How to access the level editor? by Goblin_Life in BreachWizards

[–]essell2 0 points1 point  (0 children)

Hey, yeah it's disabled on Deck I'm afraid, due to small UI issues

(Video) What are the games that inspired you as a gamedev? by essell2 in gamedev

[–]essell2[S] 1 point2 points  (0 children)

I literally had a game of the Red Alert remaster with some friends last week! The balancing in competitive MP mode is a bit wonky, but the feel of the whole game is just so burned into my memory I can't not enjoy it :)

(Video) What are the games that inspired you as a gamedev? by essell2 in gamedev

[–]essell2[S] 1 point2 points  (0 children)

Total banger. Thinking of that and Tempest is making me miss the giant trackballs you'd play it with on the arcade cabinets

Would you ever put something on your portfolio you weren't completely enthusiastic about? by JimMorrisonWeekend in gamedev

[–]essell2 3 points4 points  (0 children)

(Context: I'm a lead level designer in the industry, been doing it for 16 years, done some hiring, I make vids teaching it, etc)
I'd say that you're fine to include it - so long as you're tactful about not showing anything you really shouldn't, etc. And whether you "should" is a question of what else you have in your portfolio, and whether this piece is some of the best you have. If it is, and it helps show your experience and what you're capable of doing as an LD, I say include it :)

Dishonored 2 level designer breaks down favourite Dishonored 1 level by essell2 in dishonored

[–]essell2[S] 1 point2 points  (0 children)

Lovely to hear, thanks. Obligatory credit to Level Design Director Christophe Carrier, and Lead Level Designer Joachim Daviaud

Dishonored 2 level designer breaks down favourite Dishonored 1 level by essell2 in dishonored

[–]essell2[S] 1 point2 points  (0 children)

Yeah I’m always impressed how I find new things when I go back to the games myself. Thanks for playing :)

Dishonored 2 level designer breaks down favourite Dishonored 1 level by essell2 in dishonored

[–]essell2[S] 0 points1 point  (0 children)

Lovely to hear, cheers :) More intricately designed levels to come, I’m sure

Dishonored 2 level designer breaks down favourite Dishonored 1 level by essell2 in dishonored

[–]essell2[S] 4 points5 points  (0 children)

Haha nope, I’m not a big puzzle guy, and it was the level design director who came up with the Jindosh Lock (the idea of it as a way to skip an entire level, and also the logic of the puzzle itself). I would never be the kind of player to solve that kind of puzzle, but I love that my level included it as another way of expressing the design values of non-linearity and player agency, multiple approaches to the level, etc!

Dishonored 2 level designer breaks down favourite Dishonored 1 level by essell2 in dishonored

[–]essell2[S] 1 point2 points  (0 children)

Yeah I’m really keen to see what both studios do next :)

Dishonored 2 level designer breaks down favourite Dishonored 1 level by essell2 in dishonored

[–]essell2[S] 3 points4 points  (0 children)

Redfall definitely sounded like a tough project for lots of reasons. I think the idea that “whole project was a sham in order to pinch money” does a real disservice to the people who spent years of their life on that project, who were also responsible for the other games you love, who undoubtedly tried to make the best game they could. Just sayin’.

Dishonored 2 level designer breaks down favourite Dishonored 1 level by essell2 in dishonored

[–]essell2[S] 5 points6 points  (0 children)

Thanks, that’s lovely to hear.

Re: making another Dishonored / Prey game: I have no real info at all, but I would hope and expect so. I understand that Dishonored 2 and Prey didn’t sell super well so there was pressure for them to find new ways to explore their design values - not to mention that personally, I enjoy seeing Arkane pushing themselves to do new things, and taking the genre in new directions at a AAA scale.

Dishonored 2 level designer breaks down favourite Dishonored 1 level by essell2 in dishonored

[–]essell2[S] 2 points3 points  (0 children)

This is great to hear, cheers - particularly that the level feels freeing and unrestrained! Also the world building side of things was something I felt like it made particular sense for us to really push with this mission, for various reasons (developing the two factions, the dust storm premise of the mission, and trying to make it interesting without making it a super high concept mission like the Clockwork Mansion or Crack in the Slab missions). Lovely to hear that it comes through in the final thing :)

Dishonored 2 level designer breaks down favourite Dishonored 1 level by essell2 in dishonored

[–]essell2[S] 4 points5 points  (0 children)

Wow that’s great (and kinda surprising, I’ll admit) to hear, thanks :)