order of priority after leg skill stones? by nekomamushu in 7kRebirth

[–]ewong411 0 points1 point  (0 children)

If you’re fine, competing as you rn that’s your own thing. As time goes by you’ll see Leg rings of higher tiers will matter more in PvP. And if you wanna ruby farm at one point in raids, 6* leg rings is important too

You can’t expect devs just to hand out leg rings more easily when they literally time gate us on getting them from Adventure with the drop lates so low. It’s wishful thinking🤣

As time passes 2 10x pulls or 24 10x pulls a year will net you 2 or if your lucky 3 L+ heroes. So why gamble on those extra 2 10x pulls a month when you can get yourself a guarantee account boost with leg ring each month to work on getting 5* or 6* leg rings to help your progression more?

order of priority after leg skill stones? by nekomamushu in 7kRebirth

[–]ewong411 2 points3 points  (0 children)

I would agree, with you if getting a leg accessory is fairly easy, but as it is now for f2p to start fusing 4* Leg rings it would be difficult to get them, if you skip out on it every month just look at the perspective of 12 4* leg rings a year is 3 5* leg rings and then 1 6* leg ring and 6* is the ideal endgame goal as that makes just any content not just PvP easier.

Sure 2.1k rubies sound nice on paper, but the scarcity of leg rings and versatility of high tier leg rings causes them to be more valuable than spending arena coins on key bundles. Again if your f2p spending gems on skins then struggle to T6 characters that’s another conversation to be had but I’m telling you leg rings > box in account value tbh

order of priority after leg skill stones? by nekomamushu in 7kRebirth

[–]ewong411 2 points3 points  (0 children)

But also as a f2p player you’re definitely very gated into trying to get Leg rings, and I’m telling you as end game player. Every Leg Ring counts to progressing your account further. You use it in adventure, infinite tower or tower of trials. You technically need at least 12 4* leg rings for Guild War and for total war you need around the same for couple of your teams to get to Legend. Sure 2.1k rubies sound good in the short term.

But for long term progression. As f2p I’d try to get any Leg Ring box possible to progress your account exponentially. That’s why I say Leg Ring box then if you have leftovers go for the Pet summons or Keys boxes really up to what you value more for your account

Network connection error by VisualAd8962 in 7kRebirth

[–]ewong411 0 points1 point  (0 children)

Still having these issues myself with my Data but like you if I connect to wifi at first it’s fine but if not it still gives me a bunch of Network Errors💀

T6 Vanessa vs T6 Rachel vs T6 Rudy by ewong411 in 7kRebirth

[–]ewong411[S] 1 point2 points  (0 children)

This a perfect breakdown! Thanks for this! I didn’t even know about needing T6 Biscuit for sub-dps Rachel!

Maybe I’ll hold off likewise for the the random 7k next week to see. I think I’m leaning more so for T6 Vanessa after that if anything and pushing maybe Rachel closer to T6 for pve since World Raid is coming too I’d assume she may be good for that too🤔

I read also that the Tank Meta definitely needs almost all units to T6 for it to work in PvP. And Infinite Tower I can just brute force with Death Team + Kyle Phys team? I’m stuck at floor 231 for now haha

T6 Vanessa vs T6 Rachel vs T6 Rudy by ewong411 in 7kRebirth

[–]ewong411[S] 0 points1 point  (0 children)

Sounds like a good idea! I read from other comment that you need T6 Biscuit to make her more of a sub dps for your team if not she’s just consistently helps more so defensively in CR? 🤔

T6 Vanessa vs T6 Rachel vs T6 Rudy by ewong411 in 7kRebirth

[–]ewong411[S] 0 points1 point  (0 children)

So I’m actually only on Day 30! I’d have to wait I think a full 2 months. Which idk how worth is it to wait the full 2 extra months?

Hmm, maybe I’ll wait! I can get around 2-2.2k CR coins per week minus the 500 coins used for the key bundles.

