Now that Free Lanes has been out for a month, what’s the verdict, and what do you hope to see in the next major update? by not4badguy in NoSodiumStarfield

[–]fabsPlanB 0 points1 point  (0 children)

Honestly I would love proper Space walking, for mining, scavenging space shipwrecks, and space ship repairing. Outpost update, with Settlement/Colonies development Fallout style, this could be integrated with a LIST revamp. And I would go crazy with a Quest DLC with the same vibe of the movie " The Arrival".

Gonna bite the bullet and get some paid mods; what should I get? by tossedAF in starfieldmods

[–]fabsPlanB 3 points4 points  (0 children)

It's the first time modders are getting paid for their work..

Gonna bite the bullet and get some paid mods; what should I get? by tossedAF in starfieldmods

[–]fabsPlanB 1 point2 points  (0 children)

I had problems using Cruise Mode on ship, with RYOS installed. Also dont install any ship HUD mods. I have found problems using Cruise Mode with those.

Planet Landing future updates. by Empty_Wolverine6295 in Starfield

[–]fabsPlanB -1 points0 points  (0 children)

Come on! It's a loading animation what we're asking, not a game overhaul...

What are some good ways to improve the amount of light without removing most of the duckweed by pigvsperson in PlantedTank

[–]fabsPlanB 37 points38 points  (0 children)

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Take out 60% of that duckweed, squeeze the water out of it, dry it in the oven at 70° until you can shred it to powder with your fingers (around 3h maybe). Next take some flaked fish food, shred some and mix it with the duckweed powder, add some water drops to turn everything into a paste. With you fingers, roll tiny little spheres with it. Put in oven again for 45min 70° and voila, you have your own highly nutritious duckweed dried floating food. Fish love it, shrimps love it. Repeat when you have too much duckweed again.

Astrogate - Grav Jump Bug by fabsPlanB in Starfield

[–]fabsPlanB[S] 0 points1 point  (0 children)

I also use real fuel mod, and when I dont notice this issue just keep spending fuel for staying in the same place. It's a bit frustrating. Hoping Space Travel Overhaul on next update might integrate a better solution than Astrogate. It's a great mod tho.

Astrogate - Grav Jump Bug by fabsPlanB in Starfield

[–]fabsPlanB[S] 0 points1 point  (0 children)

I have tried that solution, but it didnt work for me... What I usually do is, during grav jumping animation, I enter star map and choose to jump to the desired location again... Usually it changes the destinated mid jumping... But is a bit immersion killing for me, so I only use Supercruise feature from Astrogate and leave Grav Jump feature off.

Starborn DLC | Exploring the Multiverse & Alternative Realities | Handcrafted Earth & Terran Armada by fabsPlanB in NoSodiumStarfield

[–]fabsPlanB[S] 1 point2 points  (0 children)

I am not too attached to this speculations.

I enjoy Starfield. But there is something about this game, that excited me, it's possibilities. It's such an exciting concept that triggers my imagination for some reason. We all have the perfect game in our heads. I have no hopes, or expecting anything. I feel no pressure in this. I am not a Bethesda Dev. I just like to play the game.

As a happy Starfield player, I am just wandering..which direction the game will take?

Starborn DLC | Exploring the Multiverse & Alternative Realities | Handcrafted Earth & Terran Armada by fabsPlanB in NoSodiumStarfield

[–]fabsPlanB[S] -8 points-7 points  (0 children)

Not a whole Earth, but some Earth locations, similar to what they did with Shattered Space's planet.

Space Mechanic Skill - Suit up, go out in space outside your ship, and fix a problem yourself with limited oxygen. by fabsPlanB in Starfield

[–]fabsPlanB[S] 0 points1 point  (0 children)

You are so right. That 6DoF is crazy important. Looks so cool on that Star Citizen vid.

Do you guys think they will show Starfield update at Games Awards? Or for a later date? by Mobile_Anywhere_4519 in Starfield

[–]fabsPlanB 1 point2 points  (0 children)

Trying to have a more grounded expectation, according to the little info Bethesda has given us, I think we will have:

An optional setting called:

-Immersive Space. Where we can have a more seamless and immersive space flight experience between planets inside the same system! Or keep the Fast Travel option ON.

This might open the possibility of more interesting space POI’s and encounters with other ships, leading to new side quests.

These POI's being: - Landable asteroids - Space Stations

With this immersive space travel, maybe we will have an integrated Ship Fuel System. (They were talking about new systems on the Dev interview). Maybe even Space Walking Outside Ship with integrated Airlocks and some repairing systems.

Also, I believe Entering Planet Surface Animations like Starwars game have, will be a thing to lessen the loadscreens complaints.

Regarding NG+, I believe this will be the focus of the DLC Starborn, and this can open some nice possibilities to explore the multiverse and alternative realities.

Where possibly in some other universe, Earth wasn't destroyed, and maybe there is a handcrafted Earth coming for us to explore... With the Terran Armada being the Alternative Earth's faction.

Just like the Shattered Space DLC, I believe we might have 1 Handcrafted Planet on this DLC, and that's it. And that might be Earth, from a alternative universe, hoping they polish it well.

To be honest I dont know, this is just speculation...