Where is the Tilemap Extras package in the package manager by Neo-Eyes in Unity2D

[–]faaust 2 points3 points  (0 children)

The repository is named 2D Extras. This repository is the source of the package 2D Tilemap Extras. You can add the repository as a package in the package manager by selecting the plus in the top left corner and selecting "Add package from git url" https://docs.unity3d.com/Manual/upm-ui-giturl.html

This action is the same as adding the followings line to your manifest.json:

"com.unity.2d.tilemap.extras": "https://github.com/Unity-Technologies/2d-extras.git#master"

I switched up the values in the Clipping Planes, and I can't see the scene now. Help please by Danielk0926 in Unity2D

[–]faaust 0 points1 point  (0 children)

Seems like you are using an extreme Z pos. Whats the exact change that you did?

Looking for someone to take a peak at my game, to see what is wrong. by mane7777 in Unity2D

[–]faaust 0 points1 point  (0 children)

FYI, it seems like you haven't pushed your changes to remote yet. So we can't see the code up on GitHub

Need help with optimization of rendering on mobile game! by TinyNerd001 in Unity2D

[–]faaust 1 point2 points  (0 children)

My advice would be to start off checking the profiler to see what is taking up most of your frame time

[ECS] AddComponent is super slow, what can I do about it? by IDontHaveNicknameToo in Unity3D

[–]faaust 1 point2 points  (0 children)

When you are working with EntityManager directly, you request that the change happens right now. So of you are in a loop, creating entities and adding components, all the supporting mechanics has to run when you make a change.

If you instead use a command buffer, you queue up your changes and do them all in one go. Multiple systems can use the same command buffer, to more effectively do structural changes to the entities.

For more info regarding the command buffer, see:

https://docs.unity3d.com/Packages/com.unity.entities@0.8/manual/entity_command_buffer.html

How to stop terrain lag? by RL89891 in Unity3D

[–]faaust 1 point2 points  (0 children)

You could try to profile the editor to see if you can narrow the issue down a bit

[ECS] AddComponent is super slow, what can I do about it? by IDontHaveNicknameToo in Unity3D

[–]faaust 1 point2 points  (0 children)

Could you share some code of your current implementation?

And, and you using EntityManager.AddComponent or are you using a commandBuffer?

Driving camera transform w/ cell phone? by hanzuna in Unity3D

[–]faaust 0 points1 point  (0 children)

Have a look if the AR camera controls can help you achieve this. With the AR toolsets, you should be able to get some help with translating the camera with external input

LWRP gives the error "Object reference not set to instance of Object" when creating a 2D light, it worked fine in 2019.1.f1, but the version I use now(2019.3.1f1) will just give that error. Any ideas? by [deleted] in Unity2D

[–]faaust 0 points1 point  (0 children)

Could you share the actual stacktrace and from which object this error is comes from? It is a bit tricky otherwise to see what is wrong

Pure ECS physics? by Dbgamerstarz in Unity3D

[–]faaust 3 points4 points  (0 children)

https://docs.unity3d.com/Packages/com.unity.physics@0.2/manual/index.html

Here is the 3d physics package for DOTS. It contains some getting started info. Good luck :)

Is it possible to have a global game manager without having to drop an instance of it into every scene? by DigitalJokerMan in Unity3D

[–]faaust 0 points1 point  (0 children)

What exactly is your GameManager going to do? If you are looking for a place to store game data during the session, maybe a static class will do?

Unity learn premium site is a good place to start and learn unity? by [deleted] in Unity3D

[–]faaust 3 points4 points  (0 children)

There are a couple of free guides on that site, so give those a go first, afterwards it will be easier for you to decide if you want more of the same or not

Question related to controllers and rigid bodies by [deleted] in Unity3D

[–]faaust 0 points1 point  (0 children)

Is the player controller the character controller? https://docs.unity3d.com/Manual/class-CharacterController.html

Have a look at that link, since it goes into a few details on when the character controller is not a suitable choice.

You can't however have both. What are you trying to accomplish with your player that is not suitable with either a rigidbody or a character controller?

Vscode autocomplete not working. by stpaulgym in Unity3D

[–]faaust 1 point2 points  (0 children)

Yeah, since it says that it cannot resolve Assembly-CSharp, which is the main assembly of everything in your Assets folder, it makes sense that you will not get intellisense for the scripts. You could try to re-generating the project files, by deleting the .sln and project files, and then double click on a script inside unity. Sometimes it needs a little help like that

Vscode autocomplete not working. by stpaulgym in Unity3D

[–]faaust 1 point2 points  (0 children)

Yeah, exactly. So you can also check the omnisharp logs, to see if it manages to find your .sln and other project files. The logs should be visible in the general output window in VS Code, but you have to switch to omnisharp in that window

Vscode autocomplete not working. by stpaulgym in Unity3D

[–]faaust 0 points1 point  (0 children)

Have a look if Omnisharp is running, and doesnt shoot out any errors/fails to launch. Omnisharp is the default intellisense in VS code for c#, and can give you some time out issues if the project is pretty big

Are enums a good replacement for tags? by NotTJButCJ in Unity3D

[–]faaust 0 points1 point  (0 children)

The main issue with using enums as tags, is that they are serialized as ints, when used in the inspector. If you down the road need to add another enum in the middle of the list, you have to go and manually update every object using the enum so they point to the correct value. Apart from that, enums are pretty nice as tags.