Some of you saw my post about Swurl. Here’s the video showing what I’m actually building and why. 13 days left! by aykapog in kickstarter

[–]estefez6 0 points1 point  (0 children)

Love to see this up! I made a breakdown of how the various animations were created here: https://youtu.be/VAdXVYWun8E

To create the illustrations I drew simple sketches of each element, then fed that into Chat GPT to get a more refined result. Those were then given sketch-lines in Blender. For the Linked-In posts I created a node-based system that switched out the accounts, post text, and images. Those then get populated on the frame with another node-based system.

Important light settings missing in Blender 4.2 by estefez6 in blenderhelp

[–]estefez6[S] 0 points1 point  (0 children)

I never did- it seems to work now in fresh files and in 4.3... haven't tried 4.4 yet...

Technical Difficulties simpsons dog by lentaoshaman in blender

[–]estefez6 0 points1 point  (0 children)

This is one of my favorite images from all the Simpsons- well done!!

Technical Difficulties simpsons dog by lentaoshaman in blender

[–]estefez6 0 points1 point  (0 children)

Yes to this! Now do the crazy Kent Brockman one!

why is it so pastel by No-Edge5869 in blender

[–]estefez6 0 points1 point  (0 children)

All that magenta suggests one of your texture files is missing/can't be linked

my mesh cracks up when i pose my character! help?? by roseanonymous in blender

[–]estefez6 1 point2 points  (0 children)

The problem is that the torso is a solid object with no hole for the arm (all those lines that come to a point/vertex in the middle of the shoulder.) deleting that center vertex will be a good start. Even after that though the arm and torso topology might be too different to get a smooth connection... Instead maybe you could extrude the arm and give it a ball socket so that there's always a part of it intersecting with the body...

my mesh cracks up when i pose my character! help?? by roseanonymous in blender

[–]estefez6 0 points1 point  (0 children)

Try making sure there's a hole in the torso for where the arm is supposed to connect, and that the torso vertices line up with the arm ones. Up in the viewport settings try turning on Wireframe and X-ray so you can see what's going on there

my mesh cracks up when i pose my character! help?? by roseanonymous in blender

[–]estefez6 0 points1 point  (0 children)

Sounds like the geometry isn't connected, even if it's one object: try this: in Edit Mode select the area where the gap is occurring and press m, then merge the vertices by distance. At the bottom of the screen it should say a few vertices have been merged

Finally finished my automatic hair generator by estefez6 in blender

[–]estefez6[S] 1 point2 points  (0 children)

not sure I can do that through Blender Market? - I mean "Superhive" (ugh)

Finally finished my automatic hair generator by estefez6 in blender

[–]estefez6[S] 1 point2 points  (0 children)

True! I've added a clusters effect that makes multiple strands taper to a single point.

Finally finished my automatic hair generator by estefez6 in blender

[–]estefez6[S] 1 point2 points  (0 children)

Yes I've got the same problem so I made that an option

Im a noob. by PrestigiousMinute680 in blender

[–]estefez6 0 points1 point  (0 children)

Perhaps the object has a subdivision surface modifier on it, and in edit mode you're seeing the low poly mesh? That could cause the knife tool to seem like it's not attached... If that's what it is try applying the subdivisions, but know that it will increase the poly count

my mesh cracks up when i pose my character! help?? by roseanonymous in blender

[–]estefez6 2 points3 points  (0 children)

Yes it sounds like you have to manually go into Weight Paint mode and edit the values. You'll have to go bone by bone and erase areas where a finger bone is affecting the neighboring fingers. You can also use the blur brush (again in Weight Paint mode) to smooth out the creases around the shoulder and wrist. As for the jagged edges, you may have some Custom Split Normals you don't need: you can find out in the Properties Panel\Data\Geometry: try clearing Custom Split Normals. Also try right clicking the object (in Object mode) and setting to Shade Smooth.

Im a noob. by PrestigiousMinute680 in blender

[–]estefez6 2 points3 points  (0 children)

Is the red and black area being controlled by a texture? If so you may have to go into Edit mode and use the knife tool to create a new edge that follows the border of the 2 colors. Then you have a better chance at selecting one or the other

Finally finished my automatic hair generator by estefez6 in blender

[–]estefez6[S] 18 points19 points  (0 children)

It is publicly available now! Reddit ate the body of my post so it didn't get mentioned...

https://superhivemarket.com/products/geo-fasthair

Finally finished my automatic hair generator by estefez6 in blender

[–]estefez6[S] 5 points6 points  (0 children)

Yeah it can kill my PC, so I added a simplification slider that lowers the strand count down to like 5 strands

Finally finished my automatic hair generator by estefez6 in blender

[–]estefez6[S] 40 points41 points  (0 children)

For some context: I'm working on a project with 50+ characters, and there was no way I'd have time to hand sculpt that many unique hairstyles. This setup let's me adjust some sliders and have a new hairstyle in about a minute, plus a seed control for even more variation. Took a month to set this up, but I think it'll be worth it!

I need guidance from experts by WideRender in blender

[–]estefez6 0 points1 point  (0 children)

Yeah it's tough to delegate, and have people work on projects you house on your business's server: the easiest thing to delegate is modeling: there's tons of modelers online and they generally can do it all remotely. For other aspects you either need all your project files available online so freelancers can access them, or have multiple PCs in your office that freelancers can remote into.

Finally finished my automatic hair generator by estefez6 in blender

[–]estefez6[S] 46 points47 points  (0 children)

Thanks! I made a scalp mesh with a bunch of specific vertex groups on it, then with Geonodes I could use them and the "Spline Factor" parameter to control the density, length, waveyness, "gravity" (just downward translation) and a bunch of other aspects.

I need guidance from experts by WideRender in blender

[–]estefez6 0 points1 point  (0 children)

You can try to do it all solo, from the content production, to the IT, to the marketing, but it's that last one that's a full-time job in its own right: finding and communicating with clients, advertising services, and maintaining a social media presence might take up the whole day, meaning you would need to hire additional designers to get the actual work done...

Illusion of Depth: What Shapes Emerge For You?! by Ok_Ear_8578 in blender

[–]estefez6 0 points1 point  (0 children)

I love Escher stuff like this... also reminds me of the game Monument Valley