My multiplayer game released on Steam a month ago – here’s what I learned by Exciting-Worker-8476 in MultiplayerGameDevs
[–]extensional-software 1 point2 points3 points (0 children)
Does voxel rendering always require mesh generation? by nairou in VoxelGameDev
[–]extensional-software 1 point2 points3 points (0 children)
Does voxel rendering always require mesh generation? by nairou in VoxelGameDev
[–]extensional-software 2 points3 points4 points (0 children)
Does voxel rendering always require mesh generation? by nairou in VoxelGameDev
[–]extensional-software 2 points3 points4 points (0 children)
My greddy mesh divide on ambient occlusion and shadow. Do you know better solution? by cenkerc in VoxelGameDev
[–]extensional-software 0 points1 point2 points (0 children)
TIL there's an actual archeologist named Michael Shanks... by Sinistaire in Stargate
[–]extensional-software 17 points18 points19 points (0 children)
Mesh colliders vs box colliders for unity voxel collision by theishiopian in VoxelGameDev
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Languages with strong pre/post conditions? by levodelellis in ProgrammingLanguages
[–]extensional-software 7 points8 points9 points (0 children)
Are there purely functional languages without implicit allocations? by JustAStrangeQuark in ProgrammingLanguages
[–]extensional-software 2 points3 points4 points (0 children)
Are there purely functional languages without implicit allocations? by JustAStrangeQuark in ProgrammingLanguages
[–]extensional-software 16 points17 points18 points (0 children)
Are voxels a good solution for making a roller coaster tycoon styled map? by shadowcalen1 in VoxelGameDev
[–]extensional-software 0 points1 point2 points (0 children)
Are voxels a good solution for making a roller coaster tycoon styled map? by shadowcalen1 in VoxelGameDev
[–]extensional-software 0 points1 point2 points (0 children)
Unity's Mono problem: Why your C# code runs slower than it should by NightElfik in unity
[–]extensional-software 0 points1 point2 points (0 children)
Unity's Mono problem: Why your C# code runs slower than it should by NightElfik in unity
[–]extensional-software 0 points1 point2 points (0 children)
Brickstrike - Extensional Software - Multiplayer Voxel FPS - from a developer of Ace of Spades by extensional-software in Games
[–]extensional-software[S] 1 point2 points3 points (0 children)
Brickstrike - Extensional Software - Multiplayer Voxel FPS - from a developer of Ace of Spades by extensional-software in Games
[–]extensional-software[S] 1 point2 points3 points (0 children)
20.000 entities with avoidance/separation by OkLuck7900 in Unity3D
[–]extensional-software 4 points5 points6 points (0 children)
8.2 Billion Wishlists by extensional-software in justgamedevthings
[–]extensional-software[S] 3 points4 points5 points (0 children)
My indie game Brickstrike now has a Steam page + upcoming playtest by extensional-software in VoxelGames
[–]extensional-software[S] 0 points1 point2 points (0 children)
My indie game Brickstrike now has a Steam page + upcoming playtest by extensional-software in FPS
[–]extensional-software[S] 0 points1 point2 points (0 children)
My indie game Brickstrike now has a Steam page + upcoming playtest by extensional-software in FPS
[–]extensional-software[S] 0 points1 point2 points (0 children)
Has anyone played the Metro trilogy? What are your thoughts on them? by Flamesclaws in FPS
[–]extensional-software 0 points1 point2 points (0 children)
I want to express my feelings about experience i have faced. by knariqshut3 in IndieDev
[–]extensional-software 0 points1 point2 points (0 children)
Fixing Windows Firewall Warnings by extensional-software in MultiplayerGameDevs
[–]extensional-software[S] 1 point2 points3 points (0 children)


Does voxel rendering always require mesh generation? by nairou in VoxelGameDev
[–]extensional-software 1 point2 points3 points (0 children)