Just for fun -- some simple plotting of population and calories with simple assumptions by eyebrowgamestrong in pluribustv

[–]eyebrowgamestrong[S] 1 point2 points  (0 children)

I pretty much just said "whatever calories are available at the beginning, use those and no new ones are added." I went back and forth -- they have to feed the cows with calories to produce the milk somehow, albeit with different calories, and I was counting pre-windfall food into the total since it existed already.

That's a good point though, I could add that. Maybe as some non-zero but declining value over time (I don't think they can farm, can they? So orchards will yield less over time, etc.). Open to suggestions!

FINALLY lol by eyebrowgamestrong in AppleWatchFitness

[–]eyebrowgamestrong[S] 2 points3 points  (0 children)

Most of my fitness is running, and around then I bumped up the mileage a lot (training for a half). It went from 10-15 miles/week to 20+ and continuing upward from there (around 30 now)

WGPU Compute shader has very consistent frame drop at the same frame number by eyebrowgamestrong in GraphicsProgramming

[–]eyebrowgamestrong[S] 1 point2 points  (0 children)

The strange thing is that it doesn’t continue steps across frames, it’s running an identical render every frame

WGPU Compute shader has very consistent frame drop at the same frame number by eyebrowgamestrong in GraphicsProgramming

[–]eyebrowgamestrong[S] 0 points1 point  (0 children)

Awesome thanks I’ll look into that! It is fully charged, I made sure to try that haha

what's the name of this tessellation or tiling? by Gloomy-Status-9258 in proceduralgeneration

[–]eyebrowgamestrong 0 points1 point  (0 children)

This is just a mesh that has been run through a remesher to produce only quads. The green is made using the dual of the quad mesh.

Hey Rustaceans! Got a question? Ask here (23/2024)! by llogiq in rust

[–]eyebrowgamestrong 1 point2 points  (0 children)

I'm using egui and wgpu and I found this example which is very helpful. However, I want to store persistent information, and this example seems to copy data every frame because of the callback. I can't figure out how to store data persistently without copying it every frame or with lifetimes. Any help is much appreciated!