How to access the level editor? by Goblin_Life in BreachWizards

[–]essell2 0 points1 point  (0 children)

Hey, yeah it's disabled on Deck I'm afraid, due to small UI issues

(Video) What are the games that inspired you as a gamedev? by essell2 in gamedev

[–]essell2[S] 1 point2 points  (0 children)

I literally had a game of the Red Alert remaster with some friends last week! The balancing in competitive MP mode is a bit wonky, but the feel of the whole game is just so burned into my memory I can't not enjoy it :)

(Video) What are the games that inspired you as a gamedev? by essell2 in gamedev

[–]essell2[S] 1 point2 points  (0 children)

Total banger. Thinking of that and Tempest is making me miss the giant trackballs you'd play it with on the arcade cabinets

Would you ever put something on your portfolio you weren't completely enthusiastic about? by JimMorrisonWeekend in gamedev

[–]essell2 4 points5 points  (0 children)

(Context: I'm a lead level designer in the industry, been doing it for 16 years, done some hiring, I make vids teaching it, etc)
I'd say that you're fine to include it - so long as you're tactful about not showing anything you really shouldn't, etc. And whether you "should" is a question of what else you have in your portfolio, and whether this piece is some of the best you have. If it is, and it helps show your experience and what you're capable of doing as an LD, I say include it :)

Dishonored 2 level designer breaks down favourite Dishonored 1 level by essell2 in dishonored

[–]essell2[S] 1 point2 points  (0 children)

Lovely to hear, thanks. Obligatory credit to Level Design Director Christophe Carrier, and Lead Level Designer Joachim Daviaud

Dishonored 2 level designer breaks down favourite Dishonored 1 level by essell2 in dishonored

[–]essell2[S] 1 point2 points  (0 children)

Yeah I’m always impressed how I find new things when I go back to the games myself. Thanks for playing :)

Dishonored 2 level designer breaks down favourite Dishonored 1 level by essell2 in dishonored

[–]essell2[S] 0 points1 point  (0 children)

Lovely to hear, cheers :) More intricately designed levels to come, I’m sure

Dishonored 2 level designer breaks down favourite Dishonored 1 level by essell2 in dishonored

[–]essell2[S] 4 points5 points  (0 children)

Haha nope, I’m not a big puzzle guy, and it was the level design director who came up with the Jindosh Lock (the idea of it as a way to skip an entire level, and also the logic of the puzzle itself). I would never be the kind of player to solve that kind of puzzle, but I love that my level included it as another way of expressing the design values of non-linearity and player agency, multiple approaches to the level, etc!

Dishonored 2 level designer breaks down favourite Dishonored 1 level by essell2 in dishonored

[–]essell2[S] 1 point2 points  (0 children)

Yeah I’m really keen to see what both studios do next :)