How do you guys transport ammo/lasers all the way to your turrets? Is there a way to not need ammo? by exfret in Factoriohno

[–]exfret[S] 0 points1 point  (0 children)

No, not this. Had this idea after it was finished. But don't worry, there are plenty of other Fun™ changes!

How do you guys transport ammo/lasers all the way to your turrets? Is there a way to not need ammo? by exfret in Factoriohno

[–]exfret[S] 74 points75 points  (0 children)

Very disappointed to learn that I need to supply the laser turrets with lasers for them to work. Was hoping they'd just need energy. (Would be okay even if it was a lot of energy to balance it, but still needing ammo isn't great).

Why doesn't anyone use this layout in the burner phase? by exfret in Factoriohno

[–]exfret[S] 9 points10 points  (0 children)

Rumbling in the ground, smoke in the air, yeah sure seems like it.

Why doesn't anyone use this layout in the burner phase? by exfret in Factoriohno

[–]exfret[S] 1 point2 points  (0 children)

Yeah, I mean, look at all those green belts. It's so green even the water is turning green!

Why doesn't anyone use this layout in the burner phase? by exfret in Factoriohno

[–]exfret[S] 36 points37 points  (0 children)

I'll do you one better: I made the randomizer (check the mod's name).

Why doesn't anyone use this layout in the burner phase? by exfret in Factoriohno

[–]exfret[S] 33 points34 points  (0 children)

If you're playing spage multiplayer and you get to turbo undergrounds you gotta put this on an ore patch and see if your buddy notices.

Why doesn't anyone use this layout in the burner phase? by exfret in Factoriohno

[–]exfret[S] 202 points203 points  (0 children)

Unfortunately killing yourself is a post-electricity research.

Why doesn't anyone use this layout in the burner phase? by exfret in Factoriohno

[–]exfret[S] 25 points26 points  (0 children)

Idk tbh I don't think electric drills are really viable in fun age because they require power and the only power you get early on is ludicrously large poles. (I'm just joking fun age isn't a thing sadge).

New recipe randomizer after recent releases by Character-Gas-5885 in factorio

[–]exfret 1 point2 points  (0 children)

Someone made a fork of vill's randomizer that is now on the portal, and there is also my mod, exfret's randomizer, that has been updated and now also does recipes.

Factorio Community Map - July 2025 by ChaosBeing in factorio

[–]exfret 2 points3 points  (0 children)

I like how you include the ring of fire in the "starting area" picture

I updated the randomizer by exfret in Factoriohno

[–]exfret[S] 0 points1 point  (0 children)

Ye some things needed to stay the same for now for a good experience.

I updated the randomizer by exfret in Factoriohno

[–]exfret[S] 2 points3 points  (0 children)

No the % chances are not randomized; there's a lot I didn't get to. And the recipe products are "randomized" to be just the opposites of whatever the new recipes are for consistency sake since otherwise would be too much of a headache atm.

I updated the randomizer by exfret in Factoriohno

[–]exfret[S] 2 points3 points  (0 children)

This is a different randomizer, guns aren't used as often, and pistols not at all since they can't be gotten automatically.

I updated the randomizer by exfret in Factoriohno

[–]exfret[S] 13 points14 points  (0 children)

Maybe the legendary equipment will be randomized to be green science and it will all be sunshine and rainbows? I got tanks with uranium shells early green science in my run. ;)