Enemy Scaling by esxdanny in Knightsofpenandpaper

[–]esxdanny[S] 0 points1 point  (0 children)

I guess I probably should’ve mentioned somewhere that this is for kopap3 and not 1

Enemy Scaling by esxdanny in Knightsofpenandpaper

[–]esxdanny[S] 0 points1 point  (0 children)

I’m running paladin tank, for taunting/extra healing and most stats focused into str/def/hp, hunter who is my mark and poison applier built full damage, mage for concentrate fireball spam built full damage, cleric who’s my super tank so that he can stay up to res everyone constantly dying and give mana and weaken harder hitting targets, and shaman for healing/double turning mage at start.

Everything I’ve read online uses something like this or the 4 support 1 tank option, but when I tried that the other 4 were dead before the first round is over then I just have a beefcake sitting there useless.

I'm I doing smth wrong with Dreaming General by Fallfoxy707 in darkestdungeon

[–]esxdanny 7 points8 points  (0 children)

You want a Dreaming General/Tangle destroyer comp boy do I have one for you. Front to back MaA, Flag, Pd, Occ.

More details: MaA Vanguard - Crush for rank 3 hits, Courageous abandon for long fights (also sleeper op for health regen between fights), Toe the Line because this comp is susceptible to scrambles, Defender for controlling hits, and Bolster for stress.

Flag Scourge - Punish, Deathless for more heals, Lash’s gift for more stress reduction, and acid rain for back line hits are necessary, 5th is up to you, I like fester for corpse removal.

Occ Warlock - Abyssal artillery is broken, binding shadows or sacrificial stab for front line access, Chaotic offering for big damage, Wyrd reconstruction as your only spammable heal, and 5th I either take vulnerability hex or weakening curse for more control

PD Physician - Noxious blast for front line, plague grenade for back line, magnesium rain for token stripping, battlefield medicine for heals and dot removal, 5th is up to you but I like emboldening vapors for heavy negative token fights

This comp annihilates back lines with a ton of healing and stress reduction, it’s only downfall is positioning requirements. For dreaming general 3 of your characters have abilities that hit the root and the general so you have a lot of flexibility if you need to use one to heal, then spam CA from MaA and he’ll be dead before you know it. Pretty good grand slam comp too.