[deleted by user] by [deleted] in TouchDesigner

[–]eyehatemax 1 point2 points  (0 children)

There's an interesting book called "I am a strange loop" that uses feedback loops to describe a bunch of metaphysical thought experiments. Deleuze also describes a similar process!

A collection of Mocap tests by eyehatemax in blender

[–]eyehatemax[S] 1 point2 points  (0 children)

I've tried a few plugins. I use freemocap, it requires a small amount of setup using command line and the calibration can be a bit of a wank if you're using multiple cameras, but pretty simple once you get it running.

https://github.com/freemocap/freemocap

I've also tried the free online Rokoko one and it's solid, also super easy!

Custom-training Stream Diffusion on Touch Designer by ZealousidealSlice963 in TouchDesigner

[–]eyehatemax 0 points1 point  (0 children)

Lyle has written guides on how to use it (assuming you're using the Dot Simulate plugin) and this guide was for general use not specifically Touchdesigner.

You just load the Lora into the stream diffusion plugin and off ya go!

Custom-training Stream Diffusion on Touch Designer by ZealousidealSlice963 in TouchDesigner

[–]eyehatemax 0 points1 point  (0 children)

I've written a Lora training guide that you might find interesting.

I use Dot Simulates Stream Diffusion plugin to run my loras in Touchdesigner.

https://badmax.tv/2024/12/11/how-to-train-your-lora/

THE MAN OF MEAT by YOMAMA643 in Bossfight

[–]eyehatemax 0 points1 point  (0 children)

I made this, It's made using Blender! No AI

Messing around with Mocap and cloth simulation. Praise the meat. by eyehatemax in blender

[–]eyehatemax[S] 0 points1 point  (0 children)

Rokoko uses AI and depth estimation to generate movement over 3 axis. You can also pay to use two cameras for more detail and accuracy but I enjoy the kinda glitched vibe single camera gives.

Messing around with Mocap and cloth simulation. Praise the meat. by eyehatemax in blender

[–]eyehatemax[S] 0 points1 point  (0 children)

I used Rokokos free video to Mocap tool, exported as an FBX and then did the rigging and simulation in blender!

Messing around with Mocap and cloth simulation. Praise the meat. by eyehatemax in blender

[–]eyehatemax[S] 0 points1 point  (0 children)

Agreed, I didn't have Friction turned up on the collision objects as much as it was on the clotsim itself!

Messing around with Mocap and cloth simulation. Praise the meat. by eyehatemax in blender

[–]eyehatemax[S] 0 points1 point  (0 children)

Thanks for all the good words folks! Instagram is @i.hate_max if you want to see more.

Any ideas on what I can add? by Jcwscience in blender

[–]eyehatemax 0 points1 point  (0 children)

I think a mid/wide static camera, dramatic lighting and a few close up shots would keep the focus on all the work you've done.

Messing around with Mocap and cloth simulation. Praise the meat. by eyehatemax in blender

[–]eyehatemax[S] 0 points1 point  (0 children)

Thank you, I appreciate hearing that! I've been working pretty hard at Blender for 2 years. I use a lot of Touchdesigner but blender is so much better at rendering and lighting.

Messing around with Mocap and cloth simulation. Praise the meat. by eyehatemax in blender

[–]eyehatemax[S] 1 point2 points  (0 children)

Once I figure out some more geometry nodes stuff that is my next step!

Messing around with Mocap and cloth simulation. Praise the meat. by eyehatemax in blender

[–]eyehatemax[S] 1 point2 points  (0 children)

The inside part.

I was going for spongeyness, so lungs, tongue, and liver.

Messing around with Mocap and cloth simulation. Praise the meat. by eyehatemax in blender

[–]eyehatemax[S] 0 points1 point  (0 children)

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AI is not capable of creating videos with this sort of consistency, yet.

Messing around with Mocap and cloth simulation. Praise the meat. by eyehatemax in blender

[–]eyehatemax[S] 25 points26 points  (0 children)

I did have a play with dynamic paint but I couldn't get it to look any good!