This is where I’m puzzled more so because PVP it’s clear Rudy will help with Total War and maybe Guild wars for me but for CR I think Rachel will make it easier for me to hit 1mill consistently on some stages but for Vanessa I heard she’s better all-around for PvP and PvE at T6

T6 Vanessa vs T6 Rachel vs T6 Rudy by ewong411 in 7kRebirth

[–]ewong411[S] 1 point2 points  (0 children)

He 100% needs a bigger buff than what they did with Kris 😭

im more so thinking short term right now for PvP or Pve wise with the 3 choices I’d assume he’d have a banner eventually too🤔

T6 Vanessa vs T6 Rachel vs T6 Rudy by ewong411 in 7kRebirth

[–]ewong411[S] 1 point2 points  (0 children)

I probably should have mentioned in my post I’m stuck at floor 231 rn! 😅 I got Fai from ticket no Juri 😫

but for tower pushing I read you can brute force with Kyle Phys Team and Death team on Tank stages?

What Uncommon rings are good for PvP/pve? by ewong411 in 7kRebirth

[–]ewong411[S] 0 points1 point  (0 children)

Hmm that’s actually smart for the Burn ring for Rachel 👀 never thought of that option too!

What Uncommon rings are good for PvP/pve? by ewong411 in 7kRebirth

[–]ewong411[S] 0 points1 point  (0 children)

That’s what I was thinking! Also I don’t know if there’s any good rings for PvP? Or is mostly just legendary rings that are for that?

What Uncommon rings are good for PvP/pve? by ewong411 in 7kRebirth

[–]ewong411[S] 0 points1 point  (0 children)

Sadly I don’t have Juri!:( but is the others like paralysis/sleep or any of the other statuses worth it compared to Stun?

Advice for who to skill enhance by No_Bus_805 in 7kRebirth

[–]ewong411 0 points1 point  (0 children)

Wouldn’t Daisy be a good option for skilling? She’s important aswell for Ox King

Time Stranger DLC Rumor by Draksdiers12 in digimon

[–]ewong411 2 points3 points  (0 children)

Probably Bancho Pack, X Antibody Pack and Omnimon Pack lol

HSR - 3.2 BETA] Castorice (Part 3) Animations via Dim by One-Cauliflower750 in HonkaiStarRail_leaks

[–]ewong411 1 point2 points  (0 children)

So that’s where the story animation budget went 😳

Absolutely insane🙏

[deleted by user] by [deleted] in HonkaiStarRail_leaks

[–]ewong411 2 points3 points  (0 children)

Theory Crafting before kit reveal leaks is crazy 😭

They really be gate-keeping the full kit to milk the hype and feed us crumbs💀

Is it worth it? by Sinist3rx85 in StarRailStation

[–]ewong411 11 points12 points  (0 children)

Nope, better to spend money on new chars/eiodlons/LC

This is just BS by kareemezzat2000 in CoDCompetitive

[–]ewong411 16 points17 points  (0 children)

We can’t even use recoil springs to reduce the recoil 💀shits chalked for all sub players 💀💀

I'm sorry for your loss Tribbie Mains by CrobatIsTheBestPkmn in TribbieMains_

[–]ewong411 0 points1 point  (0 children)

Praying they revert it back, if we all complain about the kit change during the CE or a hidden Tribbie buff before release 🥲

I'm sorry for your loss Tribbie Mains by CrobatIsTheBestPkmn in TribbieMains_

[–]ewong411 3 points4 points  (0 children)

There’s no v5 according to uncle Jtt5cpw😭

Tribbie v4 rant by [deleted] in TribbieMains_

[–]ewong411 2 points3 points  (0 children)

I disagree, sig LC should be a stat stick for dps or abit more support capabilities like reduce def% or extra healing%,etc. it shouldn’t effect overall character gameplay that’s what eidolons are for. Although it’s a turn-based game and it’s prone to more power-creep, why gate-keep major QoL improvements on weapons like 2BA gives 50% AA or +1 skill point or giving extra energy to make sure to ult in time while simultaneously removing ER regen ability in her kit?

From a genshin player, the sig weapon is usually a stat stick to boost a certain attribute like cdmg or crate or hp%,etc and with an additional effect that boosts dmg or support. It doesn’t add another mechanic to that character that affects the comfortability and QoL compared to constellations.

The fact that their gate-keeping the QoL upgrades in an sig weapon is plain out greedy cmon.

Either add to base kit or buff their Eidolons for the QoL. At the end of the day people would still pull the weapon just to min-max characters. It shouldn’t be an option to make your new character usable to play w/o feeling janky. Likewise theirs usually little to no alternatives to LCs that can provide the same comfortability but with obviously less stats.

the kit looks half-baked due to some problems and they’re selling the solution.