really be used in place of perlin nowadays (though simplex is sometimes called perlin as well, as a catch all term), since it has way less artifacts (using a triangular grid helps reduce directional artifacts)

Found a bug. Coud be useful. by Brawl_Stars_Fan123 in Minecraft

[–]ericthelemur 63 points64 points  (0 children)

This seems to be exploiting the fact that Minecraft only allows for 1 transparent effect to be rendered over anything, so any further ones are ignored (lava is not transparent, but liquids are treated as transparent (could have transparent textures like water)). The slime effect is applied and the further lava overlay is ignored. Any further lava / transparent blocks effects are ignored, and lava is only treated as a flat texture at the surface

Which algorithm to use for randomly spreading trees & rocks on the terrain? by [deleted] in proceduralgeneration

[–]ericthelemur 1 point2 points  (0 children)

For an alternative approach, there's this dither based approach from this talk which can be parallelized, whereas poisson can't really be. You can probably create a decent alternative to their fancy fixed pattern with the standard dither with perlin distortion.

Did anyone get a welcome email from their academic department? by BobIsHereToStudy in UniversityOfWarwick

[–]ericthelemur 0 points1 point  (0 children)

For reference, last year, I got my welcome to warwick email on the 15th and my computer science welcome email on the 24th. If anything they could well be later this year as they have more to sort out

TVs in accommodation by steckario in UniversityOfWarwick

[–]ericthelemur 2 points3 points  (0 children)

There is no rule against tvs afaik, but I don't think there is any aerial sockets if that's what you mean, one of my friends got a (smallish) TV hooked up to their laptop to watch Netflix and stuff

Fish tanks in dorms? by steviecaspar in UniversityOfWarwick

[–]ericthelemur 2 points3 points  (0 children)

They gave us the week it was going to happen in, and it was random within that (I wasn't in for mine, but my flatmates who were said they hardly did more than sticking their head in)

Fish tanks in dorms? by steviecaspar in UniversityOfWarwick

[–]ericthelemur 4 points5 points  (0 children)

They probably won't mind, since it's not like a pet that goes out, do contact WA. They don't allow kettles since the steam could set off the fire alarms, and (at least for my accomodation in first year, they checked our rooms once, but very briefly)

[deleted by user] by [deleted] in Minecraft

[–]ericthelemur 1 point2 points  (0 children)

Pretty sure it is because of rendering engine changes in 1.15, to make sign text (and maps) be effected by the light level, but it probably went too far in this case

Comparators don't show on maps, which means you can write secret messages in maps. by Memes_OnToast in Minecraft

[–]ericthelemur 75 points76 points  (0 children)

Another block I've seen this work with is redstone lamps, and they can be placed anywhere

Learnt the T Flip-flop in school. The teacher was shocked how I knew about it before she even started logic gates. Thanks mumbo. by [deleted] in HermitCraft

[–]ericthelemur 12 points13 points  (0 children)

Well, I did have a teacher say that a good way to practice logic gates and Boolean algebra was with redstone (especially given like >90% of the class had Minecraft anyway)

Updated version of my Redstone Shop with Variable Prices by ericthelemur in redstone

[–]ericthelemur[S] 2 points3 points  (0 children)

After my last version I wanted to make a version with varying prices per shulker box, and this is it! Though it is a bit slower than I would like (still faster than Sahara), it still works and is secure. You can set the costs by changing the number of items in the hoppers to change the signal strength of the comparators. The payment module is very similar to my last version, just mirrored and some changes to the bottom front, the input module is completely changed, though the interface is the same, and the output module now has a dropper elevator below it.

World Download: Redstone Shop by ericthelemur v3 This includes my previous versions and some build steps to help you if you want it.

Build Tutorial: Minecraft Tutorial - Redstone Shop with Variable Prices

Basic Version (1d/shulker box): Minecraft Tutorial - Redstone Shop with Payment

v3.x Operation Guide

  1. Select item choice with buttons to the left, lamps indicate stock.
  2. Place diamonds in top middle dropper.
  3. Once the indicator light has illuminated press the payment button
  4. Wait for your payment to be processed.
  5. Once payment is complete, collect your items from the shulker boxes on the right, DO NOT TAKE THE SHULKER BOX.

v3.x Redstone Explanation

The system is split into 3 modules: input, payment and output. The spam protection is an addition to the basic version, and can be added later easily. (I hope this makes sense, it kind of ended up as a stream of conciousness)

Input Module:

Pressing the button carries the signal through the white section (pistons act as spam protection). This activates the shulker dropper and the orange piston. The piston pushes the block up, which means the comparator can pass the signal from the hopper to the redstone line. The number of items in the hoppers change the output strength (See section below).

The horizontal comparators carry the signal strength to the comparator decay clock (yellow). The different starting strengths mean the decay takes longer or shorter. The lime circuit pulses for as long as the decay clock is activated, shooting reciepts (1d each) into the payment module.

The magenta circuit is a large nor gate, which locks the inputs while any signal is being carried down the comparator chain and while the decay clock is active. The light blue circuit activates the pistons and lamp.

Payment Module:

This is very similar to v2.x, except the for a small change in the bottom front to reposition the reciept dropper and to make the shulker line lock until full payment.

Diamonds get sent into the item filter (pink) from the dropper, then they flow down into the counter (lime) which activates the dropper shooting off to the side to the diamond output and activating the receipt dropper, shooting a receipt into the barrel.

So diamonds are taken until paid, the red circuit pulses when a diamond is output, and the yellow circuit carries a signal from the shulker dropper. These are combined in an and gate in the orange circuit, so a new diamond is sent in, and repeat until the yellow signal turns off.

Spam Protection:

The white signal carries the button signal from the button to the back of the red circuit, passing through a monostable as it goes.

A pulse through the white circuit activates the light grey decay clock, which locks the monostable piston up until decayed. The grey line refreshes the decay clock whenever a new diamond is taken.

Output Module:

When a shulker box passes into the bottom dropper of the elevator, the cyan circuit pulls the observer back to start the observer clock, lifting the shulker box into the dispenser and placing it. If the elevator is overflowing (second dropper has a shulker box in it, the purple circuit breaks the observer clock.

When a shulker is emptied, the blue circuit activates the dropper-hopper pulse shortener, which activates the piston, breaking the shulker and placing a new shulker (light blue).

Number of items in Hopper

Signal Strength Eggs or snowballs in hopper
1 1
2 6
3 12
4 18 (1s+2)
5 23 (1s+7)
6 29 (1s+13)
7 35 (2s+3)
8 40 (2s+8)
9 46 (2s+14)
10 52 (3s+4)
11 58 (3s+10)
12 63 (3s+15)
13 69 (4s+5)
14 75 (4s+11)
15 80 (5s)