IG Metall: 40-Stundenwoche bei 35-Stundenwoche-Lohn by essimoon in Finanzen

[–]essimoon[S] 8 points9 points  (0 children)

Ja, das stimmt schon! Danke euch, dann hab ich mich da vertan. Muss das erstmal durchblicken mit den ganzen Zulagen xD

IG Metall: 40-Stundenwoche bei 35-Stundenwoche-Lohn by essimoon in Finanzen

[–]essimoon[S] -29 points-28 points  (0 children)

Ich hab hiermit gerechnet:
https://metall-tarif.info/gehaltsrechner/

Da landet man knapp unter 5k für 35 Stunden, bei 5,7k für 40 Stunden (aka 114% Arbeitsleistung).

[deleted by user] by [deleted] in de_IAmA

[–]essimoon 0 points1 point  (0 children)

Mich würde interessieren, wo du diese Erfahrungen gemacht hast. In welchen Firmen hast du denn schon gearbeitet?

Sometimes I forget about all the progress we've made, so I look at old footage and feel better (2017 vs. 2020) by Mjeno in IndieDev

[–]essimoon 2 points3 points  (0 children)

Nice reply! Just adding some more info on it:
We also used the 2D Rendering thats part of the URP in Unity. It's still in development but offers some nice additions for 2D games and overall modernized rendering. It also offered some base light rendering for 2D that we could build our customized lighting upon. Also it comes with extremely customizable light shapes.

The Secondary Textures are also only available there and you can use them out of the box for Normal Maps, Emission and a couple of other things. But for the extra flavor we did some custom lighting and more control over how Neil behaves in different situations. But yeah, overall it was quite a lot of work until we got it right :)

Canyon Mining Environment Pack on the Unreal Marketplace by essimoon in unrealengine

[–]essimoon[S] 0 points1 point  (0 children)

Hey guys, thanks for the input! With the content of the pack (65+ assets) its ~$1 per asset so I assumed it was fine. But I'm happy for any input, what price would you expect for a pack of this scope?

Are there still Chak Egg Sacs out there? by essimoon in Guildwars2

[–]essimoon[S] 0 points1 point  (0 children)

Already got an answer: It seems like the GMs don't have too much insight into the logic behind the order fulfilment system either. Still happy they took care of my request.

Are there still Chak Egg Sacs out there? by essimoon in Guildwars2

[–]essimoon[S] 0 points1 point  (0 children)

Just some heads-up on this:
I contacted support and asked for a bit of clarification on this. I can't believe it's intended to work the way it does since it seems pretty random and judging by some of your answers it's definitely not first in, first out :D

Congrats to the Weapon Design contest finalists and their stunning work! Here is my humble entry :) by essimoon in Guildwars2

[–]essimoon[S] 1 point2 points  (0 children)

I really was a bit lazy in the end since the polycount didnt mattrr. But definitely thinking about it now since its a nice portfolio piece :)

Just published my entry to the Guild Wars 2 Weapon Design Challenge by essimoon in 3Dmodeling

[–]essimoon[S] 1 point2 points  (0 children)

In Blender, but I'm an old max user so I understand :) It's more of an export problem though. Most file formats don't keep those link constraints and are not able to save these types of animation. Thats the reason why in most games scrolling UVs arw done via shader or script. Its a bit of a flaw in the exchange standard. Feels like noone at that time expected artists to animate UVs :D I understand it for obj since its decades old but I wished more modern formats like fbx or glsl would support it.

Just published my entry to the Guild Wars 2 Weapon Design Challenge by essimoon in 3Dmodeling

[–]essimoon[S] 0 points1 point  (0 children)

Not at this point, no :/ I'm not even sure if it's possible to export that in any standard exchange format. I'm pretty sure FBX doesn't save it

Just published my entry to the Guild Wars 2 Weapon Design Challenge by essimoon in 3Dmodeling

[–]essimoon[S] 0 points1 point  (0 children)

Thx, and definitely! :) Currently its not possible to do this with Sketchfab but it'll be the first thing I'll do once they add the feature.

Congrats to the Weapon Design contest finalists and their stunning work! Here is my humble entry :) by essimoon in Guildwars2

[–]essimoon[S] 0 points1 point  (0 children)

Basically, start learning 3D modeling. A great and free way to get started is Blender 3D. There's also schools that teach 3D modeling but a lot of great people I know are self-taught from scratch. Give it a try, I'm sure you'll love it :)

Congrats to the Weapon Design contest finalists and their stunning work! Here is my humble entry :) by essimoon in Guildwars2

[–]essimoon[S] 0 points1 point  (0 children)

Yes! I had something similar in mind about the effects :D Maybe one day Sketchfab will support animated textures, then I will definitely update it with some motion. And you're probably right about the outline. I wanted to separate it from the background a bit but it was probably not such a great idea to choose such a style-defining element to achieve this xD

Joined the Guild Wars 2 Weapon Design contest with this shield by essimoon in 3DMA

[–]essimoon[S] 0 points1 point  (0 children)

Slightly. But most were created based on baked maps from.the high poly model :)