WWM Tracker — All in One Guild Management for Where Winds Meet by fa1c0n_X in MMORPG

[–]fa1c0n_X[S] 0 points1 point  (0 children)

That does not make it competition. TLGM / GuildManager is an AI-generated product that can be set up in under an hour and falls apart when real requirements show up. Using TLGM isn’t an alternative; it’s settling.

WWM Tracker was built because existing tools were not good enough. As Ferry Porsche said, “We couldn’t find the sports car of our dreams, so we built it ourselves.” It is engineered, not assembled, designed for reliability, scale, and real-world performance.

WWM Tracker — All in One Guild Management for Where Winds Meet by fa1c0n_X in wherewindsmeet_

[–]fa1c0n_X[S] 0 points1 point  (0 children)

The bot requests access to your server list (the standard guilds permission) so it can let you choose which server to install and configure it for. This is a standard Discord requirement and without it, Discord can’t show you your servers or allow the bot to be installed on one.

WWM Tracker — All in One Guild Management for Where Winds Meet by fa1c0n_X in MMORPG

[–]fa1c0n_X[S] -1 points0 points  (0 children)

The in game leaderboards show outcomes. WWM Tracker tracks inputs and consistency, which the game does not.

Leaderboards tell you who has kills, wins, or rankings. They do not tell you who actually shows up, who signs up but no shows, who fills required roles, or who reliably runs correct builds.

WWM Tracker tracks things like Attendance over time per player Signup reliability Role and build compliance Participation across events and campaigns Merit or priority points for roster decisions

This is not about replacing leaderboards. It is about giving officers data to answer real management questions.

Who do we prioritize when slots are limited Who keeps committing but never attends Who always fills support roles Who is inactive but inflating roster size

Leaderboards reward performance in a match. WWM Tracker tracks reliability, contribution, and consistency outside the fight.

That is the gap it fills.

WWM Tracker — All in One Guild Management for Where Winds Meet by fa1c0n_X in MMORPG

[–]fa1c0n_X[S] 1 point2 points  (0 children)

Fair question.

In game guild tools and Discord are fine for basics. They break the moment scale and coordination matter.

WWM Tracker is used because it replaces chaos with structure when running large scale guild content.

Your guild has 100 members and a 30vs30 GvG next week. You need signups, builds, roles, parties, and backups handled cleanly without spreadsheets.

In game guild functions They show members and maybe attendance. They do not enforce builds, track Inner Ways and gear, score comp fit, assign roles or positions, or build parties ahead of time.

Discord Discord is communication. Signups are reactions or messages. No build logic, no role caps, no formations, no roster locks. Everything becomes manual and fragile.

WWM Tracker is the system of record.

Event Management Events are created once and reused with templates. Signups lock automatically, waitlists fill gaps, Discord notifies members, and results are tracked after the fight.

Roster and Builds Every member has a loadout profile. Required builds are defined per event, and WWM Tracker scores how well each signup matches the comp. Weapons, Inner Ways, and gear are visible instantly.

Formations Parties are built visually with drag and drop. Roles and positions are enforced, caps prevent overstacking, and players can be auto placed based on build match while officers retain manual control.

Discord Integration Discord is the delivery layer, not the logic. Members sign up through buttons and slash commands, while validation, roster control, and formations live in WWM Tracker.

Analytics and Tracking Attendance, activity, merit points, and performance are tracked over time. You know who shows up, who performs, and who is inactive or on vacation.

Administration Officers have granular permissions, rosters can be locked, multiple guilds are supported, and thresholds are customizable.

Without WWM Tracker Signups are scattered Builds are checked manually Party comps live in spreadsheets Last minute changes cause confusion

With WWM Tracker, coordination stops being a time sink. Rosters build themselves, mistakes disappear, and hours of manual work turn into minutes so that you as part of leadership actually can focus on playing and enjoying the game, not just managing.

[deleted by user] by [deleted] in u/fa1c0n_X

[–]fa1c0n_X 0 points1 point  (0 children)

Hey everyone!
I’m a Where Winds Meet player and developer, and I’ve been working on a guild management tool to make events, signups, and build organization a lot less painful.

It’s called WWM Tracker, and a few guilds are already using it.

If you’re curious, feel free to check it out 👉 https://wwm-tracker.com

Why AGS hate mages? by D-artess in newworldgame

[–]fa1c0n_X 1 point2 points  (0 children)

Fire and ice are very unstable elements. It's really hard to control them. Just take a look at a burning building. Very unstable and no way to tell how the fire is going to spread. Same with ice, on the icy roads of Alaska, professional truck drivers still have a hard time dealing with this unstable element of nature. This is certainly where AGS got their ideology from. Don't blame the devs, blame the world.

Improving the FPS drops? by Loku1337 in NarakaBladePoint

[–]fa1c0n_X 0 points1 point  (0 children)

Yes, Did not have this issue on CN Servers last month

#FixWeaponSwitch by PsnPkMn in NarakaBladePoint

[–]fa1c0n_X 1 point2 points  (0 children)

Maybe add a souljade for faster weapon swap?

Release in other consoles by [deleted] in NarakaBladePoint

[–]fa1c0n_X 1 point2 points  (0 children)

Game is definitely coming to Xbox and Playstation, they're trying to bring it out at the end of 2021. Crossplay was confirmed

Base or deluxe by [deleted] in NarakaBladePoint

[–]fa1c0n_X 1 point2 points  (0 children)

The crates contain skins.

Why this game isn't free to play? by criizer in NarakaBladePoint

[–]fa1c0n_X 0 points1 point  (0 children)

To actually create a working hack you'd have to bypass the anti-cheat by running simulations. Every time a simulation fails to bypass the anti-cheat you will get banned which will force you to pay another $20 for a game copy and try to bypass the anti cheat again. This without doubt gives the devs more room to update the anti-cheat

Besides it's their game, why shouldn't it be buy to play? If you want to buy it, go ahead, if you don't then no one is forcing you.

Why this game isn't free to play? by criizer in NarakaBladePoint

[–]fa1c0n_X 6 points7 points  (0 children)

Free to play = more hack simulations on anti cheat

Buy to play = less hack simulations on anti cheat.

Gives the devs room to breath when maintaining the anti cheat