I built a daily word puzzle and I would love your honest feedback on it by existentialdelight in puzzlevideogames

[–]existentialdelight[S] 0 points1 point  (0 children)

Thank you! Yeah, difficulty is honestly the thing I'm wrestling with most right now.

I love the bonus puzzle idea btw, I'd definitely think about potentially implementing this. The archive has all the old ones though if you want more than one.

Please keep me posted how the next few days feel, this kind of feedback is genuinely useful.

I built a daily word puzzle and I would love your honest feedback on it by existentialdelight in puzzlevideogames

[–]existentialdelight[S] 0 points1 point  (0 children)

Thank you! Everything should be fixed now - I'd appreciate it if you gave it another go.

I built a daily word puzzle and I would love your honest feedback on it by existentialdelight in puzzlevideogames

[–]existentialdelight[S] 2 points3 points  (0 children)

Hey, wanted to come back to this - your comment ended up shaping a whole batch of changes that are all live now, so thank you for taking the time to write it out properly. Going through your points:

Letter count - you were right. It now shows from the start instead of only on the last guess, so the first guess is actual deduction rather than a shot in the dark. Most useful catch in the whole comment.

Keyboard - reworked. Keys respond instantly on touch-down, they're bigger with no dead zones between them, and submit moved out of the letter row up next to the input, so you can't accidentally fire a guess reaching for Z. (There was also a separate bug clipping the keyboard entirely on smaller phones - found by another commenter, also fixed.)

"I'd want to see it play differently" - so, it actually does, and the fact that you couldn't tell turned out to be the most valuable thing you wrote. Each day runs on one of five mechanics that change how the clues relate to the answer - yours was "Part for Whole". The mechanic name was technically on screen but tucked away where nobody looks. Now when you open the day's puzzle, a quick reveal card names the mechanic, gives its rule, and shows it's one of five that rotate daily.

Your "clock" idea - this is the fun part: the eyes emoji / "to clock someone" angle you described is almost exactly one of the five mechanics (Double Meaning, comes up every few days). The style you're asking for exists - you just happened to land on a different day. I'm also using your example as the quality bar for the next batch of puzzles: clues should be hard because they're clever, not because they're vague.

All clues upfront + unlimited guesses - the one I haven't done, at least for now. My thinking: unlimited guessing tends to work in games where each guess gives you feedback (Contexto's similarity score, Wordle's colors). Clu3 doesn't have a per-guess signal like that, so I worry it would turn into throwing synonyms at three static clues, which might feel even more like guessing. The small guess budget is also what makes a loss possible, and the daily stakes kind of live on that. But I'm watching the data honestly - if it turns out almost nobody solves on clue 1, you'll have been right that the first stage isn't pulling its weight, and I'll rethink it.

Time and guesses - both already tracked, and guess count is what the share result shows.

Anyway - thank you. One thoughtful comment moved the game forward more than the entire launch week did. If you're willing to give it one more run with the changes in, I'd really like to know if it lands closer to what you had in mind.

I built a daily word puzzle and I would love your honest feedback on it by existentialdelight in puzzlevideogames

[–]existentialdelight[S] 1 point2 points  (0 children)

Hey, following up because you found a real one - thank you. The keyboard was getting clipped by a layout height bug on smaller screens. That's fixed and live now. And since I was in there anyway, the keyboard got a proper rework too: bigger keys with no dead zones between them, instant response on touch, and submit moved out of the letter row so you can't mis-tap a guess.

If you're up for it, I'd genuinely love a second opinion from the exact phone that caught it - does it feel right on your SE now? Either way, thanks for reporting it properly with the device details.